Posted on: December 1, 2022

mindreaver
Jeux: 209 Avis: 2
Looks promising, fails on fundamentals
I like the system in Solasta. I like the original campaing just fine (it's a bit too linear and predictable, but overall had good time with it). The DLC wants to give you more open ended approach - but it fails in so many places. The open-endedness promised ends very quickly without player's agenda - the game just randomly forces you into some of the faction quests and decides for you what side you're on. And you can do nothing about it (Saving Reya is the most heavy offender here that I experienced, but there are others too, less severe ones). Also almost all the quests have only one resolution. And picking any faction will (without external research) semi-randomly screw your relations unpredictibly becouse once you go up to a certain point, you just cannot opt out of doing some quests. But before getting to that point you had almost no info about what faction this thing is against. It would maybe be a lesser deal if the entire dlc campaign didn't revolve solely around those factions. So things like this just randomly ruin your campaign. Also maps feel unpolished, lots of enviromental bugs everywhere (like missing model, dislocated collider/hitbox etc.).
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