Posted on: August 27, 2024

illiptic
Possesseur vérifiéJeux: 52 Avis: 1
Hidden depth
This game is full of surprises. Both familiar and innovative!
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TUNIC™ © ISOMETRICORP Games Ltd. 2021 . All rights reserved. Finji® and regal weasel and crown logo are trademarks of Finji, LLC.
Game length provided by HowLongToBeat
Posted on: August 27, 2024
illiptic
Possesseur vérifiéJeux: 52 Avis: 1
Hidden depth
This game is full of surprises. Both familiar and innovative!
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Posted on: August 30, 2024
TerranUser
Possesseur vérifiéJeux: 139 Avis: 3
A Masterclass in game design
An action RPG masterpiece. Excellent game design in every aspect. Tons of secrets to be discovered. A modern classic definitely worth your time. Highly recommended. Buy it and play it.
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Posted on: January 18, 2025
TrueDino5
Possesseur vérifiéJeux: 1 Avis: 1
I hate these Devs
The puzzles are outstanding, the story is great! I have been fustrated to no end, because nothing makes sense until it does. I love and hate these devs in equal measure for putting to much love into making an excellent game.
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Posted on: March 7, 2025
TinyHatLogan
Possesseur vérifiéJeux: 8 Avis: 1
Playing in another language
My first language is english and I have been learning spanish for a little while now. To help me learn I often play games in spanish. This game helps move along the plot and gameplay with an in universe "guide book" that is written in a script that is not innately intepretable (if intepretable at all) with several words in the player's language. This style makes those few words very important and thus forces me as a spanish learner to remember those words. TLDR; Cool game! Cryptic guide makes player feel smart!
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Posted on: April 4, 2022
2Fangz
Possesseur vérifiéJeux: 300 Avis: 5
Outstanding action-adventure.
Looks can be deceiving and this is a hardcore game by nature in all its major aspects. Combat is hard and gets increasingly harder as you progress. But that alone should not discourage you since the game gives you a lot of tools (utilities, perk cards and magical items) in order to overcome bosses and difficult areas. If a game makes me evaluate my inventory in search for tools that could help me get past an obstacle I count that as a positive (like equipping blessed items in Demon's Souls to get through Valley of Defilement). Some enemies though attack too fast without warning (specially a few bosses) and that is not something I particularly like. Also, bosses' movesets rely too much on the old formula of fast attack, followed by fast attack, followed by delayed attack. The stars of the show, however, are the world and the exploration. Tunic does not hold your hand and tells you where to go and what to do next. You have to figure it out yourself by piecing together clues from an in-game manual whose pages are scattered around the world. If a game gives me that kind of agency I consider that a positive. Hell if a game is engaging to the point of making me take notes irl I consider that a positive. I'll admit I had to resort once to a walkthrough in order to get to an area I knew I had to go to but couldn't figure out myself how to get there. So even with the right pages in hand sometimes this game can be a little cryptic. Never underestimate the in-game manual and always be on the lookout for little details on it. I can't say anything about the story because, to be honest, I know nothing about it even after finishing the game. The tone and atmosphere are spot-on and remind me a lot of Hyper Light Drifter. I honest hope this game gets the atention it deserves. We (or maybe I) need games like this. Games that engage the player in its world and make you stop, think and evaluate, and gives you that "what a well-spent time" after taste.
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