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The Age of Decadence

Bibliothèque

4.1/5

( 150 Avis )

4.1

150 Avis

français, English & 3 de plus
14.9914.99
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The Age of Decadence
Description
The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequence...
Avis des critiques
57 %
Recommander
Wccftech
8/10
G4@Syfygames
9/10
Notes des utilisateurs

4.1/5

( 150 Avis )

4.1

150 Avis

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Détails du produit
2015, Iron Tower Studio , ...
Configuration du système requise
Windows XP / Vista / 7 / 8 / 10, 1.7 GHz or better, 2 GB RAM, Nvidia Geforce 8500 GT / ATI Radeon H...
Time to beat
12.5 hMain
19.5 h Main + Sides
70 h Completionist
21 h All Styles
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Description
The Age of Decadence is an isometric, turn-based, single-player role-playing game set in a low magic, post-apocalyptic fantasy world, inspired by the fall of the Roman Empire. The game features a detailed skill-based character system, multiple skill-based ways to handle quests, choices & consequences, and extensive dialogue trees.

Traditionally, many fantasy RPGs are about killing things, clearing up dungeons, and being a hero. Now, there is nothing wrong with mindless fun and wish fulfillment, but we serve a different meal here. Quoting from one of the reviews:

“Well, if you want a hardcore, heavy metal roleplaying experience that challenges you, this is the ticket. Otherwise, take a pass. The game is vicious, both in its lack of morality and its merciless systems. If you want to be the hero of a story, run and don’t look back. If you want to be Attia of the Julii or be a power player, this is your RPG.”

The focus of the game is not on killing monsters, but rather on dealing with fellow humans and factions, trying to survive – easier said than done – and making a name for yourself. Naturally, to accommodate all that scheming, plotting, and backstabbing, we give the player plenty of choices, from multiple solutions to quests to different paths you can take through the game. You (and your actions) will determine who your friends and enemies are. There are no default good and bad guys.
  • 23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Alchemy and Lore.
  • Tactical combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.
  • 8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.
  • Non-combat quest resolutions and a well-developed diplomatic path.
  • Over 100 quests, taking you to 20 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.
  • Each situation has multiple ways of handling it, based on your skills, reputation, and connections.
  • An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.
  • Detailed crafting and alchemy systems: forge your own weapons with different properties, brew different potions, experiment with Greek's fire and black powder.
  • Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.

© Iron Tower Studio Inc, 2015. All Rights Reserved.

Contenus bonus
fond d'écran
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
12.5 hMain
19.5 h Main + Sides
70 h Completionist
21 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2015-10-14T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1.2 GB
Liens :


Langues
English
audio
texte
français
audio
texte
español
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polski
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русский
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Notes des utilisateurs

Posted on: March 3, 2017

Satisfying RPG Experience

To me, the most interesting aspect of this game is that it is short but broad. A trip from the start of the game to whatever ending you choose - and there are many - does not take as long as it might for a more linear RPG. The tradeoff is that you have MANY consequential decisions to make that can lead you down a host of branching paths. This is not a game that offers the illusion of choice and then funnels you into the same conclusion; the story very much depends on your decisions as a character. In this RPG, you don't just roll dice to hit things - you play a role. Your choice of stats and skills has a big impact on the options available - not just in terms of how you can solve a given quest, but what quests, characters, and even locations are available to you in the first place. As a consequence, there is no way to experience the entire game in one go. Don't think that this is a negative, however, because each play-through is varied enough that it's worth your while to run through the game two or three times. Personally, I first stabbed my way through the game as a streetwise, spear-wielding mercenary, and then immediately started over to experience the game as a combat-adverse loremaster. Totally different experiences, not just in terms of plot but also of play style; the first run felt like a tactical RPG, while the second played out like a "Choose Your Own Adventure" book with lots of skill checks. I have just one gripe and one bit of advice. The gripe: While the game is non-linear, the game is divided roughly into a few major acts. You aren't always sufficiently warned when embarking on a quest will usher you irreversibly into the next act - causing you to miss out on a lot of potential story. You learn quickly to save before any serious-sounding quest, just in case. The advice: Don't rush to spend all your skill points, especially if playing a pacifist. You never know what skill checks the game might throw at you, and it pays to be flexible.


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Posted on: November 16, 2019

excellent sauf la technique

OUI ce jeu est mal optimisé OUI ce jeu n est pas tres bien programmé OUI les graphisme 3D sont affreux MAIS franchement le background et l histoire sont extras. Il y a plusieurs fin possible et il est possible de jouer totalement différemment en choisissant une classe differente. Pour ceux qui aime le combat en tout par tour il y a du chalenge avec la classe assasin et mercenaire. Dommage que ce studio n ai pas eu plus de moyen et ai develloppé sur le moteur Torque. A recommandé au fan de rpg old school qui s interresse plus au fond qu a la forme


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Posted on: September 18, 2020

Hidden RPG gem

AoD may not be most artsy, may not have most innovative setting or ruleset among RPG renaissance, but it is absolutely unprecedented when it comes to choice, consequence, player agency and replayability. Each faction offers different storyline and experience and there is a lot of possible endings.


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Posted on: February 25, 2023

Fun, if you can accept its flaws

This is a peculiar RPG, but one I liked. It's more like multiple games on top of each other, mostly driven by your initial character choice. My Loremaster Smartius used his big brain and high verbal skills to gain access to a lot of cool places, uncover forgotten machines & read ancient documents. Skill points were abundant, and fights almost absent. Meanwhile, as a Mercenary, combat was common, and very difficult when outnumbered (Crafting and Alchemy helped). Sometimes I had allies, which should have been a permanent thing, because it was much more fun. I know others have already mentioned it, but things really do fall into place when you accept your character's occupation and invest points accordingly. The not-so-good parts: reloading (often) because you failed a conversation skill check; quests becoming unavailable once you leave a city; the way it looks.


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Posted on: February 19, 2017

A perfectly crafted world

In a nutshell: If you like a good story and a rich world then this is for you. Gameplaywise there is a brutally difficult turn based combat, witch has the potential to be very frustrating and very satisfying. If you are not into that kind of thing you can avoid it completly. Though I would highly recommend to at least give it a try. The second and more important part of the gamplay is an extensive textadventure and dialog system. You will read a lot in this game and everything is so well written that you won't even notice. The Heart of the Game however is not its gameplay mechanics, it's the world and the story. Those two things blend into each other in the age of decadence as the world evolves in ways that cannot be foreseen by the player who will have to find his own way to deal with the callenges presented to him. The Amount of freedom you have in your choices is huge. I more than once found myself staring at the screen wondering if the game really just allow me to do this. However you always have to get along with the consequences of your actions. So if you mess up you might get thrown out of your guild or even executed for treason. The whole world is as unvorgiving as the games combat system. Age of Decadence has probably the richest and most dense world I have ever experienced in a game. It really gets you immersed and even for players who don't usually do this its well worth to play a second time to see just how different things might have gone. If you did read untill here Age of decadence probably is for you. Have fun playing!


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