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Torment: Tides of Numenera

Bibliothèque

3.6/5

( 243 Avis )

3.6

243 Avis

français, English & 4 de plus
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Torment: Tides of Numenera
Description
Également disponible sur GOG.com : Torment: Tides of Numenera - Immortal Edition Torment: Tides of Numenera - Legacy Edition Vous êtes né en tombant du ciel et votre esprit s'est incarné dans un corps autrefois habité par le Dieu Changeant, un être qui dupe la mort depuis des millénaires. Si vous...
Avis des critiques
77 %
Recommander
PC Gamer
89/100
IGN
8.8/10
Game Informer
8.5/10
Notes des utilisateurs

3.6/5

( 243 Avis )

3.6

243 Avis

{{ review.content.title }}
Détails du produit
2017, inXile Entertainment, Classement ESRB : Mature 17+...
Configuration du système requise
Windows XP / Vista / 7 / 8.1 / 10 (64 bit), Intel Core i3 or equivalent, 4 GB RAM, NVIDIA GeForce GT...
DLCs
Torment: Tides of Numenera - Legacy Edition Upgrade, Torment: Tides of Numenera - Immortal Edition U...
Time to beat
25 hMain
34.5 h Main + Sides
49 h Completionist
36 h All Styles
Description

Également disponible sur GOG.com :
Torment: Tides of Numenera - Immortal Edition
Torment: Tides of Numenera - Legacy Edition



Vous êtes né en tombant du ciel et votre esprit s'est incarné dans un corps autrefois habité par le Dieu Changeant, un être qui dupe la mort depuis des millénaires. Si vous parvenez à rester en vie, votre aventure à travers le Neuvième Monde deviendra de plus en plus étrange... et non moins mortelle.

Aux côtés de nombreux compagnons atypiques dont les objectifs peuvent vous être bénéfiques ou nuisibles, vous devrez échapper à une ancienne créature imperturbable, nommée l'Affliction, et répondre à la question qui définit votre existence : quel est le sens de la vie ?

Torment: Tides of Numenera est le successeur spirituel de Planescape: Torment, l'un des plus grands jeux de rôle adulés et encensés par la critique de tous les temps. Torment: Tides of Numenera est un RPG isométrique à un joueur, axé sur la narration, qui se déroule dans l'univers Numenera de Monte Cook, présenté par l'équipe créative à l'origine de Planescape: Torment et de l'opus primé Wasteland 2.
  • Une histoire complexe et fascinante. Les fondements philosophiques de Torment structurent le jeu, tant par ses mécanismes que par sa narration. Vos paroles, vos choix et vos actions seront vos armes principales.
  • Un monde atypique. Aventurez-vous dans le Neuvième Monde, un univers original et fantastique aux graphismes impressionnants, et utilisez des objets loufoques et inattendus, hors et pendant le combat, ainsi que des pouvoirs magiques incroyables. Doté de la même technologie que l'opus primé de Pillars of Eternity par Obsidian Entertainment, l'univers de Numenera signé Monte Cook ne cesse d'émerveiller par sa splendeur et offre des lieux insolites à explorer.
  • Un scénario riche et personnel. Détaillé et centré sur les personnages, le scénario prend une dimension épique tout en conservant un caractère intime, grâce à des personnages et des compagnons atypiques dont les motivations et désirs façonneront leurs actions tout au long du jeu.
  • Réactivité, rejouabilité et nature humaine. Les décisions que vous prendrez auront de l'importance et le sens de la moralité dans le Neuvième Monde ne s'arrêtera pas aux concepts du bien et du mal. Vous devrez décider du sort des personnes qui vous entourent et les personnages réagiront en fonction de vos décisions et de votre réputation. Cette aventure offre donc une expérience de jeu sans cesse renouvelée, découlant naturellement de vos propres actions au cours de la partie.
  • Une nouvelle approche du combat. Grâce au système de crise, le combat ne se résume pas à tabasser vos ennemis. Vous devrez faire preuve de stratégie pour surmonter les difficultés soigneusement élaborées, qui allient les combats à des casse-tête basés sur l'environnement, l'interaction sociale, la furtivité et bien plus encore.

inXile entertainment Inc., 2727 Newport Blvd., Newport Beach, CA 92663. Copyright 2016 inXile entertainment Inc., Torment, the Torment: Tides of Numenera logos, and inxile entertainment and the inXile entertainment logo are trademarks or registered trademarks of inXile entertainment Inc. in the U.S. and/or other countries. Copyright 2016, inXile entertainment, Inc. All Rights Reserved. The Numenera campaign setting is property of Monte Cook Games LLC.

Contenus bonus
Contenus
Standard Edition
Legacy Edition
Immortal Edition
manuel
bande son (FLAC)
carte
From the Depths novella - Blue
From the Depths novella - Gold
sonneries
concept arts
forum avatars
strategy guide
fonds d'écran
From the Depths novella series
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
25 hMain
34.5 h Main + Sides
49 h Completionist
36 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.9+)
Sorti le :
{{'2017-02-28T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Taille :
4.4 GB
Liens :
Classement :
Classement ESRB : Mature 17+ (Violence, Blood, Sexual Themes, Language)


Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
polski
audio
texte
русский
audio
texte
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Notes des utilisateurs

Posted on: April 18, 2020

Veilih

Possesseur vérifié

Jeux: 370 Avis: 10

Expensive abandonware

This was the first game that I've ever pre-ordered, fooled by the promises that it will be the spiritual successor of PS:T and the hype developer update videos. What I got instead was a half-baked game with bad clunky interface, bad pathfinding, and lots of breaking bugs. Back in 2017, I couldn't even play the game till the end - got too frustrated with the numerous bugs and simply gave up. Foolishly, I decided to give it another chance. One would expect that in the span of three years a host of patches would've been released to fix at least the most obvious bugs. And one couldn't be more wrong. Nothing has been fixed and it seems that the developers have moved onto something else just a couple of months after the release. Anyway, here is a list of some of the game's pros and cons: Pros: + You can die even before the tutorial has began :) + Good story; + Quality voices. Unfortunately, only a handful of interactions are voiced. Very incoherent choice of what to voice; + Beautifully drawn scenes. Cons: - Buggy interface: when you look at things, the text bubbles often appear partially or completely outside the current viewport; - Bad pathfinding: characters often get stuck and need manual rerouting; - Bad interface: characters disappear behind obstacles, even in combat; - Bad interface: worst implementation ever of turn-based combat that punishes every misclick; - Broken content: had to manually modify the XML in one resource file (following some guy's explanations on Steam) to complete an early side quest; - Unbalanced: you find yourself outnumbered in practically every crisis, possibly as punishment for not talking your way out of it; - Small scenes. Compared to games like PS:T, BG, and PoE, this one feels like a 10x5-piece puzzle for small kids In conclusion, four stars for the story and the beautiful scenery minus two stars for still charging the original GOG preorder price while never fixing even the most obvious outstanding problems.


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Posted on: July 26, 2020

Just. Ugh.

Just. Ugh. I played this right through to the end. I'm really fond of clever games and good story and characters, with or without much combat. The combat system is horrendous. Don't even get me started. In the beginning, prepare to die. By the end, it's tedious and winning is a foregone conclusion. The story blithers about from place to place and while I'm a grand fan of lots of dialogue options, the majority of them are pointless except for giving you *more* dialogue about more stories that are meaningless to what actual little plot it has. The reason Torment was so amazing is that the dialogue wasn't just there for the sake of exposition dumps--it was there in relation to the main character and story arc. The exposition dumps in this would flunk a grade 10 creative writing class. They're just there for the sake of dumping and without them, there's next to no actual story or game, left. The side characters are just...annoying, for the most part. Rarely do I say that about side characters, I usually love them but these are half-baked ideas, not fully-fleshed out individuals there to give weight to the plot and main character's arc while maintaining individuality. The only one that has any strong emotional impact by the end of the game is essentially--a jelly puppy. Everything in this has been done in another game, better. I wanted to like this, I really did. It just had zero resonance. The only thing I felt by the end was, "So, that was IT? Argh, I should have skipped all that reading and just sped to the end." The problem with this game was lots of interesting ideas strung together with little cohesion. Too meandering to be a novel, too mechanically stunted to be a game.


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Posted on: March 5, 2017

Game that fails to rise to its potential

First thing first, Tides isn't a bad game. I'd say it's pretty good. However the game has serious flaws that need to be mentioned. First off is the combat system, while I find the system to be interesting and innovative, it has serious failings in terms of; 1. Lack of information 2. Awful UI 3. Incredibly glitchy interface. In most Turn-Based games such as this, there are Action Points or similar mechanics, this game however has Movement "Points" which is actually just one point, and finally there is the Action Point, which can be used for movement as well as combat and dialogue, but only one at a time. The problem with this is that the games UI doesn't give feedback due to design issues and glitches. Each major action uses a stat pool, there are three, Might, Speed, and Intellect. I actually like this system. It gives more reason to rest, and also makes the effort and edge system more integral in the game. Unfortunately the game sometimes glitchs and doesn't allow you to actually choose an action. In other words you are occasionally barred from taking certain actions. There are more problems but I really want to get into the plot of the game. I'll say that I liked only two; Erritis and Rhin. But even they didn't have the depth I felt that they needed. Actually their story goes through long periods of inactivity. Not to mention that the games story arc isn't satisfying. WHen I reached the ending, I knew it was the ending, but it was incredibly unsatisfying to me, not to mention that many of my choices were irrelevant. Sure I get that the devs cannot make every choice meaningful, but even the seemingly meaningful ones are unaccounted for. Now the ending. Some have complained about the ending being a bunch of slides, which is an odd complaint for a text heavy game. My issue with the ending is the lack of choice. The game doesn't even answer it's main question nor does it ever explain it. I would like a sequel but I don't feel inxile can handle it. Buyer beware.


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Posted on: March 6, 2017

Brilliant, enchanting, unkept promise.

Not a bad game - but a big disappointment nonetheless. It's extremely uneven. It'd hard to explain spoiler-free, but let me try. The game has ambition, heart and is well thought-out. I love old-school cRPGs and this game? It grabbed me almost instantly. Hypnotized me. The gameplay felt really fun, the setting fascinating. Crises are well-crafted. Dialogue, the focus of the game, makes you feel like your choices matter. The visual style and design is unique and I loved it. And the million of small touches! This is a game where "vendor trash" loot manages to tell its own little stories. Where the environment is detailed and meticulously crafted. Minor NPCs are interesting and fun. Torment is a game of a million details of exquisite charm. And the key points in a spiritual successor to Planescape: Torment, story and writing? Superb! I really wanted to see how the story ends. I enjoyed learning more through extremely story-heavy interactions. But... by the end, my enthusiasm waned and soured. Why? My biggest gripe is the final hour. The entire game feels like a first chapter, it doesn't feel epic or like it had proper buildup. The game feels too short, and it's not *just* because I completed it in only 19 hours. The ending's just... too abrupt, it didn't feel earn, the buildup was off. And, purely subjectively, I disliked the ending. It didn't feel satisfying or powerful. But, the game has significant non-story problems, too. Here's a microcosm of the game's issues: the Tide-based morality throughout the game. It's quite brilliant and builds anticipation. But it never has any payoff or weight. It's just sort of... there. Detached. Throughout the game, the pieces are set up very well. But it's all anticipation, too light on delivery. I loved everything... in principle. Cool combat skills left unused, story beats with off pacing. NPCs I *want* to love or hate. I love most things from this game... but not the game. It feels like a ten-second drive in a Ferrari.


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Posted on: October 7, 2018

What did I just play?

I find it hard to judge this game, while I was playing it I found it irritating and complicated. But when I finished it, it became clear how everything that happened in the game comes together and makes a greater sense. And then I even considered to play it again. I certainly am not smart and patient enough to appreciate a game like this, but someone who is might enjoy it a lot.


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