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Seven Kingdoms: Ancient Adversaries
Description
A long, long time ago, when people lived among gods and monsters, seven kingdoms struggled for rule over the land.
Lead one of those civilizations to glory through sophisticated trade, diplomacy, espionage and conquest.
Choose from one of seven cultures: Greek, Persian, Viking, Norman, Mayan, Chines...
A long, long time ago, when people lived among gods and monsters, seven kingdoms struggled for rule over the land.
Lead one of those civilizations to glory through sophisticated trade, diplomacy, espionage and conquest.
Choose from one of seven cultures: Greek, Persian, Viking, Norman, Mayan, Chinese and Japanese and compete for domination.
Each Race in Seven Kingdoms has its own distinct advantages and disadvantages, its own unique God unit, a different military skill, its own strengths and weaknesses. Learn how to use them!
Use military means, economy or subterfuge to bring down your enemies. And don't forget about brute force, cunning and intelligence.
Conquer the world and build your empire!
Our version is Seven Kingdoms: Ancient Adversaries - an updated and re-released version of Seven Kingdoms - a game released in 1997.
Unique gameplay that isn’t just about gathering resources, amassing a big army and attacking
An incredible blend of population and city management, trade, espionage, diplomacy and combat
You can either fight or buy your way to victory
Contenus bonus
manuel (182 pages)
bande son
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I don't know how many of you saw this, but the company released the source code and the assets for this game under the GPL. So you can now play this game on Linux, Windows and Mac. You can also play it for free since everything was released, code, graphics, everything.
http://7kfans.com/
http://en.wikipedia.org/wiki/Seven_Kingdoms_(video_game)
https://sourceforge.net/projects/sevenkingdoms/
I created an account just to tell this review this. 7kfans.com has the downloadable game. ( the music download for the game is seperate and is available too ) You do not have to pay money for this game anymore because the creator: Trevor Khan released it to fans. so the working version is available right on the fan page.
Seven Kingdoms: Ancient Adversaries is an empire-building real-time strategy game where the player seeks to achieve victory through Expansion, Trade, Diplomacy, War and Espionage and offers a world where History and Mythology clash. The game offers ten playable civilizations, from traditional factions such as Normans and Vikings to unusual and exotic ones such as the Maya and the Mughals. There are three modes of play: scenario, skirmish and multiplayer modes. The game’s simple graphics however belie its prodigious depth:
The game goes beyond the simple mechanics off typical rts games. Once a game is launched, the player is launched into a world populated by various nationalities (up to ten are present in-game); these populations which dwell in villages and towns spread across the map are the centers of power for all the civilizations vying for power. From here the various factions raise and train their armies, produce domestic goods and war materiel, employ scientists to discover new devastating weapons and trade with other empires. Towns are not static, they change and evolve with time and have majorities as well as minorities and it is here that the game’s loyalty mechanism comes into play – will you win the hearts and minds of those minorities or devastate them with your superior military prowess?
Such villages and towns also provide specialists which will form the background of your empire.
In every game there will be a limited amount of resources evenly spread across the map. Control of these resources is the key to the game as they are the life-line of your empire since money is mainly generated through trade, apart from allowing you to build war machines.
Another interesting feature is espionage, where the player can covertly gather info on a particular empire, sow dissent amongst the enemies' populace and even assasinate generals or the king himself! Here espionage is really a sort of mini-game which adds a lot of depth and provides you with a way of harming your competitors without going to war.
The seemingly peaceful world of the humans is however threatened by sinister mythological creatures called Frythans, who present a threat to all the civilizations. The extermination of these vile creatures can also reveal long-lost scrolls which allow the factions to summon their protective god to provide significant benefit and power to that faction.
There are lots of diplomatic options available which allow you to strike alliances, trade treaties, friendly treaties and so on with other empires apart from declaring war. However these do not always work well and allies might still demand extortionate amounts of money on the pain of belligerence should you fail to oblige. Yet despite such problems i was able on more than one occasion to cause wars between various alliances without being dragged in myself. The AI is also fairly good, and while this game is easy to learn, it might be challenging to master. Although the difficulty varies widely the game's high customizability ensures that one is able to tweak the challenge to fit his playing style. The music quite complements the game and each faction has its own flavor theme - however not much can be said for the voice-overs and sound effects which are lacklustre and barely adequate.
Presentation is quite good though. The game comes packaged with a detailed tutorial and a meaty manual. There is also an intro and an encyclopedia which provides fairly good background info on the world of Seven Kingdoms.
The main drawback is that there is no story-line campaign. There are only a string of unconnected scenarios which only provide a sketchy background and the gameplay is not that different from standard skirmish games. Due to the game's venerable age, there is no multiplayer community in existence and you would probably have to find willing players yourself and invite them in order to play an online game.
Overall the game is a must have for all rts afficionados who want to enjoy some good classics which made this genre as popular as it is today. It is also recommendable to gamers who want to play something different from the 'gather-build-destroy' drill of most contemporary rts games, provided they can get over the simple yet charming visuals of this game. The AI is solid and this ensures replayability and therefore value. No rts fan can afford to miss it especially at this convenient price - at least take a look at what the fuss is all about! Truly a good old game.
Take this from a Seven Kingdoms gamer over the course of the last 25 years..
There are currently 3 versions of seven kingdoms:
- Seven Kingdoms (original version & Unbroken A.I version)
- Seven Kingdoms Ancient Adversaries (BROKEN A.I & More cultures)
- Open Source Seven Kingdoms (Ancient Adverseries, With the same Broken A.I)
Get the original version (you might have to purchase the CD) unless you can find a digital download somewhere.
The extra races you get with Ancient Adversaries aren't worth it. As the A.I has major bugs and is completely ineffective most of the time. Something happened when they released that expansion and they effected the A.I in a negative way.
They have tried to fix / enhance the A.I with the open source version but they have made it far worse, I've ran many game tests end-end with 7 kingdoms on a large map.. The A.I always collapses in on their own economy.
In the ORIGINAL Seven Kingdoms version (before Ancient Adversaries) - The A.I builds much more efficiently, quicker.. They are much more effective and sneaky with spies, providing a much greater challenge.
They don't randomly go to war because they always generate a shortage of food either, unlike they expansion and open source version. This game is all about the A.I, unless you're looking to only play multiplayer (I doubt it) If multiplayer is your thing, go for the open source version.
Several years ago I purchased this title shortly after its release. Since then I have returned to it a countless number of times to enjoy it.
Why is that? And what does Seven Kingdoms have that other real time strategy games do not?
Seven Kingdoms is not your typical RTS. One does not simply pop up a generic base, and then start mass-producing troops in order to send them to destroy the enemy’s base. There are no glowing minerals or wood that you send your resource collectors to, so that they can start extracting it, running merrily back and forth between your base and the resources in order to deposit them. Because in Seven Kingdoms you actually have to build a somewhat simple economy, by constructing mines, factories and markets and linking them to your, or others settlements. One does not build troops simply by pressing a button in a barrack. You must first get the individual that you wish to draft from somewhere (a settlement or an inn), you will then want to improve it which is probably best achieved by putting it under the command of a general together with other recruits. The general will then train the recruits, slowly transforming them from farmers to powerful veterans. Soldiers are however not the only ones that can improve. Miners, factory workers, scientists and spies, can also become better at their trades.
Diplomacy is also important. You can sign different treaties with your competitors/friends. Trade with them and ally.
In short, there are many differences between Seven Kingdoms and the more standard RTS type-of-game. I have only listed some of the game’s features, there are more. The game play is also very slick and enjoyable once you get accustomed to it. I can strongly recommend it, since it is one of my favorite games.
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