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Torchlight II
Description
The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you back into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands!
Torchlight II captures all the flavor and...
The award-winning action RPG is back, bigger and better than ever! Torchlight II takes you back into the quirky, fast-paced world of bloodthirsty monsters, bountiful treasures, and sinister secrets - and, once again, the fate of the world is in your hands! Torchlight II captures all the flavor and excitement of the original game - while expanding the world and adding the features players wanted most, including online and LAN co-op multiplayer. Torchlight II is fast, fun, and filled to the brim with action and loot. Adventure solo or online with your friends!
Multi-player – Featuring drop-in drop-out co-op play. A free matchmaking peer-to-peer service lets you make new friends and create friend lists. At any time, choose online multi-player, LAN play, or single-player. You can take your same character online/offline and across PC/Mac/Linux play.
Customizable Characters – Players will create and customize a character from one of four classes available and choose an animal companion. Through cosmetic, class, and gender choices, skill path decisions, and the treasures they acquire, each character will be custom-tailored to each player’s tastes.
Individual Loot Drops – Loot ninja’ing is a thing of the past! Every player sees their own loot drops onscreen. Loot drops are not class specific since all classes can equip all in-game items, provided the required stats are met. Items can also be traded between players.
Pets – Look for all new pets in Torchlight 2, the wolf, panther, domestic cat, hawk, chakawary, bulldog, and the papillon. Players will choose a pet to accompany them. Pets can level up along with the player, and will help in battle, learn spells, carry items, and perform a variety of support services. They can also be sent back to town to sell unwanted items, and even return with potions and scrolls!
Randomized Overworld and Dungeons – Explore randomly generated dungeons within the game at any time for extra experience and rare loot. The Overworld areas of vast snowy morasses, desert wastes, and highland plains are also randomly generated. Players will encounter weather, day and night cycles, random quest givers, and random events, creating hours of non-storyline specific adventuring.
Just love the look and feel of this. Unusually straightforward for an RPG. Definitely not the most challenging I've played (neither was the prequel but I bought this on the basis I enjoyed that and I enjoyed this as well). If I knew someone who never played RPGs this is probably the one I'd try to introduce them to. A game which I really can describe as fun to play.
Tout comme Torchlight 1 est un hommage au premier Diablo, celui-ci est totalement inspiré du 2, l'histoire est quasi la même : un des héros du premier est devenu le Rôdeur Noir de Diablo 2.
Le jeu est bien plus grand, les zones plus ouvertes avec des quêtes plus intéressantes dans le sens où ce n'est pas des portails mais bien des zones connectées au monde (sauf les portails de phases, qui sont de petites énigmes guère difficiles).
La bande son est tout aussi soignée.
Je conseille fortement.
Played: 20 - 30 Hrs
Class: Berserker (Other classes are: Mage, Engineer (Fighter), Outlander (Rouge)
Mods: Torchfinal and Torchfinal addon. ( Note on mods... most of the popular ones on nexus don't seem to work with the newest version of this game for some reason, which some mod creators note on their pages. I'm guessing synergies still does but I did not use that one.)
Story: Not much depth to it. One of the hero's from the first game went bad and now you gotta carve your way to where he is and put a stop to his plans to "Save The World".
Gameplay: Standard diablo clone. Wack monsters, get loot, level up, rinse and repeat. The best part of this game is that process. The combat is very satisfying once your character gets some levels and decent equipment. Once the abilities get strong enough most monster don't fall over, they evaporate. The developers did a great job showing how much of power house your character turns into.
Sound: Good. The sound effects deliver the sizzle, pow, zap of combat well enough.
Control: You click, it evaporates. What else is needed? Standard Diablo Clone controls.
.
Graphics: Very detailed and has held up well due to the "cartoonish" type of graphics used. This is a 10 year old game at this point though so it is not super high res, still looks good though. Some of the armor and weapons can look "samey"
Overall:
I've had this game for a while and just never got around to it. I beat grim dawn and I see where some of the people that worked on that also worked on this and on diablo. They have a similar feel in some areas. What they really nailed in this title though is the combat flow. Once you get in to battle it just works. The enemies go flying and the whole area is painted a pretty new shade of yellow, green, red, black, etc and once the dust settles and the fires go out there is usually some new shiny stuff to equip and skill points to assign. I would recommend this to anyone looking for a fun ARPG.
Think Diablo but less moody. The classes have lots of variety in skills, the combat is fun, and lots of things to loot. It looks great and has a great soundtrack to match. Multiplayer is super smooth as well.
Loads of monsters to kill and various settings to do it in. Tons of loot to build your character the way you want. You can play over and over with different character types and styles of play. The story is a bit - whatever- but is easily skipped.
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