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Wasteland 2 Director's Cut Digital Classic Edition
Description
En plus des bonus additionnels, l'édition Digital Deluxe comprend : Un code cadeau GOG.com pour Wasteland 1: The Original Classic.
Wasteland 2 est la suite directe du Wasteland de 1988, le tout premier RPG post-apocalyptique sur ordinateur et père spirituel de la série des Fallout. Avant Wasteland,...
Wasteland 2 est la suite directe du Wasteland de 1988, le tout premier RPG post-apocalyptique sur ordinateur et père spirituel de la série des Fallout. Avant Wasteland, aucun autre RPG sur ordinateur n'avait permis aux joueurs de commander des membres de leur groupe pour des raisons tactiques ou ne leur avait donné l'occasion de faire des choix moraux affectant directement le monde qui les entoure. Wasteland a été un pionnier de la résolution de problèmes à clés multiples, intégrant la notion de choix et ses conséquences pour éviter les énigmes à solution unique typiques des autres jeux. Wasteland préférait ainsi donner au joueur son propre pouvoir de progression suivant son style de jeu.
Wasteland 2 a subi une modernisation destinée aux fans actuels, mais l'héritage aussi impressionnant qu'innovant de la série a su être préservé. Plongez dans des combats tactiques au tour par tour qui mettront votre stratégie à l'épreuve, dans un monde désolé où vous devrez lutter pour survivre et où la force seule ne sera pas suffisante. Équipez votre escouade des armes les plus dévastatrices et préparez-vous à la destruction maximale, grâce au système de promotion et de personnalisation de type RPG qui a fait toute la brutalité du premier Wasteland. Sauvez un allié d'une mort certaine ou laissez-le mourir : le choix vous appartient, ainsi que les conséquences.
Toutes les solutions sont bonnes : Pas envie de chercher la clé de cette porte ? Essayez donc le lance-roquettes ! Cela revient à peu près au même... Des idées de gameplay classiques du RPG remises au goût du jour par un design moderne.
Prenez des décisions... et assumez-les : Grâce aux conséquences à court et long terme des choix du joueur, chaque décision influence l'issue de l'histoire.
Énorme et personnalisable : Des dizaines d'heures de jeu. Des centaines de personnages. Des milliers de variations pour l'apparence de votre Ranger. Plus de 150 armes. Des dizaines d'aptitudes. Même l'interface est personnalisable.
inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2014 inXile entertainment Inc., Wasteland, the Wasteland logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2002 - 2014, inXile entertainment, Inc. All Rights Reserved. Fallout is a registered trademark of Bethesda Softworks LLC
Contenus bonus
Contenus
Digital Classic Edition
Digital Deluxe Edition
Official Soundtrack (MP3)
Official Soundtrack (FLAC)
Concept Art Book
Wallpapers (1440p)
manuel
carte de référence
carte
bande son (4 choir songs, FLAC)
Director's Cut manual
Wasteland Novella 1
Wasteland Novella 2
Wasteland Novella 3
bande originale officielle (FLAC)
bande originale officielle (MP3)
fonds d'écran (1440p)
Wasteland Avellone Novel (bientôt dispo)
Wasteland Novella Book 1
Wasteland Novella Book 2
Wasteland Novella Book 3
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Configuration recommandée :
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
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This is a great Indy level game if you go in expecting a AAA title you will be disappointed.
As is you get a fun game with a good story and some lite RPG elements.
CON:
The combat is fairly simple and not deep on strategy while the camera can be fairly annoying this is why I knocked it a star.
Well worth the purchase.
Very solid RPG, better than any Bethesda game. I've spent over 120 hours playing it 2 times and I've enjoyed it very much. There were some weaker moments but in the end, when I saw the ending slides I realized that I got attached to some of the characters and would like to know what happened next.
Quests here are nothing special, they're usually fetch quests or kill quests, but they are above Bioware or Bethesda level. What's more there are consequences to your decision which cover many options. Sometimes it's only A or B choice (i.e. a binary one) but very few contemporary RPGs have even that. Usually, even if there is a choice it's A or A (i.e. the choice is virtual).
Many players have complained about loot being scattered all over the place. While I agree that it's not too believable and doesn't fit that well in a postapocalyptic setting it's not a deal breaker for me. The truth is most people have OCD and can't stop themselves from trying to open every container they find and waste time. If they would restrain themselves I can guarantee that the game would become much more enjoyable.
As for the fights, combat system is primitive but again, much better than in other new (i.e. 2002 and later) RPGs. The cover system is a very nice addition and the fact that high ground makes a huge difference and some of the obstacles that are used for cover can be destroyed makes it even better. With combat speed set at maximum level fights are never that long and aren't tedious. It was satisfying for me to dispose an opponent from over 40 m away with my sniper rifle or blowing them up with RPG-7 or melting them with plasma hammer.
The music is also great with many memorable moments (like the Hammer and the Book song). Graphics aren't that bad and comparing them to D:OS is pointless. Exploring the map and trying to survive in the wasteland is also fun.
Anyway, Fallout 1 > Fallout 2 > Fallout New Vegas (it's Obsidian game not Bethesda game) > Wasteland 2 >= Underrail >> Fallout Tactics > shit >> Fallout 3 > Fallout 4
The Elvis_Nilsson review is very precise. This looks and plays like a test run for something better being developed, and is clearly a game attempting to rework FOTactics. The most important improvement is the camera rotation even if it is sluggish, but as others have mentioned it has many negatives:
1) You can't set up ambushes out of combat, only position your team in somewhat advantageous positions.
2) Weapon damage is unrealistic, an FAMAS does not do significantly less damage than an M16. And weapon range is totally unrealistic: 30-06 rounds can kill at 300 meters as well as it can at 30 meters. Ranged weapons (maybe not energy weapons) should have 5 times their current range limits, but have accuracy diminish over distance.
3) You can drink irradiated water with no bad effects and one radiation suit works for the whole team.
4) Apparently Rangers don't eat.
5) Why no vehicles? There are tons of parts lying around.
6) You're a Ranger, but it gives you no benefit except for pushing the plot. The Ranger Headquarters should provide at least SOME supplies (Like 20 rounds of ammo a day) for no cost. They do provide free medical.
7) The splitting of Lockpick and Safecracking is stupid, but creating a Brute Force skill to break down gates instead of using strength is moronic.
8) NO sneaking.
9) Enemies should drop all their possessions when killed. If this causes game balance problems, the creators should have balanced the game differently.
10) Guns jam too often.
The atmosphere is good in the game. The character creation is fairly balanced. I don't mind taking an hour to create a good team with balanced skills, although the idea that safes, locks and computer programming gets harder as you get further away from Ranger Citadel makes no sense. Finding ammo all over the desert, and that enemies have unlimited ammo until they die is stupid. Enemy combat AI is not terrible.
Not a bad game, but should have assimilated more good mechanical points from FOT.
As a backer I have been following this game from the beginning. I have seen the results of inXile listening to our feedback. They really have put significant effort into making the game that WE want while staying true to the original Wasteland's feel and gameplay.
The setting, atmosphere, storytelling, and excellent voice acting make this a very engrossing saga that makes me crave more time in my schedule to play. Yes there's a lot to read but it's ALL very well written and worth reading.
The combat is quite satisfying. Many are knocking the sparse availability of ammunition but I think that's a huge plus. It really makes you conserve resources and think about the best way to approach any conflict. You shouldn't approach combat as a run in, guns blazing, shootout.
The reason I'm giving it 4/5 stars is because:
1. The camera controls are starting to become annoying. At first I thought they wouldn't bother me. But some scenarios with more confined spaces really make it an issue to have a poor angle and sluggish rotation.
2. Using skills becomes tedious when you have to switch to the right character with the skill, add the skill to your hotbar if it isn't there, then click the skill, and then click the target. Way more work than necessary in my opinion.
Thank you for reading my review.
The game lets to create 4 characters and to use others 3 from a list of NPC. Each character has attributes and skills, equal to the first game from the 80’s. In this game the attributes have less impact than the skills, and they are gained only by leveling or with specific items and events. The way to use uses the skills is very polished as compared with the first part. Each one of them will give you certain advantage or benefit. For the exploration 2 skills will help you to avoid battles or getting better positions, move faster and find caches in the open world. The dialogue system is very similar to Fallout 1 and you has 4 skills for getting different dialogues options, THOUGH you need to use them immediately or will be lost, and you need at least 2 of skills for getting different approaches to the quest. The other skills are related to open containers, disable traps and alarms, weapons and, the favorite of Biargo: Repair toasters. The game history is well written and funny, but is a little classic, from the firsts minutes of the game, you have a good notion of who or what could be the bad guy. The battle system is based in turns and ruled by the weapons skill but is from the old school, so, probably will be seen as “limited” or with poor implementation of cover and ambush. However, each battle scenario has been made for giving the player a variety of possible tactics, except the generic battles in the overwolrd. In battle, you are not forced to migrate to lasers or heavy weapon as simple pistols will be useful in the final battle, neither the best armor will protect you against everything, actually it make you more vulnerable to laser weapons. The graphics are probably the most weaken point of the game, this is linked to the graphic motor chosen. Still, the atmosphere wished by the developers is reached. By last, my first game was more than 30 hours and the game have different finals and some secrets, guaranteeing certain replayability.
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