Posted on: March 13, 2023

MischiefMaker
Possesseur vérifiéJeux: 818 Avis: 66
Tactical horde siege madness
The Last Spell is an isometric turn-based tactics SRPG siege battle roguelite against literal armies of the undead, all set to a dunting metal guitar/darkwave soundtrack. The premise is a magical nuclear war has devastated the world and the fallout has resurrected the population as slavering mutant zombies. You command the population of a half-demolished village and a tiny handful of heroes who must build walls and siege weapons, then garrison them with overpowered champions to hold the dead at bay while a circle of mages in the center of town desperately channel a spell that will end the madness by banishing magic from the world once and for all. The heroes are fantastically customizable, getting most of their active abilities from equipment. You can cast a devastating chain lightning spell with your magic book, then swap to a sword/dagger combo to finish off the survivors up close, for example. All heroes start with inherent perks and maulses as well as random skill trees to suggest builds. Town management is all about supporting the heroes, from mana shrines to restore their spell points, to gold mines to fund new buildings, to blacksmiths that provide a free weapon every round. You also have a worker population who can be assigned advanced tasks in your support buildings, or just clear away the numerous enemy corpses for money and unlock points. Then you surround all of it in a circle of walls and static defenses to give backup to your heroes. The one thing that may be a negative for some is most of the variety in gameplay is gated behind an enormous unlock system comparable to Dead Cells' where you use enemy souls and completed achievements to unlock everything from new weapon and building types to universal boosts to hero stats. Fortunately it unlocks during the game and you benefit from the effects instantly. Think Final Fantasy Tactics meets They Are Billions. I love it!
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