Posted on: September 17, 2021

BenMcLean
Possesseur vérifiéJeux: 833 Avis: 11
Meh.
"SUPERHOT" demonstrates that Steam needs more than just a "Yes" and "No" to the question, "Do I recommend this game?" Somewhere inbetween the absolutes of "Yes" and "No" there is a third option, "Meh." SUPERHOT is amazingly cool for about 3-4 hours. Then you're kind of done. The endless challenge modes you can unlock aren't really all that satisfying. The developers shot themselves in the foot, and then in the leg several times and probably another few places as well by deciding during development to use a proprietary lighting engine which requires each level to be baked in a secret process which the community won't be able to duplicate, which means no user generated content. That was the dumbest decision I've ever heard of a game developer making since John Romero's Daikatana / Ion Storm debacle. Skyrim should have taught us that MODS SELL GAMES! SUPERHOT was absolutely the game which could have benefited most from user generated content ... and didn't. This lighting was completely frivolous and unnecessary. The prototype they released for their crowdfunding campaign didn't have this lighting and it looked fine! The gaming press praised it for it's simplistic visuals. There was no need to sacrifice such a fundamentally important feature for a minor aesthetic tweak that hardly anyone will even notice. Overall, that prototype was better in many ways than the final product. It's limitation of only pistols and melee as combat options actually made the gameplay feel strategic, while the shotgun you can't dodge and the necessity of using whatever weapon happens to be in front of you at the moment makes the full game of SUPERHOT feel more arcadey. Still, it's a pretty fun game for that initial 3-4 hours despite these problems. So I can still recommend, but in a more laid back "Meh" kind of way rather than with the full enthusiasm I felt when I backed SUPERHOT on kickstarter.
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