Posted on: December 23, 2023

nategraves
Possesseur vérifiéJeux: 120 Avis: 7
It's not a bad game, but-
-it doesn't hold up to its predecessors either. It's certainly pretty, but SW2 still looks great today, and with the success and revival of retro boom shooties, it's not like looks are everything either. For context, I've been playing through the entire Shadow Warrior franchise, so my comparisons are directly after finishing the first two. (The original Build Engine game is its own thing). Going with a more linear experience after SW2 isn't inherently bad. I loved SW1 and its blend of progression, open maps and linearity, but I liked the speed, accessibility and variety of SW2. The prospect of something that plays a bit like SW2 with less loot/randomization and revisiting the same 3 maps sounds great. This isn't that game. If you thought battles in SW2 could get chaotic, this just amps it up to 11 and half the time you won't know what the hell is going on. The levels are gorgeous, the animations are gorgeous, but everything is too damn fast in combat to follow any of it. You're constantly swarmed by enemies two feet from your face (or inside you) or the burrowing enemies you have to wait forever to kill while you ignore the eternally respawning cannon fodder zombies. More isn't always better. I'm glad the campaign length addressed that, because it -is- short, and this design would have gotten extremely tiresome stretched out - but it's still pretty tiresome as it is. (as a personal gripe, I don't know why FWH loves suicide bomber enemies, but they're obnoxious in any game, and that goes triple when everything else already swarms you. This isn't Serious Sam. If I wanted that game I'd play it. It's far from this game's biggest problem, but I groaned audibly when I saw and heard them screaming) I still enjoyed my time with SW3 and I'd still recommend it on sale, I want the franchise to continue but...not in this direction.
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