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The Legend of Heroes: Trails through Daybreak II

Bibliothèque

3.7/5

( 3 Avis )

3.7

3 Avis

English & 1 de plus
59.9959.99
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The Legend of Heroes: Trails through Daybreak II
Description
No longer threatened by the mafia organization Almata, the people of Calvard have returned to their peaceful lives. But one day, a shocking series of murders involving a mysterious crimson beast sets the wheels of fate in motion once again. Various factions spring into action – both those who abide...
Avis des critiques
78 %
Recommander
IGN
7/10
RPG Fan
87/100
Game Rant
9/10
Notes des utilisateurs

3.7/5

( 3 Avis )

3.7

3 Avis

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Détails du produit
2025, Nihon Falcom Corporation, Classement ESRB : Teen...
Configuration du système requise
Windows 10/11 64-bit, AMD Ryzen 5 1600, 8 GB RAM, NVIDIA GeForce GTX 1050, Version 11, 22 GB availab...
DLCs
The Legend of Heroes: Trails through Daybreak II - Starter Pack, The Legend of Heroes: Trails throug...
Time to beat
45.5 hMain
72.5 h Main + Sides
93 h Completionist
73 h All Styles
FAQ
Description
No longer threatened by the mafia organization Almata, the people of Calvard have returned to their peaceful lives. But one day, a shocking series of murders involving a mysterious crimson beast sets the wheels of fate in motion once again. Various factions spring into action – both those who abide by the law to uncover the truth and those looking to capitalize on any new developments wherever possible, no matter how sinister. 

 
With chaos once again looming on the horizon, the spriggan Van Arkride receives an unexpected visitor, prompting his own investigation. Who is behind the murders, and what is their goal? The sands of time bring old and new faces together for this thrilling second installment in the Trails through Daybreak saga.

 

STORY

Year 1209 of the Septian Calendar. 

The threat posed by Almata has passed. Peace has finally returned to Calvard. And, for a time, that peace goes uninterrupted—until a CID special forces unit is slaughtered by an unknown assailant. 

With authorities working to contain the situation, criminal forces take the chance to make their own moves. 

Meanwhile, a spriggan by the name of Van Arkride begins his own investigation—after prompting from an unexpected visitor. 

Who could be responsible for this massacre? What was their objective? And how does it all relate to Agnès' search for the eighth Genesis? 

 
A crimson beast's roar. A chance meeting with a boy and girl, both embroiled in a mysterious search. These are the circumstances that lure Arkride Solutions down the trail of an inescapable fate.

 

SYSTEM

Battle System 
The game builds on the seamless transition between field battles and command battles introduced in the previous game with new mechanics that can be used in both: Cross Charge & EX Chains! Mastering the use of these two combo mechanics can provide you with overwhelming firepower to use against your opponents. 
 

  • Cross Charge

If you manage to Perfect Dodge an enemy's attack during a field battle, the Cross Charge icon will appear! Pushing the correct button while the icon is on-screen will swap in another party member, who will simultaneously execute a charge attack on your foe! As a bonus, the party member that you swap in will have enhanced attack power for a period of time. 

  • EX Chains

EX Chains can be activated by fulfilling specific conditions during command battles. Once these conditions have been met, using a craft or normal attack against a stunned enemy will automatically activate an EX Chain! This allows party members with SCLM activated to launch a simultaneous attack that will also impact nearby enemies, dealing massive damage. 

Choose Your Chapters 
 
Van and his collaborators will not always travel together during the events of Trails through Daybreak II. At times, some of the group may split off in order to take care of tasks in different areas of Calvard concurrently. Because of this, each act contains multiple chapters you can play in any order. Progress the story in the order you choose! Each chapter features a different cast of characters as we see their side of the act's story play out. 

Once you've completed your chosen chapter, the next one will start up automatically. 

Unique Missions 
Certain chapters will feature missions that utilize the unique skillsets of the characters in that chapter's party. For example, directly controlling the holo core AI, Mare, to hack the orbal network, or using Swin to silently tail a suspicious individual.

 

CHARACTERS

Van Arkride 
The man at the head of Arkride Solutions. A lover of sweets, saunas, and orbal cars. Due to his job as a spriggan, Van has a tendency to take on legally-questionable jobs. However, the fact that he occasionally walks on the edge of the law does not preclude him from doing good by others—as is evidenced by his numerous personal contacts. While tracking down the Oct-Geneses at Agnès' request, Van developed the ability to transform into an armored form known as the Grendel with the help of Mare, the holo core installed within his combat orbment. It was with this new ability that he was able to fend off the mafia group known as Almata. Having once terrorized the entirety of the Republic, Almata was eventually brought to its knees by the Arkride Solutions team during the fight for the Oct-Geneses. Upon the quelling of this threat, however, they decided to temporarily go their separate ways. Now left to himself in a less-than- lively office, Van is free to return to his lone-wolf lifestyle once more. 

Agnès Claudel 
A first-year at the prestigious Aramis Academy who currently serves on its Student Council. Despite her polite manner of speaking and at times meek demeanor, Agnès has shown great strength and determination while employed at Arkride Solutions—especially when facing off against the seedy underbelly of society. Agnès first met Van while searching for eight prototype orbments known as the Oct-Geneses, which she inherited from her great-grandfather. As thanks for taking on her request, she began working as one of Arkride Solution's part-time assistants. At present, Agnès has recovered seven of the eight Geneses. Unfortunately, while continuing her search for the last remaining Genesis, she's had no choice but to also divide her time between preparing for the Aramis Academy Festival and periodically helping out around Arkride Solutions. Regarding her relationship with Van, she both respects and admires him as her employer. However, she seems to be harboring some more amorous feelings for him as well... 

Elaine Auclair 
 
An A-rank bracer affiliated with the Calvard branch of the Bracer Guild. She is occasionally referred to by the moniker 'Beauty's Blade.' Due to her dignified beauty and masterful skill with a sword, Elaine tends to catch the eye of the media more often than not. Unfortunately, this also leads to talent agencies offering her contracts for modeling and acting—she always declines. Outside of being the poster girl for the Bracer Guild, Elaine has no present interest in joining the world of entertainment. During her high school years, she enjoyed a brief and fleeting romance with Van before he suddenly vanished without so much as a word. It was only recently, after seven years, that the two were able to reunite. Although their lingering feelings for each other have left their current relationship a bit tense, their time fighting Almata together was able to strengthen their bond once more. Some time after the events involving Almata and the Oct-Geneses, Elaine received word that the Central Intelligence Department's elite Gamma Squad had been brutally murdered by an unknown assailant, and that a 'crimson' monster was spotted at the scene of the crime...

 

WORLD

The Republic of Calvard 
A large country located in the central region of the Zemurian continent. Its current leader is President Roy Gramheart. Due to the unfortunate circumstances created by the desertification of eastern Zemuria, Calvard has a substantial history of receiving both immigrants and refugees. The resulting mixture of cultures and ethnicities has made the country into something of a melting pot. One hundred years ago, Calvard was under the heel of its monarchal rulers. It was only after Sheena Dirke and her compatriots brought about a democratic revolution that the nation was transformed into a democratic republic. Though in constant conflict with Erebonia over the control of bordering regions, Calvard has recently been on the receiving end of reparations from the empire following the Battle of Jormungandr. These reparations enabled Calvard to enter a period of rapid growth and development, leading to its eventual overtake of Erebonia as the most powerful nation on the continent. Regarding the region's recreational interests, recent technological advancements in orbal vehicles and filmmaking have caused a boom in both the motorsports and orbal cinema industries. 

Messeldam 
A moderate-sized city located in the north of Calvard. Due to its long-standing role as one of the Northern Sea’s major trading ports, Messeldam was often tasked during the days of monarchal rule with the delivery of imports to the capital of Oración—along with fresh seafood, of course. Although the port remains active to this day, developments in airship technology have greatly diminished its significance. The city itself, however, remains an important gateway to Remiferia and its surrounding nations. Unlike Langport, Messeldam possesses very few tourist destinations. That being said, the townscape's architecture tends to be quite popular with visitors, as its design has seen little change in the past century. The city’s Eastern and Central Eastern populations are fairly meager due to its geographical location. As such, it lacks a community that values cultural traditionalism. This has, fortunately, been a boon for Messeldam, as new art movements and customs are accepted with relative ease. It was this very attitude that led to the city serving as the venue for the Orbal Film Festival for a number of years, until its relocation to Tharbad in 1208.

© Nihon Falcom Corporation. All rights reserved. Licensed to and published by NIS America, Inc.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client et remboursement complet jusqu'à 30 jours.
Time to beat
45.5 hMain
72.5 h Main + Sides
93 h Completionist
73 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows
Sorti le :
{{'2025-02-14T00:00:00+01:00' | date: 'longDate' : ' +0200 ' }}
Liens :
Classement :
Classement ESRB : Teen (Violence, Blood, Suggestive Themes, Language, Drug Reference, Use of Alcohol and Tobacco)

Fonctionnalités

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FAQ

Avec quels systèmes d'exploitation The Legend of Heroes: Trails through Daybreak II est-il compatible ?

The Legend of Heroes: Trails through Daybreak II est officiellement pris en charge sur Windows.

The Legend of Heroes: Trails through Daybreak II utilise-t-il des DRM ?

Non ! Les jeux GOG sont dépourvus de DRM et peuvent être joués sans connexion Internet, en mode totalement hors ligne. Certains contenus bonus peuvent nécessiter une connexion Internet pour être téléchargés, mais nous faisons tout notre possible pour limiter ce besoin. En savoir plus sur les DRM.

Avez-vous besoin de GOG Galaxy pour jouer à The Legend of Heroes: Trails through Daybreak II ?

Non ! Vous n'avez pas besoin de GOG Galaxy pour jouer à The Legend of Heroes: Trails through Daybreak II. GOG vous permet de télécharger un installateur entièrement hors ligne et d'installer The Legend of Heroes: Trails through Daybreak II de cette manière, sans utiliser GOG Galaxy. GOG Galaxy sert à synchroniser les succès et les sauvegardes dans le cloud, mais son utilisation est totalement facultative. En savoir plus sur GOG Galaxy.

Quelles sont les configurations requises pour The Legend of Heroes: Trails through Daybreak II ?

Minimum : Système: Windows 10/11 64-bit, Processeur : AMD Ryzen 5 1600, Mémoire : 8 GB RAM, Carte graphique : NVIDIA GeForce GTX 1050, DirectX : Version 11, Disque dur: 22 GB available space, Autres: Settings: 1080p, 30 FPS, Performance Graphics Profile. Recommandé : Système: Windows 10/11 64-bit, Processeur : Intel Core i5-10400, Mémoire : 16 GB RAM, Carte graphique : NVIDIA GeForce GTX 1650, DirectX : Version 11, Disque dur: 22 GB available space, Autres: Settings: 1440p, 60 FPS, High Graphics Profile.

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Notes des utilisateurs

Posted on: February 18, 2025

Worthy addition into the Trails saga

The Trails saga currently spans 13 games from Sky to Daybreak 2. This game is another great entry into the series. There really is no series like it out there.


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Posted on: December 23, 2025

Fun, but flawed

Another entry into the gargantuan Legend of Heroes series, and second part of the Calvard saga, Daybreak II, is a competent JRPG that unfotunately is one of the weaker entries in the franchise. At this point, you probably know more or less what to expect if you played previous games; and if you did not, do not start with this one as you will have no idea what is going on and who all those characters are. If you want to check out the Legend of Heroes franchise (which I do recommend, as it really is a unique beast), there is a freshly released remake of the first Trails in the Sky, a really cool game and the beginning of the modern Legend of Heroes. Go and check out that one, and maybe 12 games later you will come back to Daybreak II. As usual per this franchise, Daybreak II it is carried by good cast of characters, world building and gameplay. Those aspects are still solid as ever. However, the main plot meanders and repeats itself, there is a certain story gimmick that is used WAY to much, villain is weak, and while the game is fairly short for the standards of the series (altough still plenty long by most metrics), it still feels bloated at times. At the end, while there are some interesting developments and hooks for future games sprinkled in, ultimately it feels like the main plot progressed rather little. Do not get me wrong: it is still an enjoayble, if somewhat directionless ride. Still, I do hope that the next entry will pick up the pace.


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Edited on: January 31, 2026

Posted on: January 31, 2026

huan

Possesseur vérifié

Jeux: 1112 Avis: 8

alternative timeline shenanigans

... taken to the extreme. This is not a spoiler in my opinion, you'll learn that in the first few minutes of the prologue. Time rewinds can be fine way to tell a story, when done in a way that's logical. But that's not here. Keeping memory from the timeline that didn't happen? Logical and acceptable - without that, everything would have to happen the same way again. Keeping obtained accessories / quartz? Acceptable for convenience. The gear system is a bit detached from the story elements anyway. Keeping items that are central to the plot?? I'm almost sure they'll explain it away with some "higher power" magic in future games, but no closure on the issue inside this game. And one of characters commenting "We got five of them in last few days." without wondering HOW they got them? (considering one is from timeline that was completely erased?) That's just rubbing salt into a wound. Other than the time mess, it's pretty standard Trails game. They re-added most of the QoL that was missing from Daybreak 1. Improved the field battles to be actually enjoyable. Unfair hitboxes are almost gone (some attacks are still pretty hard to avoid when the mob is doing enraged attack, but at least you can see why were you hit). And the reverie corridor is back (under a new name and not as magical) - nice distraction. Usual quality of worldbuilding. People continue living their daily lives around Edith and other areas you visit. Some banal, some pretty deep. I can't recommend skipping this game. The story (at least the final version of the story) will no doubt be referenced in future trails games. Just be prepared to survive couple of WTF moments along the playthrough.


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