Posted on: November 3, 2024

glevda
Possesseur vérifiéJeux: 226 Avis: 13
TRop cool
J'ai adoré.
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Ils vous apprennent à préférer la peur plutôt que la colère, mais la peur ne résout rien.
La colère n'existe pas pour rien, elle nous protège.
La colère est la partie de nous qui se sent concernée.
La Rage est efficace
Game length provided by HowLongToBeat
Posted on: November 3, 2024
glevda
Possesseur vérifiéJeux: 226 Avis: 13
TRop cool
J'ai adoré.
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Posted on: February 18, 2022
BumblePower
Possesseur vérifiéJeux: 51 Avis: 12
Bad Writing in a Text-Based Game
Writing is sloppy and rushed with ill-defined characters. Political bias is present in the writing also which allows the astute reader to predict who the good and bad characters will be based on this bias. Werewolf is a game for humans who are trapped on a planet with soulless corporations and powerless to stop them. It gives us catharsis by proposing the fantasy, 'what if you were powerful enough to do something'. It is a game about action and tearing corrupt CEOs in half with your bare claws. Or at least that is the werewolf I love. What we get here is a narcissistic journey of self discovery which is primarily about the main character herself rather than the earth or protecting it. If you hate action and horror but love listening to a spoiled westerner talk and think about their own feelings for hours on end then you will love this game. If you enjoyed Werewolf the Apocalypse you will most likely hate it.
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Posted on: April 7, 2025
Feliciano2040
Possesseur vérifiéJeux: 120 Avis: 16
So short. BUT SO SWEET.
An underrated jewel of narrative-focused games. If you like World of Darkness, Adventure Games or CRPG's then don't miss this one.
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Posted on: December 26, 2021
Danzavare
Possesseur vérifiéJeux: 498 Avis: 3
Dull & Arbitrary
This game ensnared my interest quickly with vivid descriptions of trees being mangled like human bodies, blurring lines of morality and providing a fascinating (and grisly) exploration of your player character's relationship to nature. Unfortunately, this was all undermined in the second half of the game. Like many 'traditional' tabletop RPGs, this game reads 'player choice' as 'ask players to make uninformed decisions with anti-climatic punishments'. Without going into too many spoilers, I often found myself perplexed by how mundane responses to questions led to particular outcomes (Why am I siding with this person? Who is this new character and why should I care that we're friendly?). This culminated in a late-game stat reset where my highly spiritual character who could actively talk and shape nature suddenly lost the ability to distinguish between regular animals and magical spirits. Effectively, I wasted the bulk of my limited resources choosing between questions like "Do you want to chase this creature? [-1 heart] Do you want to KEEP chasing this creature? [-1 Willpower] Do you REALLY want to keep chasing this creature!? [-1 heart]" etc. Suddenly all of the narrative build up fizzled out because of a needless stat reset and frankly terrible writing/choice design. Like playing a game with a bad Dungeon Master, I was treated to pity and judgement from NPCs I hardly knew and entered the finale with no resources. That meant the narrative climax of my shaman / werewolf journey was my character weakly hiding in the background while the grown-ups made all the big decisions around her. Consequence and failure can be fascinating in a good story but frustrating and dull in a bad one. Unfortunately, this is the latter.
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Posted on: July 1, 2023
ShepardCJS
Possesseur vérifiéJeux: Avis: 18
It was fine
I don't regret playing it but it was largely forgettable.
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