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Virginia

Bibliothèque

2.9/5

( 48 Avis )

2.9

48 Avis

français, English & 11 de plus
9.999.99
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Virginia
Description
Virginia is a single-player first-person thriller set in a small town with a secret. Experience a missing person investigation through the eyes of graduate FBI agent, Anne Tarver. Together with your partner, seasoned investigator, Maria Halperin, you’ll take a trip to idyllic Burgess County and the...
Avis des critiques
60 %
Recommander
Game Informer
9.3/10
IGN
8.5/10
Polygon
9/10
Notes des utilisateurs

2.9/5

( 48 Avis )

2.9

48 Avis

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Détails du produit
2016, Variable State, Classement ESRB : Mature 17+...
Configuration du système requise
Windows 7 / 8 / 10, AMD Phenom II X4 940 or Intel Pentium G4400, 2 GB RAM, Radeon R7 250 or GeForce...
Time to beat
1.5 hMain
2 h Main + Sides
3.5 h Completionist
2 h All Styles
Description
Virginia is a single-player first-person thriller set in a small town with a secret. Experience a missing person investigation through the eyes of graduate FBI agent, Anne Tarver.

Together with your partner, seasoned investigator, Maria Halperin, you’ll take a trip to idyllic Burgess County and the secluded town of Kingdom, Virginia, where a young boy has vanished and nobody seems to know why.

Before long Anne will find herself negotiating competing interests, uncovering hidden agendas and testing the patience of a community unaccustomed to uninvited scrutiny. As your investigation takes a turn for the sinister, and the list of suspects grows ever larger and stranger, you will make decisions which irrevocably shape the course of Anne’s and agent Halperin’s lives.
  • Cinematic editing that immerses players in a story told in the style of film and TV
  • A dreamlike journey punctuated by intense drama and populated by a memorable cast of curious characters
  • A stirring soundtrack composed by composer Lyndon Holland and recorded live by the Prague Philharmonic Orchestra at the renowned Smecky Studio (Lost Highway, Mulholland Drive)
  • An original detective noir story in the tradition of Twin Peaks, Fargo and True Detective
  • A striking, painterly art style, steeped in the magic of small town America and the vibrant Virginia countryside.

©505 Games 2016. All rights reserved. Developed by Variable State Ltd. Published by 505 Games. 505 Games, Virginia and the 505 Games and Virginia logos are trademarks and/or registered trademarks of 505 Games S.p.A. throughout the world.

Configuration du système requise
Configuration minimale requise :

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
1.5 hMain
2 h Main + Sides
3.5 h Completionist
2 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2016-09-22T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1.5 GB
Liens :
Classement :
Classement ESRB : Mature 17+ (Violence, Suggestive Themes, Drug and Alcohol Reference)


Langues
English
audio
texte
français
audio
texte
Dansk
audio
texte
Deutsch
audio
texte
español
audio
texte
italiano
audio
texte
norsk
audio
texte
Português do Brasil
audio
texte
svenska
audio
texte
русский
audio
texte
中文(简体)
audio
texte
日本語
audio
texte
한국어
audio
texte
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Notes des utilisateurs

Posted on: August 31, 2019

An interactive film with a lot of story

"Virginia" is a short game with a deep story. Since the characters don't talk and everything is told about gestures, facial expressions, music and plot, the viewer has to concentrate a lot. Especially the ending is the result of a drug-induced fever of the authors like the movies of David Lynch. To call the game a game is almost an exaggeration. There are some points the player triggers. However, these events are limited to looking around, walking around and pressing a button. The story doesn't stop there. However, I often asked myself why I had to press a key at all. I would have preferred to watch the film in one pass without the interference of my actions. The graphic style is independent and is probably best compared to a rough cell shading look. This makes the game timeless. An outstanding exception is the music accompaniment. Due to the lack of dialogues it plays a big role to emotionally involve the viewer in the action. The music was recorded by the Prague Philharmonic Orchestra. The quality of the music is outstanding and a feast for the ears. I bought the game in a sale for an incredible 0.99 Euro - a bargain and definitely worth it.


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Posted on: September 21, 2022

xzs1200

Possesseur vérifié

Jeux: 456 Avis: 102

Walking simulation × , Movies √

Different from ordinary walking simulation, the presentation method and overall process are more cinematic. Since there is no voice throughout the game, I feel that: "Although I didn't understand the plot, I felt something" The transition of the game would be better if it were smoother. The music is not surprising, but it plays an important role in setting off the atmosphere of the scene. The cinematic style and good lighting in the game also make the screen look comfortable. It's still a very good game. It's worth experiencing. You can give three ⭐ (At the time of discount)


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Posted on: January 1, 2025

what.

For context, some of my favourite games of all time include Gone Home, Tacoma, and Firewatch, and I also really liked Kentucky Route Zero. Very much into narrative-heavy games, walking simulators, and I can take some surrealism and ambiguity if it's well done. I couldn't even follow this, I had no idea at any point what was real and what wasn't, it felt like there was supposed to be a narrative in there somewhere but I couldn't put any selection of these scenes together in any way that made sense. Wikipedia has a summary that kind of works, but relies on information that I swear was never presented in-game. With about ten minutes of cutscene left to go I was just so tired and just sticking out the experience because I paid money for this and because I don't finish enough games


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Posted on: April 29, 2018

It's a Trip Alright

The main menu of Virginia says “Press Enter to Take a Trip”. That is about as perfect a way to describe the game as I can: “A Trip”. This is like if David Lynch made a game. The whole thing feels like an acid trip of sorts. There is no dialogue at all so the game depends on facial reactions; music; and visual clues to make sure you can figure out what is going on. Luckily for Virginia those three things were the game’s strong points. The music was especially fantastic throughout the game. The graphics stunning but had a very simplistic quality that managed to be more detailed than I expected in it’s own way. I won’t pretend I understood the whole game but I understood enough to appreciate the story and the ability of the developers to intertwine various stories to all flow together without using voice acting. Gameplay wise it is mostly a walking sim as you are finding what objects to interact with. I played Virginia on Linux. It never crashed on me and I didn’t notice any glitches. The game only has options for resolution; motion blur and a toggle for AA. There is a frame limiter but it only had options for 30 and 60 FPS. I would have preferred a Vsync option. I left it at unlimited rather than 30 or 60. The game has an auto save system but it never tells you exactly when it’s saving so the one time I exited the game and reloaded my game I was further back then expected. I would have preferred a manual save system. Alt-Tab Works. Disk Space Used: 4.04 GB Input Used: Keyboard + Mouse Details Used: 1080P; AA on; Motion Blur Off GPU Usage: 77-100 % VRAM Usage: 1498-2053 MB CPU Usage: 35-60 % RAM Usage: 3.1-3.6 GB Frame Rate: 79-228 FPS


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Posted on: June 22, 2020

A unique, cinematic gaming experience

I went into ‘Virginia’ thinking that it’d be a traditional adventure game, in which I’d be solving a mystery as an FBI agent. I was wrong. Yet, if I had read the reactions of people who had played it, I’d have hesitated in trying it at best, and spoiled the ending for myself at worst. I was glad I went into ‘Virginia’ knowing as little about it as possible. ‘Virginia’ is a walking simulator, a genre that has gained traction in recent years due to a few notable titles. I’ve played a few of them, namely ‘The Stanley Parable’, ‘The Vanishing of Ethan Carter’ and ‘Firewatch’. Of these, I’d say ‘Virginia’ is the one that I had the least agency over. Whereas you could make choices in ‘Stanley’, solve puzzles in ‘Ethan Carter’, and freely explore in ‘Firewatch’, you’re pretty much along for the ride in ‘Virginia’. What sets ‘Virginia’ apart from other walking sims I’ve played is the editing. The game plays like a movie you’d watch, but from first-person perspective. While you have the illusion of having places to investigate, evidence to find, and a case to solve, you just have to interact with hotspots in a pre-determined order to move the linear story along. Thankfully it’s a good story, but one that gets more ambiguous and confusing near the end. The ending of ‘Virginia’ is divisive, and it’ll make you wonder about everything you’d have just experienced. The greatest strengths of ‘Virginia’ are its story and soundtrack. The story is told without using dialogue, and right off the bat, the developers managed to convey so much with just simple animations and actions. The music by Lyndon Holland set the mood so effectively that I was never in doubt of my character’s mindset. He deservedly won a BAFTA Award for his work. ‘Virginia’ is not a typical game, walking simulator, or interactive drama. In just shy of 2 hours, it managed to get me thinking about its potential social commentary, and the meaning of its ending. Check it out if you get the chance to.


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