Posted on: September 9, 2025

ajlinton
Possesseur vérifiéJeux: 519 Avis: 10
Unique and scary
Wandering through a cave underground with only a laser mapping tool.
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(c) 2017 Introversion Software Ltd.
Game length provided by HowLongToBeat
Posted on: September 9, 2025
ajlinton
Possesseur vérifiéJeux: 519 Avis: 10
Unique and scary
Wandering through a cave underground with only a laser mapping tool.
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Posted on: December 23, 2017
ciemnogrodzianin
Possesseur vérifiéJeux: 2214 Avis: 10
Unique experience
I loved that! And I want more! It may look like cavern edition of walking simulator, but it's something much more. I loved the atmosphere, outstanding immersion, interesting levels causing claustrophobia and agoraphobia attacks, nice story and mistery you're revealing. The whole idea is simple - you're underground, you see nothing but 3D space models created by your laser gadget. The results of such game design are great! After watching the trailer I wanted to play and I'm not disappointed.
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Posted on: August 25, 2017
kdgog
Possesseur vérifiéJeux: Avis: 67
Short and mostly rewarding
A nice, short experience. I think it would be better value if it was a pound or two cheaper. It has great audio, and a cool visual effect (though after a while it wears off). On the downside it makes some basic errors - the main one being that it doesn't let you define your own control scheme, or tell you what the controls were. At one point I was stuck - it turned out you had to press spacebar to jump (but hadn't been told that!) I'd been happily moving around with the arrow keys, my favoured control system, and never define spacebar as jump ( can hardly reach it while moving forward), so I only found it by randomly bashing the keyboard. Control systems shouldn't be hidden or opaque.
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Posted on: November 19, 2024
jhal25
Possesseur vérifiéJeux: 40 Avis: 1
Scanner somber
Great game to relax with after work
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Posted on: May 1, 2017
Prian
Possesseur vérifiéJeux: 561 Avis: 7
Good first half
It begins nice, exploring a cave, not knowing anything. "Painting" the walls shows a terrific cave if you crawl on through, making your journey - and looking back you see this cave as a 3d-model lasered out by your actions.... Then it hits you with temples, occultists and nice statues even trees in that cave. An ancient cult? What? This immense cave, these unexplored ruins... Great! And than, my savegame says "40%" in the game, it gets "horror". You make a false step in the water, they scream and come after you. You step out of the water, they lay down to rest. Sorry, it could had been a nice exploring and claustrophobic experience, but why do dev´s always feel the need to put such... childish stuff in a great concept? It´s even not spooky, it just ruins the - til that point - good game. After the undead awakening i could only quit.
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