Posted on: March 16, 2019

Doritos79
Jeux: 219 Avis: 1
i love this saga
j'adore la saga <3
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TOMB RAIDER: THE LAST REVELATION © 1999 Crystal Dynamics group of companies. All rights reserved. TOMB RAIDER: THE LAST REVELATION, THE LAST REVELATION, TOMB RAIDER, and LARA CROFT are trademarks of the Crystal Dynamics group of companies.
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.
Posted on: March 16, 2019
Doritos79
Jeux: 219 Avis: 1
i love this saga
j'adore la saga <3
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Posted on: September 5, 2021
alvira.f45
Jeux: 0 Avis: 66
Soulless
Core Design had become burned out on TR during development of The Last Revelation and it shows. Lara's butt stuffed in tight shorts is about the only saving grace of that game and its sequel.
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Posted on: February 5, 2023
WildChild862
Possesseur vérifiéJeux: 957 Avis: 12
Core design just didn't care anymore...
I can't really understand those nostalgic feelings about this one. Aye, Tomb Raider 1-3 were outstanding adventure games, but this one...? Just no. The problem is not the difficulty. It is just a complete trial and error mess from beginning to end. Sometimes you have to make jumps where you have to hit a three pixels wide angle to avoid being set on fire and end up trying that jump 20 times before it works by pure chance. Then you have to force your way through traps that drain your health massively and wich you can't avoid. You find plenty of medkits so that is not that big of an issue, but come on, what kind of messed up game design is this? Even with using exploits, you will hit quicksave and quickload way more often than in all the predecessors combined. I don't even have to mention that the puzzles don't make much sense, you'll just have to search every square foot of the huge areas to finally find the small gap in a shadowy corner to finally move on. They had some good ideas, to be fair - the hub levels like Alexandria are a really cool idea, but it does not make up for all the massive issues the game design has. There are quite a lot of bugs, too, like when moving under water and drown because you get stuck in corners over and over again. Oh, and the screen solution doesn't work with modern systems so I can't even see my health bar, but that's just a foot note at this point. Core design were obviously tired of doing the same game over and over again, and it shows - that's the main reason the designers killed Lara at the end, by the way. Eidos should have taken away the franchise from core much earlier - Tomb Raider 4 would have been a good moment.
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Posted on: March 12, 2018
BlacKHeaDSg1
Possesseur vérifiéJeux: 736 Avis: 4
Bad level design and mediocre
Wow, talking about bad Tomb Raider games, The Last Revelation is the worst i ever played. Levels are so bad and confusing that i needed game guide most of my play through. Also traps are in such a troll positions that make you so mad and frustrated. Also game NEVER shows you what and where were doors were opened and also i missed one weapon that i never got. Play it for the story and then never again. Chronicles is .... meh, mediocre TR game. It better than TLR but not great. On the last level i got a nasty bug but thank to TR community, it is solvable (i recommend different saves at different time/positions).
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Posted on: December 20, 2013
ww11
Jeux: 7 Avis: 1
ww11
Thanks splendor
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