Posted on: February 20, 2025

CookiesEnCream
Possesseur vérifiéJeux: 25 Avis: 1
:)
:)
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Ce jeu contient un contenu mature réservé aux personnes âgées de plus de 18 ans
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Revenir à la boutiqueTrepang2 © 2023 Trepang Studios, Published under licence by Team17 Digital Limited.
Game length provided by HowLongToBeat
Posted on: February 20, 2025
CookiesEnCream
Possesseur vérifiéJeux: 25 Avis: 1
:)
:)
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Posted on: June 23, 2023
6Figures
Possesseur vérifiéJeux: 124 Avis: 14
Updated (original) Fear esq game play.
Watch "worthabuy" youtube review for much better info beyond my weaksauce "get it, it is fun".
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Posted on: June 23, 2023
TurboVirgin64
Jeux: Avis: 25
5/5
Its really wood
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Posted on: February 29, 2024
charlemagne1980
Possesseur vérifiéJeux: 491 Avis: 103
What a mess
Game runs awful; even on high end hardware (i7 13700KF/32GB 6200Mhz DDR5/RX 7900XT) and to make matters worse it has some game breaking bugts like being unable to move at crucial parts of a level. Very dissapointed and will avoid this company at all costs in future. Replay FEAR instead; at least it runs well and has no game breaking bus.
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Posted on: July 4, 2023
boredgunner
Possesseur vérifiéJeux: 215 Avis: 30
Failure of a F.E.A.R. successor
I'm a big fan of F.E.A.R. and Extraction Point, one of the games that succeeds the most at making violence a work of art. F.E.A.R. has all time great AI, physics, particles, and sound design. My utter disappointment in Trepang2 was immediate, trying extrene and very hard difficulty modes, when I saw that the AI is brain-dead like in most modern games and there are fewer destructible physics objects. The enemy AI doesn't hear your gunshots, so you can stand in one safe place and pick them off while they fumble around, sometimes walking towards you backwards oblivions. And fewer physics objects than a 2005 game? It's also funny how this has the same lighting deficiency as F.E.A.R except worse in one way: the issue in both games is no global illumination and no baked ambient lighting, so you'll have a lit room with pitch black spots which just makes no sense. F.E.A.R. needed baked ambient lighting, Trepang2 needs that on lower graphics settings but higher graphics settings needs global illumination. They're using UE4 so they had plenty of options including the optimized NVIDIA RTXGI and RTXDI (the latter improves performance). What's worse about the lighting is not ALL light sources are dynamic shadow casters unlike F.E.A.R., but most are. And what's up with the name? Sea cucumber squared? Did you mean Trepann?
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