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The Age of Decadence

Bibliothèque

4.1/5

( 150 Avis )

4.1

150 Avis

français, English & 3 de plus
14.9914.99
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The Age of Decadence
Description
The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequence...
Avis des critiques
57 %
Recommander
Wccftech
8/10
G4@Syfygames
9/10
Notes des utilisateurs

4.1/5

( 150 Avis )

4.1

150 Avis

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Détails du produit
2015, Iron Tower Studio , ...
Configuration du système requise
Windows XP / Vista / 7 / 8 / 10, 1.7 GHz or better, 2 GB RAM, Nvidia Geforce 8500 GT / ATI Radeon H...
Time to beat
12.5 hMain
19.5 h Main + Sides
70 h Completionist
21 h All Styles
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Description
The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.

Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. Now, there is nothing wrong with mindless fun and wish fulfillment, but we serve a different meal here. Quoting from one of the reviews:

“Well, if you want a hardcore, heavy metal roleplaying experience that challenges you, this is the ticket. Otherwise, take a pass. The game is vicious, both in its lack of morality and its merciless systems. If you want to be the hero of a story, run and don’t look back. If you want to be Attia of the Julii or be a power player, this is your RPG.”

The focus of the game is not on killing monsters, but rather on dealing with fellow humans and factions, trying to survive – easier said than done – and making a name for yourself. Naturally, to accommodate all that scheming, plotting, and backstabbing, we give the player plenty of choices, from multiple solutions to quests to different paths you can take through the game. You (and your actions) will determine who your friends and enemies are. There are no default good and bad guys.
  • 23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Alchemy and Lore.
  • Tactical combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
  • 8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
  • Non-combat quest resolutions and a well-developed diplomatic path.
  • Over 100 quests, taking you to 20 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
  • Each situation has multiple ways of handling it, based on your skills, reputation, and connections.
  • An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
  • Detailed crafting and alchemy systems: forge your own weapons with different properties, brew different potions, experiment with Greek's fire and black powder.
  • Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.

© Iron Tower Studio Inc, 2015. All Rights Reserved.

Contenus bonus
fond d'écran
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
12.5 hMain
19.5 h Main + Sides
70 h Completionist
21 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2015-10-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1.2 GB
Liens :


Langues
English
audio
texte
français
audio
texte
español
audio
texte
polski
audio
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русский
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Notes des utilisateurs

Posted on: December 26, 2021

I dont know why it is praised.

One star is harsh i know. But you know what is harsher ? Bad game design by bad Dungeon Masters/RPGs creators. This game has been created by people that have a very strang idea of a good campaign/game. Want to know why ? Because certain path, choices and options to resolve quests ARE so railroaded and STUPIDLY designed it is plainful. For exemple you would expect a character with 10/10 Int, 8/10 perception and dexterity to be able to pass two thiefs guards in the slums. Seeing/hearing them(Per), escape them quickly(dexterity). Being smart enought to just find another way or wait midnight for some more cover ? No... You have to pass a forced charisma/impersonation check 2 F*****G METERS from them. Worse, I passed succesfully 2 bands of thugs from the same faction with the same skill earlier in the SAME slums. Now because the forced UNIQUE(understand "lack of other option") skill check im in for s****y combat. That REEKS of bad-design and incompetence. Was it so difficult to add boxes of text with more skill checked ? It seems so. Too many encounter of this kind for at least a good 25% of the game I played. I want to use my stats, not look at a guid on the internet because you forget to add a simple skill check. The overall ruleset is 50/50 for me. For exemple the primary stats do not directly influence your skills score but sometimes you still needs them for a check with a skill in which you have heavily invested. What was the point ? But its more a question of bad encounter/quest design than a bad ruleset 0Graphics : Fonctionnal OST : Cant judge, I did not finished the game. Writing : Outside the lack of choices I thing it is good to passable. Their are two kind of people on this earth, normal people and masochiste. Are you the latter ? Go on, take it for 2€. If you are one of the former then even for 2€ you will feel wronged. AVOID. Or better, take UnderRail(For the lack of diplomatic way in this one, at least it did the combats and suvival far better).


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Posted on: March 14, 2025

An incredible RPG

A great isometric RPG with an amazing story full of intrigue, war, factionalism, and hopelessness.


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Posted on: November 22, 2020

Unique RPG gem for roleplayers

Technically it is its own subgenre under tactical turnbased RPG. It has also great story and mythos around it, beautiful art and intimidating music. Story is created from actions character makes. You can play warrior or avoid combat almost complitely. Game is difficult, brutal and deadly. I would like to see Age of Decadence 2, with same unique roleplayer friendly concept!


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Posted on: February 11, 2025

Will challenge you

This game will change the way you think real fast.


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Posted on: August 30, 2018

A good, original experience

I liked this game; the experience was similar to Neverwinter Nights, Baldur's Gate, etc. Combat is turn/roll-based, but AoD enhances combat: you don't just merely "bop" your foe; you have to tactically decide how you'll dispatch him. . . quick cuts, jabs to the neck, etc. Of course, you don't have have to be a slicer/dicer; you can be a schemer/plotter. . . and puppet-master the slicer/dicers; it's all up to you. AoD has very strong role-play elements, good music, and nice art. Replay-ability: I've role-played a merchant and an assassin; 3-5 yrs. from now, maybe play the game again. AoD supercedes a lot of games of similar genre re. story, combat tactics/realism, and NPC significance; the one thing it lacks is immersion -- a sense of actually being there: no winds in the desert. . . no atmospheric effects whatsoever actually, no one talking in the taverns, no den or bustle in the cities, no looming or curious sounds in the wilderness. Going from one place to another was a merely a means to the next objective, albeit some objectives did have some really good art, description, and dialogue. And NPCs: well, relatively consistent behaviours, attitudes, and narrations, dropping bits and pieces about the world, giving you instructions on your next objective. . . nothing really idiosyncratic. For example, if you play some the the modules (community modules) for Neverwinter Nights, say, the "Almraiven" series, or the timeless classic, "A Dance with Rogues", both being outstanding works, there is a deep sense of darkness, dread, commerce, activity, brutality (especially with "Rogues"), wonder, forboding, etc. reflected in the dialogue, narration, and in-game aesthetics. Some of the community modules were better than the vanilla itself. At any rate, the lack of immersive-ness in AoD doesn't really motivate me to experience it again; "A Dance with Rogues" I've played 5-6 times. AoD is a good game, play it. It's a uniquely, enjoyable experience.


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