Posted on: January 3, 2024

kenadrian
Possesseur vérifiéJeux: 364 Avis: 78
Pretty great fantasy stealth game
Styx: Shards of Darkness is the sequel to Styx: Master of Shadows, and improves a lot upon its predecessor. Other than the obviously better graphics, stealth is also much easier to do. Enemies crowd around less and are less perceptive. There are more alternate paths you can use to sneak around as well. It feels more like a proper, well-made stealth game than before. The side characters are also more developed as well, we spend more time with them and they have different personalities. The level variation is one of the most noticeable improvements. While most of the first game takes place in a generic fantasy-styled castle or town, there's variation here such as a shantytown and a cliffside fortress. It still suffers from the same problem as the first game, where some of the levels are just reusing previous ones with different objectives, but this time objectives in the revisited areas are different, making us explore parts of the map usually unexplored or inaccessible during the first visit. My main issue with this gameplay is the lack of map. While it's no big deal since the maps are useless in the first game and there are quest markers, it would be useful when you're doing a collectible hunt. I was expecting more of a modern map which tracks your location, but then again its not really necessary as the maps aren't really mazelike. Styx: Shards of Darkness is a great stealth game, and although it's not an immersive sim like Dishonored or Thief, it's still a decent game. If you played the first one and wondering if you should buy the sequel, buy it, as it's a lot better than the first and a bit longer as well, with improved stealth that made it fun.
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