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Wizardry 6+7

Bibliothèque

4.6/5

( 50 Avis )

4.6

50 Avis

English & 1 de plus
L'offre prend fin le: 10/27/2025 16:59 EET
L'offre prend fin dans: j h m s
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Wizardry 6+7
Description
Wizardry 6: Bane of the Cosmic Forge Prepare yourself for a journey of epic proportions as you embark on a quest to retrieve a powerful artifact--the magical pen known as the Cosmic Forge. Its writings affect both Time and Space, allowing its holder to rewrite reality itself! Build your party of s...
Notes des utilisateurs

4.6/5

( 50 Avis )

4.6

50 Avis

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Détails du produit
1990, Sir-Tech Software, Classement ESRB : Everyone...
Configuration du système requise
Windows XP / Vista / 7 / 8 / 10, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 9.0c...
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Description

Wizardry 6: Bane of the Cosmic Forge
Prepare yourself for a journey of epic proportions as you embark on a quest to retrieve a powerful artifact--the magical pen known as the Cosmic Forge. Its writings affect both Time and Space, allowing its holder to rewrite reality itself! Build your party of six companions, determine their skills, professions, and stats and enter the ancient castle where you’ll find treasure, armor, and powerful magic items to advance your quest. Meet the fortress' wizened and cryptic dwellers who hold secrets that must be unearthed and solve the riddles and puzzles that abound. Beware, however, as you and your party of stalwart adventurers will encounter countless dangers, hazards, and creatures of dazzling and terrifying form. Only by using your magic and skills, ever growing as you progress, can the dangers of the dungeon be vanquished. With over 400 items ranging from armor to weaponry researched for authenticity to the tactical combat structure, with Primary and Secondary attacks, Wizardry 6 stands tall against any and all RPGs.

Wizardry 7: Crusaders of the Dark Savant
You thought the adventure was over? It has only just begun! Import your characters from Wizardry 6: Bane of the Cosmic Forge or begin anew with a party of adventurers who’ll conquer the rigors of a strange alien world. You’ll discover both friends and foes as you search for the long-forgotten secret of a madman--the mystery of the very universe itself. You won’t be alone in your quest, however, as other adventuring groups are after the very same goal. Choose your actions wisely as there will be consequences: if you anger one person, be prepared to fight his friends later! From the depths of a dungeon to the blue and limitless skies, you’ll see it all in Wizardry 7: Crusaders of the Dark Savant.

Wizardry 6+7 offers two games that brought veritable incline to the RPG genre. Brave through tough, tactical, and turn-based battles that will push your skills to their extreme limits. Unravel fiendish puzzles and avoid devious traps, here to test your intellect as you navigate labyrinthine dungeons. Many will play but only a few will make it to the end of the glorious and majestic quest. Will you be one of the chosen few?
  • Includes Wizardry 6: Bane of the Cosmic Forge and Wizardry 7: Crusaders of the Dark Savant which also comes as the improved Wizardry Gold on top of the classic DOS version.
  • Both Wizardry games offer classic hard core turn-based role-playing with 14 ranked professions and 11 unique races.
  • Tons and tons of treasure to find, elaborate dungeons to explore, tough tactical battles to win, and that’s just the start of the adventure of up to 500 hours of playtime.

Wizardry™️ is a trademark of Drecom.Co.,Ltd.

Contenus bonus
Wizardry 7 DOS (PC, English) cluebooks manuels bande son character sheet magic word icon list carte carte de référence rapide Wizardry 7 DOS (Mac, English)
Configuration du système requise
Configuration minimale requise :

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

Ce jeu utilise DOSBox.
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Fonctionne sur :
Windows (10, 11)
Sorti le :
{{'1990-01-02T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
272 MB
Liens :
Classement :
Classement ESRB : Everyone (Animated Violence)

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Notes des utilisateurs

Posted on: July 9, 2016

The nice and the ugly

While I think Wizardry 7 is gold and aged really well, Wizardry 6 is just an overkill. On paper, it's heaven, and it really is. But it aged terribly. I will take first Ultima games over this. While I started playing it with high hopes, and indeed had fun creating my team and cracking up the Castle area, soon enough (~30 hours in) I noticed I'm pushing myself to play this, constantly thinking about importing my team to Wiz7/8 and how much fun I will have in Wiz7. Yeah, how much fun I WILL have. Because Wiz6, although having good rules and character development, falls short. Playing it through your dosbox is a real pain in the ass, interface is just awful to navigate with your mouse and don't let me start on save management. It might have been comfortable enough using your floppy disks (hard to get lost with them), but emulating that via dosbox lead me to constant frustration with save corruption and loosing progress on my teams. Fights can take even longer than those God damned ant hordes in Wizardry 8, and oh boy we all remember them. And that were just the mines in this game, the second area. Random encounters often forced me to reload (resting ambush by a horde of aoe enemies). And you can't just go back to the main menu during the fight. You have to click it through (with awfully long waiting times between actions even if you fasten up the text notifications) or shut down the game and restart it. The graphics are fine, but the UI is just way too tedious to use. It's like trying to drive casually with rusted and unkept car saying to yourself it's all right. WIzardry 6 needs some serious refreshing update, because there is a ton of good content and wonderful gameplay to experience, but its interface is just putting me off. It's not the age itself, since I loved first Ultima games, which are way older than this.


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Posted on: December 23, 2013

Hardcore

These games are essentially complex tabletop games programmed into a computer. So far in Wizardry 6 I'm spending as much time with my graphing paper as I am with the computer screen. I'm okay with that! It's VERY challening, but also extremely satisfying to conquer an area. My long term plan to complete 6,7 and 8, transfering my party from game to game. I have a family, job and other hobbie so it will likely take me several years, but it will be a fun journey.


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Posted on: June 16, 2013

7 is the best RPG I have ever played.

Wizardry 7 was the first RPG I ever played. I got it in a CD software bundle and learned to play it through trial and error. It says up to 500 hours of play on teh description for these games. I probably had over 2000 hours into W7 and still hadn't explored everything. It's brutally difficult and gives you no direction whatsoever. You are literally dumped into the game world and have to figure everything else out for yourselves. I played this in the days before the internet and I suggest you try and fully explore everything without using it. A word of caution: The game is so huge and long your characters are capable of dying of old age. My original party began to drop dead and I had no idea why, it took me while to notice that the ones dying were 99 years old and when you roll over to 100 you die. There is an item used to reduce your age by a year for each one used, but I'm not going to tell you where to find them. BUY THESE GAMES!


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Posted on: November 17, 2022

Play Wizardry 7 DOS version instead...

Wizardry 6 was a blast, I ended up playing through it twice. Wizardry 7 Gold does not work properly, and seems inferior to me, so make sure you play the DOS version instead. I found Wizardry 7 to be a little too vague and open ended in comparison to 6, so I eventually burned out to finishing it. It does have much better graphics and different environments, but there was something about 6 I found more entertaining. The sound effects/music in both games is repetitive and I ended up muting it entirely in Wizardry 7 (this also seemed to speed up the fights when it didn't have to play the "FIGHT STARTING" music). That being said, you just don't really find games anymore that blend so many different aspects of folklore, culture, mythology, etc., into one game. At one moment you're fighting giant creeper vines, in the next skeleton warriors, a dinosaur, and even ninja/samurais. The story keeps you interested enough to push on in 6, but a lot of times in 7 I kept wondering what was going on, who is this race of alien/people and why do they hate each other. Some of the puzzles are very cryptic and I wonder what the expectation was in figuring them out back in the pre-internet days. You see more of this in 7 rather than 6, which is pretty straightforward. On the whole, if you're the type not to get turned away by older graphics, they are both very fun games that should keep you occupied for a long time. I didn't even mention character creation and the class system which in themselves was very fun to learn and enjoyable to play. Definitely worth your time.


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Posted on: March 9, 2020

johnatthebar

Jeux: 10 Avis: 1

Wiz7 is a top-five game of all time

Wizardry 7, Crusaders of the Dark Savant, feels like an early-90s game. But in all the years since, I've never found its particular mix: an open, nonlinear world full of surprises and hidden side quests; a rich, genre-crossing plot that spills off the edges of the page; and most uniquely, NPCs who move unpredictably around that world with their own agendas, fighting and permanently killing one another as you follow rumors and cast spells in an effort to chase the right ones down. Some similar RPGs: the early Fallouts, Ultima Underworld, Knights of the Old Republic. All very good, but none in quite the same way. I played it when I was 12 or so, and my imagination no longer seems interested in lingering long enough inside a game to imbue it with the magic it could at the time. But it'll always be precious to me. 25 years later, with several playthroughs over the years, I still somehow find myself thinking about this game and its sequel (Wiz8, similar and also good) almost once a week or so.


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