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Shadowrun Hong Kong - Extended Edition

Bibliothèque

4.2/5

( 144 Avis )

4.2

144 Avis

English
L'offre prend fin le: 10/26/2025 09:59 EET
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Shadowrun Hong Kong - Extended Edition
Description
"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best." - Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015 Shadowrun: Hong Kong - Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game i...
Avis des critiques
83 %
Recommander
GameSpot
8/10
IGN
8/10
Game Informer
7.5/10
Notes des utilisateurs

4.2/5

( 144 Avis )

4.2

144 Avis

{{ review.content.title }}
Détails du produit
2015, Harebrained Schemes, ...
Configuration du système requise
Windows XP SP3 / Vista / 7 / 8, x86-compatible 1.8GHz or faster, 2 GB RAM, DirectX compatible 3D gra...
DLCs
Shadowrun Hong Kong - Extended Edition Deluxe Upgrade
Time to beat
21 hMain
43.5 h Main + Sides
47.5 h Completionist
43 h All Styles
Description
"This is a game that transcends its name and should be spoken of in the same breath as the genre’s best."
- Hardcore Gamer on Shadowrun: Hong Kong, their Best Strategy Game of 2015

Shadowrun: Hong Kong - Extended Edition is the definitive version of Shadowrun: Hong Kong, the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. This Extended Edition adds the all-new, 6+ hr Shadows of Hong Kong Bonus Campaign to the game as a free upgrade - delivering on a funding goal achieved by fans in Harebrained Schemes’ wildly successful Shadowrun: Hong Kong Kickstarter. The Extended Edition also adds audio commentary to the game, and a long list of improvements since the game’s initial launch - including new visual effects, updated dialogue, and new editor features (for User-Generated Content). Experience the most impressive Shadowrun RPG yet, hailed as one of the best RPGs and strategy games of 2015!

HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.

New in Shadowrun: Hong Kong, thanks to our generous Kickstarter Backers:
6+ hour bonus campaign - Shadows of Hong Kong.
100+ minutes of developer commentary audio!
Revamped Matrix art and gameplay!
Illustrated transition animatics that play at key moments in the story.
Enhanced sound, and dynamic combat music that ebbs and flows.
Rebuilt Inventory UI and easier management of items in-mission.
All-new Cyberware skill-tree and new Cyberweapons that can be installed to your character’s arms.
The ability to enter turn-based combat mode as soon as an enemy is in view.
Powerful new Foci objects for spellcasters
  • A Classic, Story-Driven cRPG: Shadowrun: Hong Kong hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 15+ hour campaign with a diverse cast of all-too-human characters.
  • A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating its 25th anniversary. Shadowrun: Hong Kong is a perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.
  • Command Your Team: Just like Dragonfall, Shadowrun: Hong Kong features a crew of flawed, dangerous runners with backstories that could only be possible in the tech-meets-magic Shadowrun setting. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. Each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.
  • Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.
  • Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Hong Kong’s classless skill system allows you to grow your character in any direction you choose.

© 2015 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.

Contenus bonus
Contenus
Standard Edition
Deluxe Edition
artbook
bande son (MP3)
Configuration du système requise
Configuration minimale requise :

En jouant à un jeu publié par Paradox Interactive AB, vous (i) acceptez d'être lié par le Contrat d'utilisation et (ii) confirmez que vous avez lu et compris la Politique de confidentialité.

Contrat d'utilisation de Paradox
Politique de confidentialité de Paradox

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

En jouant à un jeu publié par Paradox Interactive AB, vous (i) acceptez d'être lié par le Contrat d'utilisation et (ii) confirmez que vous avez lu et compris la Politique de confidentialité.

Contrat d'utilisation de Paradox
Politique de confidentialité de Paradox

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
21 hMain
43.5 h Main + Sides
47.5 h Completionist
43 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Sorti le :
{{'2015-08-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
3.2 GB
Liens :


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Notes des utilisateurs

Posted on: October 24, 2016

crow_the_pirate

Jeux: 76 Avis: 4

Great cyberpunk RPG

I did not expect much, but I was overwhelmed. Great, long and complex RPG without being chaotic or confusing in "what is the player supposed to do". Do you handle the guns well? Or do you prefer melee? Do you project your consciousness into the matrix or do you let your drones do your hard work for you? Or do you leave the world of cold steel and silicone behind you and sling magical energies and summon guardians? Choose your path... There are 3 games, so my 2 cents to each one of them: Shadowrun Returns (Dead Man's Switch) - first game and going straight back to gritty Seattle. Weakest story of the series, but still great and enjoyable with a cyberpunk-noir ambience. Shadowrun DragonFall - takes you to Berlin and it's chaotic Flux state. When the after fall of a botched job turns into a fight for survival. Much better writing and NPC companions with and awesome mix of talking and fighting. Shadowrun Hong Kong - when the past catches up on you, you gotta set things right. Even if everyone turns out to be after you as you walk into a trap. Now, who set that trap up? And why? And - most importantly - how much do I want them to hurt when I catch them? Excellent writing in this one, yet it seems a bit more "chatty" than the other 2 games. (Still a lot of fighting tho)


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Posted on: December 10, 2016

fughe

Jeux: 99 Avis: 4

Epic

I absolutely loved it. I consider it on par with the Baldur's Gate and Neverwinter Nights games (both I happen to love playing). The strategy is fun, and very mutable. Situations generally have multiple methods of handling them. The dialog is interesting. The only negative thing I could even attempt to say about it is...there isn't another one in this series (I own Returns and Dragonfall also).


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Posted on: October 14, 2019

More pretty but less interesting.

This part of the game is visually beautiful, has a pleasant oriental atmosphere and music. Unfortunately, the characters are not as interesting as in Dragonfall, and yet there is definitely more talk. Fortunately, there are several characters that are interesting to talk. Difficulty of the mission, despite the fact that it should balance itself, has problems and as a result a fully fighting character may have a problem to hit the opponents in the fight. Game is very pretty and looks interesting, but is not very balanced or polished.


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Posted on: October 21, 2015

Great game, not without its problems

The writing is fantastic, most characters are fleshed-out and have very interesting topics to discuss or leave a very strong impression; the combat has been revamped, more cyberware and weapons were added and the skill tree now freely supports more melee-focused characters, and fight locations are well constructed; the world is very immersive as before and the myths and stories Hong-Kong has to offer are very interesting to the outsider; the plot is also good - it's not fantastic but it's serviceable, I felt involved in the story and invested in most of the characters and wanted to push forward. In almost every aspect, Hong-Kong reaches the high bar set by its predecessor and then some. It's also considerably longer than both Dragon Fall and Shadowrun Returns. There are a few faults with the game, though, which I didn't find in Dragonfall: 1. The combat is far too easy for my taste - I played on Hard and almost never felt pushed or challenged. The end fights are especially disappointing in that respect. There is also not enough combat in general, to my liking, and the tons of available dialogue in-between missions makes actual missions feel short. 2. A few characters don't feel as fleshed-out as they should, in particular Is0bel (your team's decker). However, the few others you can add to your crew (Gaichu, Rachter) more than make up for it. 3. The missions are very diverse and take place in interesting locations, but (despite working for local triads) the jobs almost never put you in a morally grey area, as a Shadowrun job should; this is unlike the previous game. It's still a very, very good game, though - good enough for me to consider an immediate replay with another character build - but it's not perfect. If HareBrained Schemes keeps making these games in this caliber, I'll happily keep buying them on a yearly basis.


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Posted on: September 14, 2018

r.y.t

Possesseur vérifié

Jeux: 147 Avis: 4

Ruined by bad Matrix UX

This game has an interesting setting (if slightly cliché at times ... well, not *that* slightly). Compared to the previous titles, the main story however is not particularly captivating (NB I haven't finished it yet, so it might be able to draw me in later, I suppose). The one thing that has changed (catastrophically) for the worse compared to the earlier games is the Matrix gameplay user experience. I like (and buy) the Shadowrun games for being good, modern, ROUND-BASED games. The Matrix gameplay in this iteration, however, is an extremely annoying (real-time!) back-and-forth clickfest of evading multiple rows of moving sentries (think Commandos mixed with Frogger) and very hard to play on my touchpad. If the reloading times were instantaneous when reloading the same level, this might be forgiven, but that sadly is not the case (it reloads the same speed as the first game after starting the program, probably discards and reloads everything from scratch including the map visuals themselves). The previous implementation (from Dragonfall) was much better conforming to the rest of the engine philosophy. Why anyone would feel inspired to inject pure arcade elements into this, in this one domain, is really beyond me. I will see if I'll power through to see the rest of the story, since I own it anyway, but it feels like work. I recommend against buying this title, and that is solely because of this altered Matrix UX. (The other Shadowrun games are however pretty nice!) I will still give this one two stars, though, because I like the artwork style.


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