Posted on: November 29, 2018

Slamfire11
Possesseur vérifiéJeux: 148 Avis: 3
Almost great
There are a lot of things to love about this game from the over-the-top character to the crazy guns to the sense of freedom of movement but it's held back by a few things. 1 - Loot/level-based FPS games jsut don't work. There's no way to have a levelling mechanic and satisfying gun feel without compromising the sense of power of one or both systems. I like the idea but it just doesnt work. Furthermore the loot in this game is largely collecting gems with very slight numerical differences. I would much rather have way fewer collectible items (perhaps unlockable by performing certain in-game achievements) that have more interesting effects on the gameplay. 2 - All enemies teleport. This is annoying because it makes the excellent freedom of movement completely pointless, makes procedural maps pointless and reduces the sense of strategy and problem-solving that could be found in linear sections of games like Quake and Doom. It reduces the whole game to a numbers crunch where the only viable tactic is to bounce around in a circle and hope you dont run out of ammo before you do enough damage. A real shame because generally the procedural level design and the enemy design are really good.
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