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Tesla Effect: A Tex Murphy Adventure

Bibliothèque

4.6/5

( 84 Avis )

4.6

84 Avis

français, English & 3 de plus
19.9919.99
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Tesla Effect: A Tex Murphy Adventure
Description
Tex Murphy reprend connaissance, désorienté et le crâne douloureux, dans la sortie de secours de son bureau, au sommet de l'Hôtel Ritz. Une matinée comme une autre pour le dernier des détectives à l'ancienne. Ou peut-être pas. Ce qui commence comme la pire gueule de bois de l'histoire devient un cau...
Avis des critiques
17 %
Recommander
Polygon
7/10
GameCrate
7.4/10
CGMagazine
9/10
Notes des utilisateurs

4.6/5

( 84 Avis )

4.6

84 Avis

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Détails du produit
2014, Big Finish Games, ...
Configuration du système requise
Windows XP SP3 / Vista / 7 / 8 / 10, 2 GHz Dual Core or equivalent, 4 GB RAM, Nvidia 200 series with...
Time to beat
10.5 hMain
12.5 h Main + Sides
15.5 h Completionist
11.5 h All Styles
Description
Tex Murphy reprend connaissance, désorienté et le crâne douloureux, dans la sortie de secours de son bureau, au sommet de l'Hôtel Ritz. Une matinée comme une autre pour le dernier des détectives à l'ancienne. Ou peut-être pas. Ce qui commence comme la pire gueule de bois de l'histoire devient un cauchemar incompréhensible : quelque chose, ou quelqu'un, a effacé ses souvenirs sur les sept dernières années.

Aiguillonné par l'amour, la vengeance et le café le plus fort du monde, Tex devra revenir sur ses pas et démêler son histoire : meurtres non résolus, motivations secrètes et inventions perdues de Nikola Tesla. Ce n'est qu'en perçant les mystères du passé que Tex pourra retrouver la mémoire, récupérer ce qu'il a perdu et éviter de plonger dans un avenir terrifiant.
  • Tex Murphy vient ajouter un nouveau chapitre à ce grand classique des jeux d'aventure. Le dernier mystère de Tex est un mélange de science-fiction et de film noir avec une bonne dose d'humour.
  • FMV fait un retour triomphant ! Avec des voix d'acteurs célèbres et une résolution en 1080p, les personnages hauts en couleur du San Francisco de 2050 n'ont jamais été aussi réussis !
  • Le plus grand mystère du siècle va bientôt être révélé. Tex doit rapidement découvrir ce qui se passe, mais il va devoir se frotter à des mutants, des tueurs, des femmes fatales et à l'amnésie pour tirer cette histoire au clair.

©2013 Big Finish. Produced by ATLUS. Licensed to and published by Index Digital Media, Inc.

Contenus bonus
fonds d'écran render personnages
Configuration du système requise
Configuration minimale requise :

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Veuillez noter que le système d’exploitation Windows 10 recevra de fréquentes mises à jour du pilote et du logiciel après sa sortie; ceci pourra affecter la compatibilité de votre jeu.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
10.5 hMain
12.5 h Main + Sides
15.5 h Completionist
11.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2014-05-07T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
15 GB
Liens :

Fonctionnalités

Langues
English
audio
texte
français
audio
texte
Deutsch
audio
texte
español
audio
texte
italiano
audio
texte
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Notes des utilisateurs

Posted on: June 15, 2015

Hello old friend... How I missed you...

I purchased, played, and finished every Tex Murphy adventure back in the 90's. The last time I played was back 1998... It had been soon long, that I forgotten how much fun it was to play. The developers did a great job creating a Tex Murphy game. The plot is good, and video and voice acting was the same as the old games. If you like the old games from the 90's, get this one. Now my biggest issue with the game is, well it seems incomplete. Like they had plans for so much more... But didn't do anything with many of the sets they built. The Largest level is a 4 level base. And yeah you run around doing stuff in it.... But so much of the base is empty of things to do. I saw places that to me clearly looked like they were going to do stuff, but didn't. At one point you find a active remote control console, but you never use it. Clearly they were thinking about it... Just didn't pan out. There's a new club that you go to some trouble to get the access card. Only you never have to go to the club, or use the card. I'll play it again, to see a different ending. It does have 5 different endings. If your a fan of the old series, only one ending is truly happy... I mean for a game that brags they filmed 160 hours of video, only used 6 hours.... I have the feeling they left a lot unfinished and cut. But I still give this game 4 stars. It's a great game to wrap up the story... I just hope Tex returns again!


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Posted on: August 17, 2015

Tex is the best!!!!!

LOVED this game and all other Tex Murphy games. I remember being a kid and playing Under a killing Moon and that did it for me. From UAKM thru Tesla Effect, these are all interactive movies and a breakthrough for its time (early 90s)...humor is spot on and the music, as always, is awesome. By far, my favorite game series that has a good ending that really raps things up while leaving the door open for possible future Tex games....


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Posted on: April 19, 2015

A bit of a let-down

Under a Killing Moon and The Pandora Directive were great games, the first because of the mysterious plot, the sense of freedom, the humor, the varied locations and the fact that it was so damn fun to play, despite the high corn factor. TPD had a well-written story, solid gameplay and the choices you could make were subtle and had a real impact on your character, which had an effect on people around you, and, in turn, on the outcome of the game. I felt let down by the Tesla Effect for a couple of reasons. My gripes from big to small: (*Possible spoilers*) - The game is too easy: you almost never feel clever for achieving something. Example: when you leave your office for the first time you'll notice a suspiciously open window in the building across your office. Before you can review your options on how to get in there, you're being handed the answer. Another example is when you find a zip-line trolley. No sense in trying to figure out where to use it on as there is an empty box for the item near it spoon-feeding you: this is the spot. - The story is all over the place: not only are you trying to find out what exactly happened to you and Chelsee and why, you have to deal with a Doomsday machine that also happens to be a device to communicate with the dead apparently and you discover that you were someone else about a hundred years ago (really!?) and something with a Farbergé egg. It was confusing as hell and I still don't know the answers to the first questions. - Smart Alex, your virtual buddy, is annoying and unnecessary. He scoffs you (in an unfunny matter) when you try to combine two items or do something that doesn't have the desired effect. I thought this was game design 101: never insult the player. - Choices are not so subtle this time around. Changes in (the outcome of) the story always seem to be dependent on (not) rejecting a woman in the game. (To be honest, I have only seen one ending: the reunion with Chelsee.) - You get points for simply looking at everything in your inventory and talking about everything to everyone instead of making sensible queries, looking at important stuff or solving a puzzle efficiently. - Most of the locations aren't very well-designed or just downright ugly. Notable exception: the beach house. - Puzzles don't really blend well with the game, admittedly not unlike the ones in the Mayan temple in TPD. - Old characters (Archie Ellis) and flashbacks (the NSA card) sometimes are clumsily shoehorned into the game, as are some of the new characters, e.g. Taylor, who has nothing else to do besides being one of Tex's love interests. - The feeling of being a detective is reduced as you aren't offered the opportunity to piece together torn up paper, really examine stuff or snoop under desks anymore (there's no crouch button). The latter was a unique selling point back in the day for UaKM. All in all, for me this was quite a let-down, especially compared to Under a Killing Moon and The Pandora Directive, the two masterpieces of this series.


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Posted on: February 20, 2015

Sensational tribute to the fans!

Absolutely FANTASTIC! Firstly I love the way that they went with the original actors and not CGI models. Secondly seeing Tex again was like wallowing in bliss... and battling through to find out the fate of another important character was a marvellous adventure with an awesome payoff. I also found it amusing that, just like with the originals, I had to turn the settings down to the minimum to play it on my ageing laptop! :D


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Posted on: September 11, 2018

Best Tex Murphy Slightly Better Than Avg

This is easily the best Tex Murphy Adventure, a series which started in the nader of adventure games, but has steadily rose with each title to become slightly better than average. What makes this game the best of the bunch is that the acting has finally risen to a high enough standard that I can stand it. It also has more puzzles than previous titles, I particularly liked the section in the Tesla labs, although other reviewers didn't. I suppose because it was sort of horror/stealth puzzle thing and other games have done that a lot better. But still I liked it here, and it's one of the few times in the Tex series where I felt some atmosphere building. (the puzzles in the secret society temple, on the other hand, should have been cut from the game.) What this game doesn't do so well is tell a coherent plot. Overseer was much better at that. SPOILERS below. Here there are just so many characters and lose ends. And most of them have little to do with the mystery. I think this had to do with the way the story was written and expectations. They had to at least name drop everything from the Overseer cliffhanger and the Tex Murphy Radio Theater, but frankly the kiddnapping of Chelsee and the Tesla Egg stuff should have maybe been two tandem mysteries rather than worked together. And even still it doesn't follow history, because in Overseer, Chelsee was living in the same apartment complex as Tex, and that's a part of the plot here. Also, if Chelsee had always been able to contact Tex and just didn't she's kind of a crappy person. (meanwhile in the Radio play she had tried to leave a clue for him) (But maybe that's why they gave Tex two more reasonable love interests this time.)


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