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The Age of Decadence

Bibliothèque

4.1/5

( 150 Avis )

4.1

150 Avis

français, English & 3 de plus
14.9914.99
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The Age of Decadence
Description
The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequence...
Avis des critiques
57 %
Recommander
Wccftech
8/10
G4@Syfygames
9/10
Notes des utilisateurs

4.1/5

( 150 Avis )

4.1

150 Avis

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Détails du produit
2015, Iron Tower Studio , ...
Configuration du système requise
Windows XP / Vista / 7 / 8 / 10, 1.7 GHz or better, 2 GB RAM, Nvidia Geforce 8500 GT / ATI Radeon H...
Time to beat
12.5 hMain
19.5 h Main + Sides
70 h Completionist
21 h All Styles
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Description
The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.

Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. Now, there is nothing wrong with mindless fun and wish fulfillment, but we serve a different meal here. Quoting from one of the reviews:

“Well, if you want a hardcore, heavy metal roleplaying experience that challenges you, this is the ticket. Otherwise, take a pass. The game is vicious, both in its lack of morality and its merciless systems. If you want to be the hero of a story, run and don’t look back. If you want to be Attia of the Julii or be a power player, this is your RPG.”

The focus of the game is not on killing monsters, but rather on dealing with fellow humans and factions, trying to survive – easier said than done – and making a name for yourself. Naturally, to accommodate all that scheming, plotting, and backstabbing, we give the player plenty of choices, from multiple solutions to quests to different paths you can take through the game. You (and your actions) will determine who your friends and enemies are. There are no default good and bad guys.
  • 23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Alchemy and Lore.
  • Tactical combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
  • 8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
  • Non-combat quest resolutions and a well-developed diplomatic path.
  • Over 100 quests, taking you to 20 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
  • Each situation has multiple ways of handling it, based on your skills, reputation, and connections.
  • An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
  • Detailed crafting and alchemy systems: forge your own weapons with different properties, brew different potions, experiment with Greek's fire and black powder.
  • Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.

© Iron Tower Studio Inc, 2015. All Rights Reserved.

Contenus bonus
fond d'écran
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
12.5 hMain
19.5 h Main + Sides
70 h Completionist
21 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2015-10-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1.2 GB
Liens :


Langues
English
audio
texte
français
audio
texte
español
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polski
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русский
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Notes des utilisateurs

Posted on: February 26, 2018

MUST PLAY for fans of golden age CRPGs

The Age of Decadence is amazing. Sadly I overlooked it at first because of the bland roman style art on the cover graphic in ads I saw when it came out. First of all it's a crpg, in the style of Planescape: Torment, Fallout and Arcanum. Yes, I believe it deserves comparison to those amazing classic games. 10/10 Dialog, very interesting to read and tons of it, if you love crpgss you'll love this game 10/10 Gameplay, everything you could want from a classic style high quality crpg from the golden age The combat system is great too. I really can't say enough good things about this game but I need to get back to my second playthrough. If you like PS:T, Arcanum and/or Fallout, buy this game and play it.


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Posted on: March 9, 2017

A valiant attempt that just isn't fun

The setting and general atmosphere are excellent. The ideas behind the gameplay are worthwhile. The actual implementation is just too difficult all along the way. In order to accomplish certain tasks or survive certain situations, you need to have enough points assigned to certain skills (whether they be combat skills or non-combat); you have no way of knowing how much skill you will need for a given task until after you've tried it and failed. You spend a lot of time trying and failing things, reloading a save, allocating some points and trying again. Maybe it works the second time, maybe not; sometimes you just don't have enough skill points to get through a plot-critical situation because you didn't know you'd need points for it. The combat in particular is extremely difficult and unforgiving. I've seen a total of three fights that felt suitable in terms of difficulty; all the others have been from 20% to 50% harder than what my characters were capable of doing at that point. For example, playing a mercenary who joins the guard (using default stats and nearly all points in combat skills), when I did the plot-critical mission to take the tower, I ended up with 1 hit point left and 2 nearly undamaged enemies still to kill. I had to exploit a gimmick involving a staircase and alchemy in order to slowly wear them down, 2 to 3 hp per round. In most fights you don't have such gimmicks available and you likely just die. If you focus on talking your way out of fights, you will still run into situations where you can't avoid fighting, and then you are extremely likely to die with no combat skill; if you focus on combat skill you just keep running into harder and harder fights without having your combat skill scaling up appropriately. If you intend to complete this game, expect to have to know all the solutions and all the optimal moves and skill point allocations ahead of time. It is not possible to just play through like a normal game.


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Posted on: August 25, 2024

Great RPG

I played an assassin, and stabbed everyone in the neck with critical strike and then escaped with stealth. Great game


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Posted on: June 28, 2017

Probably the best RPG of the last years

I have tried this game after reading many things about it, both good and bad. What I found is a really great game, with truly satisfying choice and consequences, which matter and change the game completely, to the point than in a single playthrough you just see a small portion of the game. The plot is well written and different than the usual quest to save the world. The combat system is tactic and full of options, if unforgiving. What's important to get is that you can't do everything in a single playthrough. Specializing is key, particularly for beginners, who should focus on a limited number of skills and play styles.


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Posted on: December 20, 2022

yurii.herbenko

Jeux: 75 Avis: 2

Rule of No Choice

GAMEPLAY Illogical, inconsistent, railroaded. Ever heard of Rule of Three in RPGs? There's Rule of No Choice instead. You either pass a railroaded skillcheck, or don't and enter a railroad to hell. For the majority of the game, there is a single option to complete your endeavour. DIFFICULTY You can't succed in the game without a guide. Anyone who tells you the contrary is a liar. COMBAT Requires skill min-maxing and luck. Otherwise, you die. NON-COMBAT Requires skill min-maxing and luck. Otherwise, you die. STORY Would be great for a game of 80-90s, but definitely boring in 2010s at the time of release, and simply out novelty and freshness of in 2020s. DIALOGUES Prepared by authorlings working for peanuts. Neither engaging, nor masterly written. CONCLUSION The devs spent 10 or so years to build a game where a player doesn't matter, and they succeded. You, as a player, don't matter. I'm totally fine with this approach, people are/were playing ADOM or Wizardry or Darkest Dungeon or Darks Souls or BG1/2-LoB difficulty. The only thing that they were distinguishing themselves from "meer power RPG developers" and promised to present multilayer branching. However, at the end they turned out to be long-nosed Pinocchios, not even nearly fulfiling their promises.


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