Posted on: July 28, 2014

PhoenixTheBlack
Possesseur vérifiéJeux: 492 Avis: 2
meh
Too Linear, and the game holds your hand through the RPG sections. Basically just run and gun game
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© 2013 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.
En jouant à un jeu publié par Paradox Interactive AB, vous (i) acceptez d'être lié par le Contrat d'utilisation et (ii) confirmez que vous avez lu et compris la Politique de confidentialité.
Contrat d'utilisation de Paradox
Politique de confidentialité de Paradox
Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.
En jouant à un jeu publié par Paradox Interactive AB, vous (i) acceptez d'être lié par le Contrat d'utilisation et (ii) confirmez que vous avez lu et compris la Politique de confidentialité.
Contrat d'utilisation de Paradox
Politique de confidentialité de Paradox
Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.
Game length provided by HowLongToBeat
Posted on: July 28, 2014
PhoenixTheBlack
Possesseur vérifiéJeux: 492 Avis: 2
meh
Too Linear, and the game holds your hand through the RPG sections. Basically just run and gun game
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Posted on: October 12, 2019
levinux
Possesseur vérifiéJeux: 175 Avis: 1
Great cyberpunk experience!
Yes, it is pretty linear but I'm hooked. Great story and characters. The spanish translation looks like machine-translated text though hahaha the camera option says "Gratis" instead of "Libre" (Libre == Free). But aside from that, I'm enjoying it very much
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Posted on: November 3, 2019
adrieux
Possesseur vérifiéJeux: 424 Avis: 165
Grand potentiel
Shadowrun Returns a un très grand potentiel qui reste encore à exploiter. L'univers tiré du jdr Shadowrun est génial, on a envie d'y plonger corps et âme et donne l'impression de jouer à un Fallout version cyperpunk. Malheureusement la campagne principale est trop dirigiste. Elle est aussi linéaire qu'un super mario : on avance, on ne peut pas revenir en arrière, on ne choisit pas ses destinations, ce qui n'est pas acceptable pour un jeu de rôle. De plus, les cartes , bien que très bien dessinées, ne présentent presque pas d'éléments interactifs. On aimerait pouvoir parler à tous les PNJ, cliquer sur tous les objets mais non, ça n'est pas prévu, il faut aller droit au but. Quel dommage. L'histoire reste intéressante sans être exceptionnelle, il m'a fallu 18 heures pour en venir à bout. Dommage également qu'il ne soit pas possible de sauvegarder quand bon nous semble. Je hais les checkpoints. Ce jeu va tirer son potentiel dans ses mods ou extensions. Car le système est très bien fichu, avec la possibilité d'exploiter les caractéristiques/compétences dans les dialogues ou pour résoudre certains énigmes de différentes façons. Les combats au tour par tour sont très bien réalisés également, même si j'ai trouvé le jeu un peu trop facile. Bref, un bon jeu qui pourra devenir encore meilleur.
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Posted on: November 1, 2020
Jasmeralia1436
Possesseur vérifiéJeux: 206 Avis: 4
Solid debut isometric game for Shadowrun
This is a great isometric CRPG set in the dystopian cyberpunk future world setting of Shadowrun, which is one of my favorite tabletop RPG systems. They especially did a great job balancing out turns between those in combat and your decker(s) in the Matrix, which was always a hard balancing act when playing the TTRPG. I'm also a big fan of the Shadowrun setting and lore, and there were definitely many nods in the game to lore that was established in the novels, even including a few characters like Harlequin and James Telestrian III. (Which, as a side note, the novels are all available in ebook format again now that the long-standing rights issues were cleared up.) Add on to that the fact that you can also create user generated content (from things like avatars to a full fledged story campaign), and you're looking at basically the Shadowrun equivalent of D&D 3E's Neverwinter Nights. I fully enjoyed the campaign (although I loathe bug shaman *shudder*), and I'm looking forward to sinking my teeth into Dragonfall next. I originally backed this on Kickstarter (and then the same with Dragonfall and Hong Kong), and I don't know why I hadn't finished this before now. Originally, I spent some time playing Dead Man's Switch on my Android tablet, but unfortunately HBS recently removed it (along with Dragonfall; as far as I know, Hong Kong was never ported to Android) from the Google Play Store to avoid having to make changes to comply with GDPR. (Which doesn't make sense to me, but that's what their support folks told me.) So PC is pretty much the only option to play it at this point. I'll also note that it does work with Macs running an OS version predating OSX Catalina (I played this primarily on a Macbook using OSX Mojave); Apple dropped support for 32-bit apps in Catalina, and all three games in this trilogy are. Given what occurred with GDPR, I would very much not expect them to be updated to 64-bit apps to work under Catalina and future OSX releases.
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Posted on: July 28, 2021
JakobFel
Possesseur vérifiéJeux: 835 Avis: 49
Great atmosphere, immersive storytelling
Thank you, GOG, for the giveaway because I only had the game on Steam before. Now, I actually OWN the game! Shadowrun Returns is a rather linear experience for an RPG, to be honest. However, "linear" isn't always a bad thing. In the case of Shadowrun Returns, it's not. This game has some of the most compelling cyberpunk atmosphere out there and its story, while not particularly outstanding, is told in such an immersive way. Whether you're running down the streets of Seattle to get to an objective or you're taking your time exploring the mission area, you always feel like you're part of the unique, magic-infused cyberpunk world of Shadowrun. The graphics, while not incredible, absolutely get the job done and make you feel like you're in a believable world. The game has turn-based combat that feels quite similar to old school Fallout. I'm not usually a fan of turn-based combat but this game does it well. Not Divinity: Original Sin well, but it's still rather good. It never feels frustratingly long or cheap due to absurdly high dice rolls from enemies. It does, however, encourage you to use a bit of strategy when you fight and that's always a good thing when it comes to turn-based combat. I mentioned that the story of this game is told in a very immersive way and what I mean by that is that it feels personal. Maybe it's because the character's best friend's name is Sam (I have a good friend with that same name) but I always felt like the story I was playing through was truly MY story. Adding the impeccable cyberpunk atmosphere and the cool twist on the genre with the return of magic and fantasy creatures and it just creates this story that somehow captures both the adventure of fantasy and the deep, morally ambiguous storytelling present in the cyberpunk genre. If you go into this with the knowledge that it's not open world or sandbox in any way, you may just come out of it with a great sense of satisfaction because Shadowrun Returns is an absolute blast!
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