Posted on: January 16, 2015

Akalabeth
Possesseur vérifiéJeux: 649 Avis: 92
Quirky
Great artwork and animation, and a cool story but some of the gameplay elements and ways they represented certain actions didn't quite do it for me. The combat system (initiative) is a bit unintuitive but workable once you understand it, what is odd however is that- a hero can fall in battle and be okay, but outside of battle you can sometimes lose a hero in just a dialogue system. This is fine but in one campaign branch, the first few missions I repeatedly got my butt handed to me and was surprised my men had not perished. Most of the problems though are in the story-branch of the game. The problem is that sometimes the consequence of your choices are not obvious. Now if it's an unforseen consequence, no problem, but in one example I wanted to re-capture a town and at one point, I thought I was making a tactical choice that would draw the enemy out into the open where I could fight them more easily but in actuality that choice of mine had my army circumvent the town entirely- which is really frustrating when I've spent the last while trying to get to it. Then reloading, I had to re-do a fair portion of the game due to the way saving works. One over-arching story element too is the safeguarding of your refugee convoy, but by games end, some unfortunate decisions on my part meant that my convoy was basically all dead. And the game didn't seem to care. Didn't make much sense. The final battle also has some scripted elements which don't always make sense depending on tactical positioning. Overall though I would still recommend the game, just know that it has a few failings.
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