Posted on: July 29, 2024

Candycuddles
Jeux: 121 Avis: 17
Shallow. Cheesy. Boring.
The Outer Worlds is, at best, a game you'll play through once and forget about. Tim Cain (one of the two diriectors) is not one of the brightest minds to come out of Obsidian. One of the more unfortunate parts of his sycophancy towards Bethesda is in how this attitude has affected his own ability to design and create games - Of which Outer Worlds is a clear casualty, playing like an even less substantial clone of Fallout 4 (Which itself is barren in many ways). The visuals are nice, even beautiful, but - So what? Pretty, boring games are in a great surplus, and have been for a long time. Even then, the visual design isn't outstanding in itself; Empty streets and generic, sweeping landscapes, only supported by the quality of models. As for mediocrities, this game has a lot. The writing is unenthusiastic. The gunplay is unsubstantial. Quests are straightforward and uninteresting. Commentary is barely a thought deep. Trudging around the landscape is a way to kill time, and not a pleasure. Enemies aren't fun to fight. The world isn't enthusing to be a part of. Nothing in the Outer Worlds is engaging. Yet, none of these problems alone seem to explain just how lazy and soulless this game is. Outer Worlds is filled with forgettable components, and yet, the absence of any reason for existing seems so much more grating than that. This game has all the emotional backing of somebody squeezing out past glories they've taken part in, hoping to regain a lost sense of self-esteem. If you're going to market your game by riding the coat-tails of something great, you'd better be prepared to follow through. Outer Worlds does not, in any way worth considering. It might not be shockingly awful to play, but the sheer dullness means there's really no reason in the world to buy this game.
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