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The Age of Decadence

Bibliothèque

4.1/5

( 150 Avis )

4.1

150 Avis

français, English & 3 de plus
14.9914.99
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The Age of Decadence
Description
The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequence...
Avis des critiques
57 %
Recommander
Wccftech
8/10
G4@Syfygames
9/10
Notes des utilisateurs

4.1/5

( 150 Avis )

4.1

150 Avis

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Détails du produit
2015, Iron Tower Studio , ...
Configuration du système requise
Windows XP / Vista / 7 / 8 / 10, 1.7 GHz or better, 2 GB RAM, Nvidia Geforce 8500 GT / ATI Radeon H...
Time to beat
12.5 hMain
19.5 h Main + Sides
70 h Completionist
21 h All Styles
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Description
The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.

Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. Now, there is nothing wrong with mindless fun and wish fulfillment, but we serve a different meal here. Quoting from one of the reviews:

“Well, if you want a hardcore, heavy metal roleplaying experience that challenges you, this is the ticket. Otherwise, take a pass. The game is vicious, both in its lack of morality and its merciless systems. If you want to be the hero of a story, run and don’t look back. If you want to be Attia of the Julii or be a power player, this is your RPG.”

The focus of the game is not on killing monsters, but rather on dealing with fellow humans and factions, trying to survive – easier said than done – and making a name for yourself. Naturally, to accommodate all that scheming, plotting, and backstabbing, we give the player plenty of choices, from multiple solutions to quests to different paths you can take through the game. You (and your actions) will determine who your friends and enemies are. There are no default good and bad guys.
  • 23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Alchemy and Lore.
  • Tactical combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
  • 8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
  • Non-combat quest resolutions and a well-developed diplomatic path.
  • Over 100 quests, taking you to 20 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
  • Each situation has multiple ways of handling it, based on your skills, reputation, and connections.
  • An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
  • Detailed crafting and alchemy systems: forge your own weapons with different properties, brew different potions, experiment with Greek's fire and black powder.
  • Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.

© Iron Tower Studio Inc, 2015. All Rights Reserved.

Contenus bonus
fond d'écran
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
12.5 hMain
19.5 h Main + Sides
70 h Completionist
21 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2015-10-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1.2 GB
Liens :


Langues
English
audio
texte
français
audio
texte
español
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polski
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русский
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Notes des utilisateurs

Posted on: November 13, 2018

Mixed bag

There are a lot of interesting ideas, and one of them is that the same story is being told from different angles, so in one playthrough you're a drifter who witnesses the aftermath of an assassination, another playthrough you're the assassin, and another you're the bodyguard, etc. The combat is pretty good, but a lot of the time it's teetering on the edge from hard and fun to tedious and unfair. The skill checks are out of hand- the system for getting through a campaign is basically trying out a sequence and reloading so that you can upgrade the skills you need. You can skip missions if you dared to upgrade a skill that won't get you through, and eventually end up at the mandatory ending that is the same for everyone, which gives you about four choices, two of them only possible with maxed out skills, and not necessarily skills that have anything to do with your class. But a lot of that has been covered by other reviewers- the real offender that hasn't been mentioned much is the writing. The setting is okay, I would say it's greatest strength is its atmosphere, but a lot of that is pulled directly out of Fallout (with references throughout.) The characters, dialogue, and descriptive writing are bland and juvenile. A lot of swearing and cruelty is used to cover up the lack of creativity. We get it, everyone is awful, that doesn't really replace characterization. Not to mention that there are about 2 or 3 women characters that I can think of: one is a prostitute, one killed all her husbands. Come on. Also, for a world based on ancient Rome, it's pretty ridiculous that almost everyone is white (Feng and a couple "Ordu" characters are the exception.) You can make a bad argument for Northern European fantasy lacking diversity (something that doesn't stop D&D, or most settings) but Ancient Rome was a central hub in the Mediterranean and North African region, so it's just lazy and adds to the bland boring nature of the world presented here.


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Posted on: November 13, 2018

Lucky-Mia

Jeux: 84 Avis: 6

Not your typical RPG

The 11.5 years of development really shows in the well crafted story, and detail rich text throughout the game; The writing is top notch quality. AoD has all the great aspects of a proper traditional RPG. It's not your typical modern RPG. You aren't a powerful jack of all trades. You must min max to focus on a play style, kind of like fallout 2; highbreeds only work if you are a novice with a strong familiarity towards the game. This is still rewarding due to the games underlying theme. The world is in chaos and there's a mystery behind it. The only way to piece together the rich story is by multiple play throughs. It's like ground hog day the RPG, relive the same event multiple times, trying to uncover the mystery and ultimately achieve a satisfying conclusion... eventually.


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Posted on: May 21, 2025

Modern CRPG Classic

If you have been searching for a deep, well written CRPG akin to Arcanum/Fallout 1, you are the target audience for this excellent game. I was so impressed by the general tone, this is a moody and bleak setting with manipulative characters and forbidden lore abounding. This game rewards commitment to a playstyle, and I would encourage first timers to commit to the bruiser playstyle to learn the systems and explore the crafting/alchemy systems. The game is short enough to reward different playthroughs with either the Loremaster or Assassin archetypes, which are equally interesting. I wish I had played it sooner, 10/10 for me, and I hope Vince can continue creating great games.


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Posted on: October 17, 2015

Just not that great

At the outset, AoD seems like a really great game. I was willing to overlook a bunch of the mechanical terribleness that literally ever other game on the market has solved. Like, having to find a quest NPC who is essentially hiding in a closet in the middle of a large city, when the sum total of your instruction is 'Oh yeah, he's somewhere in that city.' Frustrating doesn't begin to describe it, especially when this exact scenario happens 10 or 20 times throughout the course of the game. If I hadn't gone online and found some suggestions, I'd have deleted the game about 4 hours in. There's a lot of talk about choice and replayability, but frankly, that's all a load of crap. The game starts in City 1, progresses to City 2. then to City 3, then to the Final Temple. Yeah, you can fool around with different professions and sidequests, but it's essentially running around a racetrack, and you get to choose whether you run in lane 1 or lane 6. Wheee. Summary: Interesting world and story, awful mechanics, nonexistent replayability. Worth an afternoon or two at $10, but certainly not worth $25-30.


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Posted on: January 15, 2017

benjal

Possesseur vérifié

Jeux: 212 Avis: 17

I don't get it

I hate to say it but, this game seems a lot less like an RPG than an adventure game with the illusion of choices. It's extremely text heavy, and it seems that certain skills are virtually essential to completing the game (i.e. lore). So, a lot of possible character builds appear to actually be inviable, and if you paint yourself into a corner, so to speak, you'll have no alternative but to restart the game. Unimpressive graphics. Also, load times are a pain. They're only 10-20 seconds, but when you have to savescum your way through practically every combat encounter, it is unpleasant.


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