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Wizardry 6+7

Bibliothèque

4.6/5

( 50 Avis )

4.6

50 Avis

English & 1 de plus
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Wizardry 6+7
Description
Wizardry 6: Bane of the Cosmic Forge Prepare yourself for a journey of epic proportions as you embark on a quest to retrieve a powerful artifact--the magical pen known as the Cosmic Forge. Its writings affect both Time and Space, allowing its holder to rewrite reality itself! Build your party of s...
Notes des utilisateurs

4.6/5

( 50 Avis )

4.6

50 Avis

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Détails du produit
1990, Sir-Tech Software, Classement ESRB : Everyone...
Configuration du système requise
Windows XP / Vista / 7 / 8 / 10, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 9.0c...
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Description

Wizardry 6: Bane of the Cosmic Forge
Prepare yourself for a journey of epic proportions as you embark on a quest to retrieve a powerful artifact--the magical pen known as the Cosmic Forge. Its writings affect both Time and Space, allowing its holder to rewrite reality itself! Build your party of six companions, determine their skills, professions, and stats and enter the ancient castle where you’ll find treasure, armor, and powerful magic items to advance your quest. Meet the fortress' wizened and cryptic dwellers who hold secrets that must be unearthed and solve the riddles and puzzles that abound. Beware, however, as you and your party of stalwart adventurers will encounter countless dangers, hazards, and creatures of dazzling and terrifying form. Only by using your magic and skills, ever growing as you progress, can the dangers of the dungeon be vanquished. With over 400 items ranging from armor to weaponry researched for authenticity to the tactical combat structure, with Primary and Secondary attacks, Wizardry 6 stands tall against any and all RPGs.

Wizardry 7: Crusaders of the Dark Savant
You thought the adventure was over? It has only just begun! Import your characters from Wizardry 6: Bane of the Cosmic Forge or begin anew with a party of adventurers who’ll conquer the rigors of a strange alien world. You’ll discover both friends and foes as you search for the long-forgotten secret of a madman--the mystery of the very universe itself. You won’t be alone in your quest, however, as other adventuring groups are after the very same goal. Choose your actions wisely as there will be consequences: if you anger one person, be prepared to fight his friends later! From the depths of a dungeon to the blue and limitless skies, you’ll see it all in Wizardry 7: Crusaders of the Dark Savant.

Wizardry 6+7 offers two games that brought veritable incline to the RPG genre. Brave through tough, tactical, and turn-based battles that will push your skills to their extreme limits. Unravel fiendish puzzles and avoid devious traps, here to test your intellect as you navigate labyrinthine dungeons. Many will play but only a few will make it to the end of the glorious and majestic quest. Will you be one of the chosen few?
  • Includes Wizardry 6: Bane of the Cosmic Forge and Wizardry 7: Crusaders of the Dark Savant which also comes as the improved Wizardry Gold on top of the classic DOS version.
  • Both Wizardry games offer classic hard core turn-based role-playing with 14 ranked professions and 11 unique races.
  • Tons and tons of treasure to find, elaborate dungeons to explore, tough tactical battles to win, and that’s just the start of the adventure of up to 500 hours of playtime.

Wizardry™️ is a trademark of Drecom.Co.,Ltd.

Contenus bonus
Wizardry 7 DOS (PC, English) cluebooks manuels bande son character sheet magic word icon list carte carte de référence rapide Wizardry 7 DOS (Mac, English)
Configuration du système requise
Configuration minimale requise :

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

Ce jeu utilise DOSBox.
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Fonctionne sur :
Windows (10, 11)
Sorti le :
{{'1990-01-02T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
272 MB
Liens :
Classement :
Classement ESRB : Everyone (Animated Violence)

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Notes des utilisateurs

Posted on: July 30, 2016

Annoying rather than Intuitive

I appreciate the Wizardry series and have beaten 1, 5 and 8 as well as the PS2 one. This title is considered to be the best Wizardry by many RPG gamers, some say the best RPG ever. Despite several previously failed attempts, I finally gave it another shot. This time I got off to a great start, had a plan for my party, and built them to kill everything except for crazy superbosses, I made it to the final dungeon. But that's where my patience came to an end. The battles aren't the problem. That dungeon is designed to be annoying with its hidden buttons and large amount of warps. Problem is, the rest of the game is more of the same. New players... without guides and walkthroughs, you WILL get stuck. Many times. For instance... just getting into the final dungeon requires answering an obscure riddle. This riddle came from a sphinx that gives you an item... but only after the player somehow figures out that the item received way back when at New City has to be placed in a very specific place. The game got to a point where I had to refer to the walkthrough constantly to proceed because I was missing some obscure important item hidden behind that well-hidden secret wall. This isn't clever. It's not fun. It's not even rewarding. Competing NPCs was an interesting idea. NPCs often go into cities and dungeons and raid the final chest, somehow going through secret walls and locked gates. They'll run into you fairly often, which can be annoying, but will sell you map pieces. Most of these merely provide vague hints. Eventually, I bought the maps from them and ended up letting the NPCs do whatever afterward. The combat is odd. My Lv. 22 characters inexplicably fell victim to sleep and paralysis spells/attacks far too frequently. Spells could be bothersome. Even with spell descriptions, I still don't know what some of them do. It's not explained or known exactly what multiple casts of Enchanted Blade accomplishes, for instance. I've seen enough.


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Posted on: May 24, 2013

Wizardry: Dark Savant

My personal preference, the original Dos version is the superior version. Better avatars in my opinion, and no annoying voice acting. (Still great music and sounds though.) Try Wizardry 8 if you're looking for a more new player friendly experience, try Wizardry 7 if you're looking for the unforgivable old-school experience that will require a cluebook and notes. :-)


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Posted on: May 27, 2013

kensai

Jeux: 64 Avis: 5

Hope you enjoy making maps

Those games, especially the Cosmic Forge, are simply unforgettable. They have challenging puzzles and combats, engaging storylines, and uniquely interesting characters. Playing one of these games from beginning to end will be a deeply rewarding experience... Which, I fear, might be beyond the tenacity or patience of today's videogamers.


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Posted on: July 29, 2015

iiago

Possesseur vérifié

Jeux: 316 Avis: 9

Wizardry VI - Bane of the Spare Time

Wizardry VI is a good RPG of its time. It's "good" in that, for its time, it had a detailed and interesting story, a variety of locations and enemies, and maps that actually felt like they were set out like real locations, not just your computer 18 x 18 grid. The variety of spells, items, classes (and class-swapping mechanic) and monsters also gave it surprising depth to its gameplay. It's "of its time" in that it expects you to grind. And I don't just mean grind through monsters - I mean through EVERYTHING, even character creation (The cluebook seriously recommends that you spend hours just re-rolling stats. Whee). You will be saving and reloading SO MUCH in this game it is not a joke. There is a free utility ("Cosmic Forge") that at least cuts out the character creation grind, but still. I recommend it anyway because its depth of play and variety really make it stand out as a quality early 90s RPG. And grinding can be fun - that's how poker machines work!


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Posted on: November 20, 2015

No to one, yes to the other

I never played this in the old days, but I love old games and have a lot of patience for them. So after reading all the positive reviews here, I was surprised to find myself hating Wizardry 6. It's just tedious and dreary. You have to map out every step you take on graph paper or you'll be hopelessly lost, which gets old really fast. If you want your characters not to be pitifully hamstrung, you have to save-reload over and over again in order to get good bonuses on level-up, which also becomes very tedious. Also, the fact that they use the same grey castle wall graphics for *all* environments (forests, caves, etc.) is ridiculous, and it means every location looks the same. Text descriptions of the locations would be far preferable to graphics like that! Oh, and the game world is a nonsensical mishmash of random things, and the plot is neither funny nor deep or emotionally engaging. So there's really no pay-off for putting up with all the game's flaws. Wizardry 7 is fun though! It still requires repeated save-reloads (*sigh*), but it maps the game world for you as you go, which eliminates the worst of the tedium. The game world feels like a real, coherent universe that I'm excited to explore and figure out, and the NPCs are interesting, if poorly voice-acted. The puzzles are generally interesting rather than tedious, and the graphics are colorful and pleasantly old-fashioned. If I were to do it again, I'd just skip Wizardry 6 and start with Wizardry 7, even though that would mean missing out on the high-powered items you get to import from 6 into 7.


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