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Tropico 5: Complete Collection

Bibliothèque

3.2/5

( 20 Avis )

3.2

20 Avis

français, English & 5 de plus
L'offre prend fin le: 10/27/2025 09:59 EET
L'offre prend fin dans: j h m s
34.9916.44
Prix ​​le plus bas depuis 30 jours avant réduction: 16.44
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Tropico 5: Complete Collection
Description
Tropico 5: Complete Collection comprend le jeu de base, Tropico 5, et les DLC suivants : Map Pack, T-Day, The Supercomputer, Espionage, Inquisition, Supervillain, Gone Green, Surfs Up!, Waterborne, Joint Venture, Generalissimo, Mad World, The Big Cheese Une collection très spéciale approche : Tropi...
Avis des critiques
47 %
Recommander
GamesRadar+
4.5/5 stars
IGN
7.2/10
PC Gamer
78/100
Notes des utilisateurs

3.2/5

( 20 Avis )

3.2

20 Avis

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Détails du produit
2016, Haemimont Games, Classement ESRB : Teen...
Configuration du système requise
Windows 7/8/10, 2 GHz Dual Core CPU, 4 GB RAM, GeForce 400 or higher, AMD Radeon HD 4000 or higher...
DLCs
Tropico 5: Complete Collection Upgrade
Description
Tropico 5: Complete Collection comprend le jeu de base, Tropico 5, et les DLC suivants : Map Pack, T-Day, The Supercomputer, Espionage, Inquisition, Supervillain, Gone Green, Surfs Up!, Waterborne, Joint Venture, Generalissimo, Mad World, The Big Cheese

Une collection très spéciale approche : Tropico 5 – Complete Collection offre aux néophytes et aux fans de la première heure la collection ultime de DLC. Avec trois campagnes complètes, 40 îles paradisiaques, plus de 125 bâtiments et 10 scénarios inédits, cette collection vous garantit plus de 100 heures de jeu... ne passez pas à côté.

Dans Tropico 5, vous êtes propriétaire d'une île tropicale isolée, sur laquelle vous devrez construire un empire, selon votre bon plaisir. À vous de décider si l'histoire retiendra de vous l'homme d'état éclairé ou le dictateur sanguinaire ! Développez votre dynastie de l'ère coloniale au XXIe siècle, ouvrez des routes commerciales, découvrez de nouvelles technologies, entreprenez de nombreuses missions et testez les modes multijoueur à 4.

Avec trois campagnes complètes, 40 îles paradisiaques, plus de 125 bâtiments et 10 scénarios inédits, cette collection vous garantit plus de 100 heures de jeu.

  • Traversez les époques – Établissez les bases de votre empire à l'époque coloniale, survivez aux guerres et aux crises économiques, négociez les Guerre Froide et menez votre territoire vers un avenir glorieux. Du XIXe au XXIe siècle, chaque nouvelle ère posera ses défis et ses surprises.
  • La dynastie – Les membres de votre grande famille vivent sur l'île. Enrôlez-les comme chefs, gestionnaires, diplomates ou généraux. Puisez dans les ressources familiales.
  • Recherchez et rénovez – Modernisez la nation, construisez des bâtiments, développez des technologies et trouvez des ressources. Rénovez les vieilles structures et faites en sorte de rester dans la course.
  • Un système d'échanges avancé – Construisez une puissante flotte commerciale et signez de juteux contrats avec les nations et superpuissances voisines.
  • Un mode multijoueur en coopération ou compétition – 4 joueurs peuvent établir leurs nations sur une carte partagée pour échanger les ressources, les marchandises et les populations... ou déclarer la guerre à leurs voisins.
Contenus bonus
Contenus
Standard Edition
Complete Collection
manuel (German)
Configuration du système requise
Configuration minimale requise :

Information Multijoueur : Veuillez noter que GOG GALAXY est obligatoire pour jouer en multijoueur

Information Multijoueur : Veuillez noter que GOG GALAXY est obligatoire pour jouer en multijoueur

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2016-01-28T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Liens :
Classement :
Classement ESRB : Teen (Violence, Mild Suggestive Themes, Mild Language, Alcohol and Tobacco Reference)

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Notes des utilisateurs
Avis les plus utiles

Posted on: June 12, 2016

skidmarx

Possesseur vérifié

Jeux: 1366 Avis: 11

Tropico Evolved

It's the same old Tropico, complete with Penultimo, and a "Miss Pineapple" equivalent (Vasquez) that wishes her boyfriend Raoul good luck with his rebel uprising... along with sarky comments about weather and current affairs. The humor is as subtle and catchy as ever. And while my first impressions (of the Kalypso Media version) were that it might misfire, it is absolutely the best of the series, by a long way. It just takes a little... adjusting... to get used to the new format. Because, that's where the old Tropico ends, and this new game starts. This Tropico feels very different, but the truth is, it has "grown up". Become a serious Banana republic simulator, underneath the laughs and same old shallow veneer. It has evolved. Grown serious depth underneath that veneer, and it takes a little getting used to. But once you're there, there is no going back. THIS is the Tropico I always wanted. I can dip in and out (playing the Kalypso original) as I want, years later, and it's like I never stopped playing. Yes, it becomes that familiar, once the "adjustment" to the new style is made. The biggest shock, is finding the game is broken up into four eras, starting with "Colonial" where it's a race against time trying to win independence before your Commissioner posting ends. Consider your options, when invited to "Kiss the Royal Ring"... If you gain enough popular support for independence, you enter the World War. Axis and Allies. Side with either. Balance your politics, or commit to one. Then comes the Cold War. USA and USSR. Same story. Until, finally, you hit the Modern Era, when there are 5 factions to invite into embassies (USA, Russia, China, EU, Middle East). You head up a Dynasty, and may gain children with their own quirks and "pet projects". Any one of the dynasty can stand for election. And they level up, by using funds form the Swiss bank account. Finally, that money has a purpose... Edicts are also now tied to Eras. So, some edicts are not available until near the end of the game. And, some you have to research during the era itself. Research is trivial - certain buildings provide "research points" and away you go. It's simple enough, and depending on the mission and/or scenario, you'll prioritise differently in each game. Need tourists? Better research the airport, then. The political factions on the island remain. And, as usual, it's impossible to please everyone. They are paired off, so if you please one, you'll upset the other. Vintage Tropico. But, the fgame gives plenty of "optional missions" to raise standing with one faction, in ways that does not harm the other. So, it's Tropico, but not as you know it. Also gone are the "wages". And this is almost harder to adapt to, than Eras. Now there are "relative levels" (Broke, Poor, Well Off, Rich, and Filthy Rich). It means you don't have to keep on tweaking actual numbers of dollars up or down, but "match" income levels with housing and entertainment needs. The best apartments cannot be inhabited by just anyone, you know... it takes some level of wealth. Residences have a "required wealth", and mostly only span 3 levels at most. So, Broke people will ALWAYS live in Shacks, until you research "Social Security" and have enough "cheap" housing (like Country Houses) that can accommodate Broke folk. Apartments allow high density, but regular houses have a "nighbourhood watch" upgrade that lowers crime - so it can be beneficial to have a big cluster of houses. Buildings have "efficiency" - how well they operate, depends on multiple factors. Number of workers, how well they are paid, whether you have bought certain upgrades, and even whether they "interconnect". A Cattle ranch can provide Fertiliser to boost local crop fields (which are at last a fixed and finite size, to be planned properly, Hooray!) A Museum can assist High Schools (via Field Trips). A Recycling centre doesn't just clean up the pollution, but boost the efficiency of your steel mills, and electronics plants... makes sense - mostly. Apartments are more desireable if they adjoin a road. There are lots to explore and find, but that's part of the charm. Trade routes are now dependent on number of docks (and Drydock upgrades), that govern how many ships you have for trading. A lighthouse and Customs Office can affect prices and deals offered. Most frustrating, is that the best deals often require you to be really cosy with the superpower offering the trade... But there are "smuggler" options available too, if you build smugglers docks. For me, this game has a near perfect level of detail, while keeping data accessible. The thin flat arrows in the menus are almost invisible, so I was into my fifth mission, before I discovered I could scroll the page to see "more" options and info, and discovered I could see the "significant citizens", providing a two second click to find the crime lords I was looking for. The good news is, all the information is there. The bad news is, that sometimes the interface design sabotages you, making it harder to find, until you suss it. And that's the great thing about Tropico 5. Because, it IS Tropico, but with a good dose of realism AND simplicity. As for the Invasion by Tanks - yeah, if you offend or ignore one of the superpowers, siding with their enemy, they will threaten your sovereignty and invade. If you supply the Allies with Steel, the Axis will get quite angry about it... So, build the embassy, invite them in, and praise them now and then to keep their warships at bay. Or, invest in your own military (clusters of guard towers with machine gun upgrades can shred enemies) and stand proud and independent. You might also offend your citizens to the point that they rebel, or worse yet, the army stages a coup. But the game always gives you warning signs, and (mostly) enough time to react. You also get to pick difficulty levels of politics, and economy, and disasters. So, if you want insurgency and lots of easy money to suppress it in true dictator fashion, you got it. Or, you can opt for an economic struggle, where the people (and weather) are on your side. The original campaign seemed extremely short. But, there was a twist in the tale, as only Tropico can manage, in the most hilarious fashion, that doubled the length. For the whole game, with all the DLCs, this is a worthy successor to the Tropico series. The Eras make it feel quite different, but mostly this is just the grown-up version. Same old Penultimo antics, but supplemented by a depth that all previous Tropicos lacked. Now that I'm playing it, I've never gone back to the earlier Tropicos.


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Posted on: July 15, 2016

troubletcat

Jeux: 170 Avis: 1

Decent Game, but Disappointing

I was a huge fan of Tropico 4 and extremely excited for the released of Tropico 5. Unfortunately, while Tropico 5 stands as a good entry in the franchise, it really feels lacking compared to Tropico 4. It simply does not have the variety, longevity, and fun that the Tropico 4 complete collection has, and I found myself returning to that game rather than sticking with Tropcio 5 after I had beaten the campaigns. If you're a long-time fan of the series and want another fix, this is a good game, but be aware that it might feel lacklustre compared to the previous title. If you're new to the series, I'd recommend picking up Tropcio 4 complete instead.


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Posted on: July 16, 2017

Not what I was hoping for

I just bought this game on a super special, so ... it's ok, I do not have buyer's remorse. My opinion however is barely favourable. I've played both in the campaign mode and in the sandbox mode. I like this kind of game because I love tinkering with production lines, setting up an economy and getting it humming along nicely, even balancing the population's needs and wants against what's necessary and what's desireable and what's affordable. What I do not like is having every set up so everyone is in prosperity, general population approval is in the 90% range, my relationship with all factions is 50+ and suddenly there is an uprising of nearly invincible rebels. Who continue to annihilate first my army, then my palace. Oh, I tried again, in the campaign this time instead of the sandbox, things were going even better after studying the almanac, and: guess what? Yupp, rebel uprising. Some of those rebels approved of my rule 100% and there they were, chucking grenades at my bauxide mine. This was the invasion stage, so I had a considerable military force built up, and the rebels got scared off by a 5:1 overwhelming force, but again ... these dudes and dudettes had jobs, loved el presidente, and yet had to go demolish things. If you thrive on that kind of thing - you may get your money's worth. I hate it. It's disruptive, and, in both cases I experienced, it was completely senseless and counter-intuitive which breaks the game for me. It's got to make sense, or I cannot plan a strategy. Big "FAIL". I expect if I want to play Tropico, I'll go back to Tropico 4, where to the best of my recollection no such thing happened (even though I must say the interface of Tropico 5 is MUCH improved, but that does not change the problems with the balancing of a few rebels wiping the floor with my tank plus infantry without taking a single casualty, nor the in-game logic). If, like me, you're in it for modelling economic development and city building rather than real time combat that you have absolutely no control over ... go for the predecessor. -Peter


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Posted on: March 24, 2020

Does not work with Windows 10

Very disappointed. Just bought it and it crashes everytime after 2 or 3 minutes. Why do they still sell this game, if this is a known problem!


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Posted on: April 16, 2020

Constant crashes under Windows 10

For almost 3 months there is the problem of the game crashing constantly. It is a known issue in the community yet the publisher has not responded or fixed the problem. As long as their customer support (or lack thereof) does not do its job I will never buy another Kalypso title.


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