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Shadowrun: Dragonfall - Director's Cut

Bibliothèque

4.4/5

( 206 Avis )

4.4

206 Avis

English
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Shadowrun: Dragonfall - Director's Cut
Description
NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. T...
Avis des critiques
80 %
Recommander
GameSpot
8/10
RPG Fan
92%
Game Informer
8.8/10
Notes des utilisateurs

4.4/5

( 206 Avis )

4.4

206 Avis

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Détails du produit
2014, Harebrained Schemes, ...
Configuration du système requise
Windows XP SP3 / Vista / 7, x86-compatible 1.4GHz or faster, 2 GB RAM, DirectX compatible 3D graphic...
Time to beat
20.5 hMain
29.5 h Main + Sides
41.5 h Completionist
30 h All Styles
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Description
NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns.

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features:

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut:

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

© 2014 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.

Contenus bonus
fond d'écran bande son (10 tracks, FLAC) bande son (MP3) Russian localization (ZoneOfGames.ru)
Configuration du système requise
Configuration minimale requise :

En jouant à un jeu publié par Paradox Interactive AB, vous (i) acceptez d'être lié par le Contrat d'utilisation et (ii) confirmez que vous avez lu et compris la Politique de confidentialité.

Contrat d'utilisation de Paradox
Politique de confidentialité de Paradox

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

En jouant à un jeu publié par Paradox Interactive AB, vous (i) acceptez d'être lié par le Contrat d'utilisation et (ii) confirmez que vous avez lu et compris la Politique de confidentialité.

Contrat d'utilisation de Paradox
Politique de confidentialité de Paradox

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
20.5 hMain
29.5 h Main + Sides
41.5 h Completionist
30 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Sorti le :
{{'2014-09-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1.5 GB
Liens :


Langues
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Notes des utilisateurs

Posted on: April 27, 2019

Delicious 🍰

Everything is so delicious in this game: The writing, the turn-based combat, the story, the atmosphere, the art... Ô the pleasure! The old school taste of a true CRPG!


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Posted on: December 22, 2019

Fun, but pick your class carefully

The game has an amazing atmosphere, story and setting but has some pretty annoying issues as well. 1. Some of the social etiquettes are completely useless. For example "street". You only get to use it once to buy some stim, while the gang and corporate etiquettes come up all the time. This was very disheartening as you can only pick one and cannot change it down the line. This means most dialogue options will be unavailable for you if you choose the wrong one. 2. The street samurai class is an incredibly dull class that is incapable of any diplomacy, stealth or decking and if you pick this one you need to go through the whole game via sheer brute force which can get very boring. 3. The targeting system is not very good. It's simply unreasonable to have a system that can cause you to miss three times in a row when the target is sitting adjacent to you, no cover. These are supposed to be trained killers and missing like this is lame. When you have to deal with dozens of enemies missing all the time is very boring and makes you want to press alt+f4. Other than that it's a cool story, in a cool and original cyberpunk setting and is fun to play. Runs great on Linux too. As long as you keep the aforementioned issues in mind, the game is quite fun.


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Posted on: November 8, 2016

Broken garbage

Now, the game looks cool (environments), music is passable too... Good unless you are okay with your character and his/her team running like they have several baseball-sized balls lodged between their legs which hamper their movement, while at the same time they (characters) are desperately looking for a place to take a HUGE, life-changing $hit. But, I could overlook ugly character models if the game were not as BROKEN as it IS. These are not technical bugs that I am referring to. This is RETARDED crap that is happening even on the first mission. Examples: 1. I roll a human Samurai. Team goes in to crack a vault. As Samurai I have no decking (hacking ability). So, Monica (team leader) takes the job (she's a hacker). Before that she (inevitably) appoints me as team lead. Her brain gets fried while she is plugged in and we have to fight our way out. Team easily kills everything and then a BIG ORC (security chief) with a minigun shows up. At first I am fearful, but then I see that he just runs around and does NOTHING. He never fires a shot. I actually spent a turn without moving to see if he would do anything. He did nothing. And my mission was to escape. 2. As I moved the team to escape, a guard ran in the hallway. I kept a summoned spirit there just in case and set my main char on overwatch as I moved the others to the exit. For reasons unknown, my main shot OUR summoned spirit next turn. The spirit shoots BACK... 3. So I restarted the game and this time I rolled a DECKER (hacker) thinking I could take Monica's place and save her somehow. (I had a feeling Monica's death was scripted and unavoidable, but as role-player I hoped..) I CAN live with scripted events... 4. But this time the BIG ORC was NOT just running stupid. He was shooting... and he was joined by a dozen guards. At first my team fought, but after shooting at the ORC at POINT-BLANK range missed three TURNS in a row, we escaped and no once chased us and I uninstalled the game. Happy hunting.


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Posted on: December 23, 2020

The Best Shadowrun

If you want to play a shadowrun computer game then this is it. I recommend starting here rather than with the first game... The gameplay is improved and the story is more interesting. My main complaint is the game is a little too short and there isn't really that much variety of choice. The writing is nothing mind blowing, but the world building and plot are interesting enough to make you want to keep playing until the finish. I actually looked forward to talking to all the characters in my party after each job. And I felt like exploring all the areas and talking to all the NPCs was not a chore. The combat is serviceable once you get used to it, but the UI and engine seem a bit clunky / slow. The game is fairly simple but overall an enjoyable experience. Just don't be expecting a whole lot of tactical / RPG complexity or depth. What I'd like to see is a continuation of the franchise with the same core gameplay in a new engine that runs more smoothly. I played through some user created modules and they were OK... there is a big potential for a sequel though if the developers get their **** together.


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Posted on: February 23, 2022

The Best Balance

Easily my favorite of the rereboot trilogy. While Shadowrun Returns was a bit lighter on story and much lighter on characters, and Hong Kong was SUPER heavy on story and characters, this one strikes the best balance between writing and gameplay. This is more of a personal point, but this one also had my favorite player characters of the trio, except the latecomer; I usually just wanted to slap him. The mechanics are largely the same, but there are more creative solutions throughout the mission scenariosm and those are always fun to pull off. I did run into a mission or two that was frustrating, but the only one I couldn't finish was optional, and not even worth all that much.


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