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The Elder Scrolls Adventures: Redguard

Bibliothèque

3.2/5

( 54 Avis )

3.2

54 Avis

English
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The Elder Scrolls Adventures: Redguard
Description
The year is 864 and Tiber Septim has begun his crusade to establish an empire in Tamriel, conquering all who stand in his wake. Though the Redguards of Hammerfell put up a valiant fight, they eventually crumbled to internal mutiny and the might of the Septim forces. Now under Imperial control, the...
Genre :
Notes des utilisateurs

3.2/5

( 54 Avis )

3.2

54 Avis

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Détails du produit
1998, Bethesda Softworks, Classement ESRB : Teen...
Configuration du système requise
Windows XP/Vista/7/8/10, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 9.0c, 2GB HDD...
Time to beat
16.5 hMain
17 h Main + Sides
-- Completionist
16.5 h All Styles
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Description
The year is 864 and Tiber Septim has begun his crusade to establish an empire in Tamriel, conquering all who stand in his wake. Though the Redguards of Hammerfell put up a valiant fight, they eventually crumbled to internal mutiny and the might of the Septim forces. Now under Imperial control, the Redguards are kept in line by the oppressive rule of Septim’s retainer, Amiel Richton. It is within this setting that Cyrus, a Redguard mercenary that has travelled Tamriel for over a decade, begins his adventure. Investigating the disappearance of his sister, Iszara, Cyrus is brought back to Hammerfell and thrown into the political intrigue that besets Hammerfell and its inhabitants. In his search for his sister, he must also play his part in this war between the Crowns and the Forebears.

Set 400 years prior to the events of The Elder Scrolls: Arena, Redguard contrasts with the other games in many ways. As a third-person action-adventure game, it removes its RPG gloves and instead focuses on bringing you on an immersive journey through the eyes of Cyrus. If you’ve wanted to try the Elder Scrolls series, but haven’t quite enjoyed the RPG elements such as character building and customisation, this is definitely the game for you. But, despite taking a different path, this addition still contains many of the elements that the Elder Scrolls series is renowned for: a vast world, lore-laden narrative and compelling characters. So, whether you’re a native or a newcomer to Tamriel, this swashbuckling adventure will keep you captivated to the very end.
  • Thrilling adventure rich with lore, dialogue, backstory and atmosphere
  • Explore the Island of Stros M’kai, from the darkest catacombs to the highest towers
  • Non-linear story progression, allowing you to explore the world at your own pace
  • Put your wits to the test by solving puzzles and uncovering the mystery of Iszara’s disappearance
Contenus bonus
manuel
Configuration du système requise
Configuration minimale requise :
Ce jeu utilise DOSBox.
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
16.5 hMain
17 h Main + Sides
-- Completionist
16.5 h All Styles
Détails sur le jeu
Genre :
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'1998-11-01T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Liens :
Classement :
Classement ESRB : Teen (Use of Alcohol and Tobacco, Animated Violence)

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Notes des utilisateurs

Posted on: January 30, 2023

I liked it...

I didnt have any problems playing. Has a lot of charm, I like this more than Skyrim honestly.


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Posted on: November 17, 2018

Give it a whirl I guess

Redguard was packaged with the 3DFX engine created by graphics-card manufacturer 3DFX, who produced graphics cards ("Voodoo/Banshee" chipsets) that had become obsolete when the time the game was released; the 3DFX graphics-renderer and Voodoo cards did not support Direct3D, which was the standard, higher performing software-renderer most PC-owners were using when Redguard was released. Direct3D (later a component of the DirectX standard) was amply supported by Nvidia and Radeon (AMD/ATI) technologies. Consequently, few machines were in use which could actually run this game, which is the primary reason it fell off the radar; and, saavy merchandisers didn't even bother to procure it for retail. Other than getting up-front development capital by promoting the 3DFX engine, it's beyond me why Bethesda went in this direction. The only things Redguard has going for it is some very impressive artwork, especially for the late 90s, and a good story. The combat mechanics are just plain horrible, the worst I've ever seen: parrying with your sword is a crucial component, but often becomes glitched (even with the auto-defend option) such that you're a human pin-cushion. Navigating obstacles requires tedious effort: the PC incessantly bumbles and meanders around attempting leaps and evasive tactics: this is a major problem, since Redguard is basically a 3rd-person, jump-challenge, 3-D platformer. There are a few puzzles in the game, but arriving at the solution is such a cumbersome, counterintuitive process that the revelation is no more than a means to an end. Historically, I think its very fair to note that Redguard became a rudimentary template for the signature world-building, lore, and art which became trademark to the TES genre; and, in this respect I highly recommend playing it to some extent, just to see how it all began. Morrowind, its successor, is an example of how spectacular results come from experimentation and setbacks.


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Posted on: January 13, 2016

Dackara

Jeux: 78 Avis: 1

VF

A quand la version française ?


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Posted on: April 30, 2016

Enjoyable Elder Scrolls classic

This game is my personal favourite of the "old" elder scrolls games wich were released before oblivion, mostly because it has a simple user interface and (unfortunately not very precise) controls. The combat system may appear strange at the beginning, but once you read the manuals, remapped the controls on your keyboard and get a little exercise, it can be fun too. The overall performance of the game is stable for me, there is no lag except after you exit the menu back to the game (just dont move Cyrus for 2 seconds to avoid accidents). The thing that makes this game so special to me, is probably its design, the warm atmosphere of hammerfell and the adventurous soundtrack of the game. Unlike morrowind, daggerfall or arena, all dialogues are fully voiced and you could basically entirely without subtitles. through progression of the story, you will talk a lot to people, until it becomes actually annoying because you cant go forward just because you forgot to discuss a certain topic with an npc. this game also contains the most challenging puzzels in all of the Elder scrolls series, so I had to look for help in Redguards uesp wiki page even after my 3rd playthrough... so overall, if you want to play some more ES classics, but daggerfall seems unplayable to you, buy it. And its cheap too.


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Posted on: August 26, 2023

Lackluster Adventuring Awaits

Personally, I really wanted to enjoy this game more since I liked its world, aesthetic, and ideas. Yet the core aspects of its gameplay are simply not fun nor spark an adventurous spirit. Gameplay here comprises of subpar implementations of swordplay, platforming, and puzzle elements. The controls are just unresponsive and slow, bogging down nearly all interaction with these gameplay systems. The combat is purely a chore and sharply contrasts with the supposed excitement that is to befall on an adventurer when tasked with a duel. The platforming and puzzle sections also suffer from this, demanding that the controls and movement systems should be more fluid. There are also many serious bugs. The visuals are endearing, sporting their hand-countable polygons on their sleeve. The art direction itself is rather good and serves as a major draw to Stros M'Kai as a place to explore. However, character animations are very choppy, which does no favors for the poor combat and platforming sequences. The music is solid and helps sustain the adventure. There are some sound mixing issues, particularly with dialogue sequences, making important information difficult to hear. The story and world-building are the core reasons to play this game. This is a shame because they probably wouldn't stand on their own merits had they not been for a TES game. Regardless, Cyrus is a good protagonist to have become the only non-player created hero in the franchise. His tale is of the generic, redemptive underdog, but it serves to showcase what a vulnerable settlement of Tamriel was like during a tumultuous time in the series' canon. Also, there are several side characters that are enjoyable to have lengthy, informative, and goofy dialogue with. Redguard served to help flesh out the smaller characteristics of the world of TES through its narrower scope. However, given how unenjoyable the gameplay remains, the game is only worth a playthrough by deeply-invested fans of the main games.


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