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Shadowrun Hong Kong - Extended Edition
Description
"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best."
- Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015
Shadowrun: Hong Kong - Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game i...
"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best." - Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015
Shadowrun: Hong Kong - Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. This Extended Edition adds the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign to the game as a free upgrade - delivering on a funding goal achieved by fans in Harebrained Schemes’ wildly successful Shadowrun: Hong Kong Kickstarter. The Extended Edition also adds audio commentary to the game, and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and new editor features (for User-Generated Content). Experience the most impressive Shadowrun RPG yet, hailed as one of the best RPGs and strategy games of 2015!
HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.
New in Shadowrun: Hong Kong, thanks to our generous Kickstarter Backers:
6+ hour bonus campaign - Shadows of Hong Kong.
100+ minutes of developer commentary audio!
Revamped Matrix art and gameplay!
Illustrated transition animatics that play at key moments in the story.
Enhanced sound, and dynamic combat music that ebbs and flows.
Rebuilt Inventory UI and easier management of items in-mission.
All-new Cyberware skill-tree and new Cyberweapons that can be installed to your character’s arms.
The ability to enter turn-based combat mode as soon as an enemy is in view.
Powerful new Foci objects for spellcasters
A Classic, Story-Driven cRPG: Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 15+ hour campaign with a diverse cast of all-too-human characters.
A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating its 25th anniversary. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.
Command Your Team: Just like Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.
Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.
Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose.
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Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.
Configuration recommandée :
En jouant à un jeu publié par Paradox Interactive AB, vous (i) acceptez d'être lié par le Contrat d'utilisation et (ii) confirmez que vous avez lu et compris la Politique de confidentialité.
Haven't finished this game yet. I'd say it's an... incredible book, even if it should not particularly a long one. The interaction and conversation options are really tailored, even for someone who's not quite a young man. On the other hand a casual gamer may find it hard to dwell into a world where you'd have conversations with dozens of people after each run. In real life? Build up a network. And in this game, it's like playing a shadowrunner reading the surrounding world for any piece of trails you could use for your future jobs, which always have risks and thrills. Fantastic, heavy, but fantastic game.
The end of the Shadowrun trilogy. Now in Hong Kong this game see far more changes than just the setting. The graphics engine has been updated and the models look better. The hacking gameplay is different now and is more about stealth. The combat and well written story is the same as previous games. This game seems to be the accumulation of all the good from the last two games. It has the best story, gameplay, and companions of the three. This game ends the trilogy on a high note.
I played Returns. I liked it and it made me want to play Dragonfall.
I played Dragonfall. I liked it and it made me want to play Hong Kong.
I played Hong Kong. I did not liked it and I won’t play its extension.
This game has a lot of issues.
Its story is basically Dragonfall story (which was almost the same as Returns yet).
You’re new in town and you have to find someone who disappear fighting against a conspiracy.
Shadowrun is 20 years old, has six editions and zillion of addons, but this videogame series is three times the same story.
Then the scenario: all rpg gamers know the classic construction, with an alternation of quests building the story and side quests enriching the game, all creating a feeling of progression based on interwined elements
In Hong Kong, you have the beginning, side quests, two quests and the end. In this order. The game is a long tunnel of runs with no impact on the game, then it finishes closing its story without involving the player.
Maybe Harebrained Schemes and Paradox Interactive choose to not stick to a classic story and innovate with a new way to tell it, but it’s not successful. Not at all.
Characters are not well written. They are archetypal, caricatural and verbose. Please, do not make them talk again and again. We already know their speech; we previously met all of them in our gamer life.
Last thing, the matrix is now a tedious place.
A minigame was added: good. But only one: bad. The first time, it’s new, it’s fun. Played dozens of times, it’s boring.
And the “action way” to move in is anachronic. The “IRL” main part is a tactical game: players take their time to plan their actions. Why make the matrix a part requesting dexterity? It’s not a platformer or a rhythm game.
In the end, I finished the game because I get rid of it. It has too many flaws - which are too critical - to be enjoyed
The game as only one quality: there are a lot of female characters in Hong Kong and they are powerful and/or credible.
But bonus campaign fixed it for me some
So 2/3 of a game you have very short missions and A LOT of dialogues. I was trying to read everything, then to read just main words, then I was just skipping dialogs and reading only answers. It was much faster and there are not much interesting details in them anyway.
Other thing I do not like is changed advancement screen. It does look good (even if it is more compact than original) and it takes too much time to load it. In fact this game takes a lot more time to load a save than other games of the trilogy.
Then there is decking and it is tedious. Thanks gods you can force some things, but even so a lot of times you need to stealth around stuff to not get caught and you will need to load a lot for it.
And this game still have bugs, not game breaking, but for some reason I was not able to get best ending when I were able to obtain all of the dialogs and information.
But bonus campaign is really fun, missions are long and challenging, dialogs are mostly short and there is no script bugs/
Also I don't like that all armor now have no extra stats, they look different, but they are not different. Why it was made this way...I am not sure.
I played this game with the goal of writing a long-ish review in mind. For that reason I tracked hours and took note of the good and especially the bad bits. For lack of space this is a brief summary.
I played the three titles in order. The world of Shadowrun was new to me and a welcome departure from RPG systems I knew, mostly D&D and S.P.E.C.I.A.L. (Fallout). Having both technology and magic available in a fantasy world is a nice thing, and while it is not as interesting as in Arcanum it provides at least some character specialisation. What I liked most about the first two titles were the stories. They were relatively interesting, well told and had one or two twists in them, making them non-obvious.
Her is where 'Hong Kong' failed miserably. The story is obvious from the start. You know where you have to go, you even roughly go there during your first mission, but the game does not let you go there until the very end. What do you have to do in the meantime? Grind through some missions for no good reason and read through literally hours of boring flavour text that doesn't provide much of anything really. I read through all of it and give you one advice: skip through the dialogues and save yourself ten hours or so, you won't miss anything.
Other than that the game has some improvements to offer, namely the new matrix, an acceptable inventory system, simple cut scenes and the ability to enter a fight before the enemy sees you. There are also a lot of areas that were and still are lacking. Some minor bugs and oddities in the interface were carried over from part one, some new bugs were introduced and are unfixed, extremely linear story, lack of tactical options and a superficial China setting.
If you could play the previous two titles using the engine of this one I might say go for it, but as far as I know that is not possible. There is an active modding community, so something good might come from there. As it is I recommend you to get 'Returns' or 'Dragonfall".
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