Posted on: September 28, 2024

boulede987
Possesseur vérifiéJeux: 45 Avis: 2
Good game
Very good game
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Revenir à la boutiqueTrepang2 © 2023 Trepang Studios, Published under licence by Team17 Digital Limited.
Game length provided by HowLongToBeat
Posted on: September 28, 2024
boulede987
Possesseur vérifiéJeux: 45 Avis: 2
Good game
Very good game
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Posted on: February 14, 2025
Jae686
Possesseur vérifiéJeux: 121 Avis: 1
Therapeutic
Fast gameplay, very enjoyable.
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Posted on: June 23, 2023
FallenHeroX1
Possesseur vérifiéJeux: Avis: 85
Slomo Fun
It does what it sets out to, kind of. It is a spiritual successor to the first FEAR game by blending that style of gameplay, story telling and horror into something very familiar. For me, the story so far and horror are not as strong as the original FEAR game, like not even close, but they nailed making a fun and brutal combat system. I can't knock it for trying to fill a void in the fps landscape and mostly succeeding. While everybody and their grandma is running the "boomer shooter" genre into the ground. This game is a breath of fresh air. If the gameplay of FEAR what kept you coming back to that game than this is a must buy and worth the current price, if it was the story and horror that you loved though, maybe wait for a sale.
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Posted on: January 21, 2024
DrownedBeast69
Possesseur vérifiéJeux: 11 Avis: 1
one hell of a shooter/ story
Ive gotten 20 hrs out of it so far and still not done. Definitely one of the most fun/ interesting games ive played in a long time. Highly highly recommended.
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Posted on: May 21, 2024
Burrito
Possesseur vérifiéJeux: 1478 Avis: 45
Even better than the original!
Joking aside (there is no Trepang1), this game is fantastic. The developers clearly understand level design, pacing, how to execute a multitude of emotional and environmental themes properly, staging unlockables, and how to craft a solid gameplay loop. Each level has it's own theming, and no two feel alike. With the exception of a single level set in a wide desert expanse around a crashed airplane, where the whole level is in play at any given moment, the level loading times were always under three seconds for me - a single load, pre-mission, seamless loading afterwards. There are layered toolsets the player has to manage simultaneously - a brief but recharging cloak, ammo, stamina (which refills to double it's max when you kill someone, encouraging kill chains), controllable bullet time (requires multiple kills to recharge), enemy positioning, light levels... you can do alright mastering a few of those, but need to maximize all of them to survive at higher difficulties. Each level can run at any of six difficulties, and re-run later at a different one. So there's no 'skillgate level' - if a particular one is too hard, breeze through it on Easy mode without penalty. They range from 'Point A to B to C' affairs, King Of The Hill zone control, wave survival, and various forms of survival-horror. Some are cramped, some expansive, some lonely, some full of allies. Lots of variety! Weapon modifications can be found in missions, permanently unlocking them. Starting weapons get unlocked as levels are beat - you can them return to earlier levels with them, since you can replay any level at any time. High Value Targets only spawn under certain (advertised) conditions - kill them and they're dead-dead, and you're one closer to total dominance. Clothing options get unlocked by beating particular levels on certain difficulties. Thematically, it's like the ideal hybrid of FEAR and EYE : Divine Cybermancy, with Doom-level aggro and GodHand-esque flow states.
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