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Shadowrun: Dragonfall - Director's Cut

Bibliothèque

4.4/5

( 206 Avis )

4.4

206 Avis

English
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Shadowrun: Dragonfall - Director's Cut
Description
NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. T...
Avis des critiques
80 %
Recommander
GameSpot
8/10
RPG Fan
92%
Game Informer
8.8/10
Notes des utilisateurs

4.4/5

( 206 Avis )

4.4

206 Avis

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Détails du produit
2014, Harebrained Schemes, ...
Configuration du système requise
Windows XP SP3 / Vista / 7, x86-compatible 1.4GHz or faster, 2 GB RAM, DirectX compatible 3D graphic...
Time to beat
20.5 hMain
29.5 h Main + Sides
41.5 h Completionist
30 h All Styles
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Description
NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns.

Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.

In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.

It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

Shadowrun: Dragonfall - Director’s Cut Features:

A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.

A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.

Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.

Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.

Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.

New in the Director’s Cut:

Standalone: Due to popular demand, Dragonfall is now a completely standalone title!

Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.

Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.

Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.

Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.

Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.

The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.

© 2014 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.

Contenus bonus
fond d'écran bande son (10 tracks, FLAC) bande son (MP3) Russian localization (ZoneOfGames.ru)
Configuration du système requise
Configuration minimale requise :

En jouant à un jeu publié par Paradox Interactive AB, vous (i) acceptez d'être lié par le Contrat d'utilisation et (ii) confirmez que vous avez lu et compris la Politique de confidentialité.

Contrat d'utilisation de Paradox
Politique de confidentialité de Paradox

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

En jouant à un jeu publié par Paradox Interactive AB, vous (i) acceptez d'être lié par le Contrat d'utilisation et (ii) confirmez que vous avez lu et compris la Politique de confidentialité.

Contrat d'utilisation de Paradox
Politique de confidentialité de Paradox

Notice pour Mac : Le jeu est uniquement en 32-bit et ne fonctionnera pas sur macOS 10.15, et au-dessus.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
20.5 hMain
29.5 h Main + Sides
41.5 h Completionist
30 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04)
Sorti le :
{{'2014-09-18T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
1.5 GB
Liens :


Langues
English
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texte
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Notes des utilisateurs

Posted on: March 2, 2019

Best of Harebrained's Shadowrun games

I personally really enjoyed this game, but it isn't perfect. It's got enough depth to support multiple play-throughs and the story is great. The dialog is well written and really pulls you into the world. I love isometric graphics and these are nicely depicted with a painterly art style. The turn-based combat means that you can play it at any pace. Unfortunately there are flaws: I experienced a few occasions transitioning between the matrix and meat-world where the game effectively locked up and I had to restart a level. The occlusion and non-rotatable camera can make it hard to select and navigate at times. Characters in the game are also unbelievably bad at hitting their targets - point-blank missing is not uncommon - but if you accept these things and allow for them as part of the game mechanics, the game is still a whole lot more good than bad. My first play-through I played a decker, but I'd recommend a combat-oriented character, as it yields more fun and you still get to play all the decking parts of the game using NPCs in your team. The storytelling, setting, casual non-twitch game-play and characters make this an enjoyable experience overall. It isn't as linear as Shadowrun Returns, and the NPCs and story are superior to Shadowrun Hong Kong's. If you only get one of them, buy this one.


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Posted on: December 26, 2019

davidbalparda

Jeux: 192 Avis: 34

Probably the best cyberpunk RPG so far

A really engaging story, an RPG masterpiece, improved gameplay (compared to SRR), great soundtrack, memorable by all accounts! And you can build your own campaigns using the editor, so there's some great user generated content out there (you can get most at Nexusmods)


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Posted on: November 20, 2016

Great game but with game breaking bugs.

After playing Shadowrun: Returns, I had high expectations for this game. Dragonfall did not disappoint and delivered a nice story and well-fleshed characters, with plenty of choices to spice it up. Unfortunately, in addition to that, it also packs game breaking bugs that are more than one year old (at the moment of writing) which nobody bothered to fix - go figure. These bugs, especially in the basement of the APEX Rising mission, can completely ruin the enjoyment of the game or, in the better case, just waste several hours of your time replaying the mission without saving, hoping to avoid the bug.


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Posted on: March 9, 2017

dorzl

Possesseur vérifié

Jeux: 177 Avis: 2

A love letter to gritty cyberpunk

The lethal Shadowrun combat system supplements beautifully the dark writing and presentation worthy of a great 90s Cyberpunk comic book or movie. There's a bitten-off tongue in the first act, if that tells you anything. If you appreciate the genre, tactical combats, classless RPG systems, a great array of fleshed out characters, and a clever plot, this one's a must. Like a great book, I couldn't put this one down, and will definitely be back to try out different builds and plot choices.


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Posted on: March 21, 2016

menschenfresser

Jeux: Avis: 7

Good experience

Finished Dragonfall last night and I have to say I enjoyed it. The characters were well placed, well written and I wanted to know them. The story kept me wanting more. The plot uses the technique of the main character needing a ton of cash to enter the end sequence. In that respect I'm reminded of Baldur's Gate 2 where you need a ton of cash for the Shadow Thieves, forcing you to explore the surrounding world. It's time-tested and works. Some aspects of the missions/contracts feed back into the main plot, so while you are in a holding pattern, there is some explanation. Now that I think about it, it's a good way to get through info dump in a story. Having finished this one and Returns, I must say I'm not a huge fan of the combat system. It feels less like a puzzle and more like a battle of attrition. The class system I do like because it does not allow for jack-of-all-trades. My opinion is that you should play this as a decker/whatever. I rolled a decker/rigger. Decker/shaman might be better because there are quite a few charisma and etiquette checks. That is, if you're like me and enjoy the conversational side of RPGs. Best experience of my game: SPOILER: In one mission the end sequence is timed in so far as your team has tripped an alarm and a brute squad is on its way. Outrunning them did not prove to be a problem. However, the final area has a generator (or something) that has to be overloaded and destroyed which will blow the whole building. The game has a number of timed sequences, which, I think, work. Starting the overload triggers another timer of just a few turns to get your squad to the exit. No big deal, I thought. The exit is in the next room and all my team is pretty close. Two enemies appeared to keep me from the door. I'm running through them, shooting, ducking...my lead character is the furthest behind, being a rigger/decker whose movement points are spent on her drones. Still. I can make. Until I see the door is locked. To open it, I need my decker. Everyone holds at the exit laying down fire while the decker catches up and jacks in. On the final turn, my character unlocks the door allowing everyone to escape; she unhooks and makes it through the door on her last AP of the last turn before the place comes down. Holy fucking shit. END SPOILER The above is just one of those experiences that designers try to coax from the systems they've build but are totally dependent on the situation in-game. That was one of the better gaming experiences I've ever had. I realize it's not a static experience waiting to be found. A lot of my enjoyment depended on the right variables. Slow decker due to being a rigger. Triggered the countdown too early. Good game.


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