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Resonance

Bibliothèque

4.3/5

( 113 Avis )

4.3

113 Avis

English
L'offre prend fin le: 10/28/2025 15:59 EET
L'offre prend fin dans: j h m s
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Resonance
Description
A particle physicist’s mysterious and spectacular death sparks a race to find his hidden vault and claim his terrifying new discovery. The player will take control of four characters whose lives become entangled in the search for the scientist’s vault. They will have to learn to trust each other and...
Notes des utilisateurs

4.3/5

( 113 Avis )

4.3

113 Avis

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Détails du produit
2012, xii games and Wadjet Eye Games, ...
Configuration du système requise
Windows 7, 1.8 GHz, 512 MB RAM, 3D graphics card compatible with DirectX 9.0c, 1GB HDD...
Time to beat
8 hMain
9 h Main + Sides
9.5 h Completionist
8 h All Styles
Description
A particle physicist’s mysterious and spectacular death sparks a race to find his hidden vault and claim his terrifying new discovery. The player will take control of four characters whose lives become entangled in the search for the scientist’s vault. They will have to learn to trust each other and work together to overcome the obstacles in their way and to keep this new and powerful technology out of the hands of a dangerous organization.

Resonance is a joint effort between Wadjet Eye and xii games. It's been five years in the making, and it's without-a-doubt their longest and most ambitious game to date. This gem is made by gamers for gamers, and you can clearly see that in almost every element of the game. From the polished and intuitive interface, through well balanced puzzles, all the way to the fun and gripping story, you can tell that xii games knows how to get the job done right. So if you are an old-school adventure game fan then this game should scratch all the old-skool gaming itches you’ve been feeling while delighting you with its innovations and story.
  • Twisting and riveting storyline that you experience from four different perspectives as freely swap between all the main characters to solve puzzles and progress through the game.
  • Unique long-term and short-term memory system that creates new possibilities to solve puzzles and uncover mysteries.
  • Intuitive interface makes for one of the best adventure gaming experiences you’ll get.
  • All the love and care you’ve come to expect from the developer of such classics as Gemini Rue and the Blackwell series.
Contenus bonus
fond d'écran bande son journal des développeurs avatars affiche
Configuration du système requise
Configuration minimale requise :

.

.

Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
8 hMain
9 h Main + Sides
9.5 h Completionist
8 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 14.04, Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.6.8)
Sorti le :
{{'2012-06-19T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
489 MB
Liens :

Fonctionnalités

Langues
English
audio
texte
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Notes des utilisateurs

Posted on: July 14, 2018

Genre-pushing with lackluster story

This game's main strength lies in its interface and puzzle design. The inferface is highly innovative and really pushes the boundaries of what types of actions you can perform compared to most other titles in the same genre. This leads to a great sense of freedom in what kind of approaches you can try to approach the puzzles the game throws at you. Unfortunately it often leads to situations where you come up with a solution that would seem to make perfect sense, but the game won't respond to it because the developers apparently didn't anticipate anyone trying that particular combination of actions. On the other hand, it is really impressive how many possible actions they DID anticipate, and the sheer wealth of possible things you can try or do in the game is positively staggering. Where the game really falls short of being a true classic, though, is in its somewhat harebrained plot. Without going into detail, the entire plot is logically hinged upon the philosophical position of materialistic determinism - that, given enough data about the material state of things and sufficient computing power, you can actually predict everything that wil ever happen. Unfortunately, this notion - all but taken for granted as truth in the game - was discredited as extremely problematic long ago, with the discovery of Heisenberg's uncertainty principle. This makes suspension of disbelief and full immersion in the story much harder for any player reasonably well-versed in the fundamental principles of quantum mechanics. Apart from that, the story, although interesting, is convoluted and really quite dark, but these are all intentional choices by the writers, lending an atmosphere of brooding paranoia to the whole experience. Finally, the aesthetic production qualities. There is certainly nothing to complain about here. The pixel-art graphics and animations are about as good as you can possible expect from a low-res adventure. Voice acting and sound design are actually quite solid.


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Posted on: April 14, 2023

Good Story, but terrible game design

The story itself, and that is what is most important in a point 'n click adventure, is good to very good. The graphic style is difficult to see, at least for me, especially the font used is horrible. The voice acting is not convincing and could be far better. Most of the time it sounds like read in a way, a parent tells a tale to his child. I mean with a little drama, but still not convincing as an audio drama. But that too is really not so much of a problem, since the writing is ok and the story good, like I said before. BUT the whole game design is pure crap. Even a first timer in designing a P 'n C adventure game, would do it 100% better. The use of inventory and characters and all those clickable stuff is so tedious and ugly made. You have to ask every party member to follow you, otherwise they will stand where they are. BUT you need to do this every time you clicked on an interactive object, like a code panel ect. The logic of order of most puzzles is a joke. There could have been a more attendive gamelogic to recognize other, and most of the time even far more logical, solutions to a problem. Even in the early 90s, a lot of games had a far better game design and logic. (Not all though)! Its a shame to give this game 2 stars, since the story really hooked me. Games that did a fantastic job in design and story and voiceacting, fonts and visibilety are: Kathy Rains, Whisper of a machine, and Norco (though Norco had no voiceacting). Next I will play Gemii Rue, since I read other Wadjet Eye Games are great, said by people who didn't like Resonance because those very problems mentioned. Because of my experience I eally am sorry that I, for the first time in my (REVIEW-CARRIER) have to say: DON'T BUY


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Posted on: November 4, 2019

mdqp

Possesseur vérifié

Jeux: 1947 Avis: 70

A terrible disappointment

One of the clunkiest point-and-click adventures I ever played. Tacked on a normal dialogue system is a drag-and-drop proof of concept which allows you to ask about any interactive element of the scenary to any person, as well as reference info from the past... Every now and then. In practice, it's like multiplying by 10 the already abundant number of items, creating some very frustrating moments. The UI is also pretty unresponsive, as the items/concepts you are dragging can open a drop-down menu on hover (and when I say hover, I mean "move the mouse in its general direction). As if this wasn't enough, you'll have to juggle 4 characters with 4 inventories, which are a hassle to herd from room to room (god forbid you find a ladder, as then they climb it SLOWLY one by one). If you miss-click, you are forced on the action immediately, so you'll exit when you don't want to, interact with items you weren't actually trying to touch, etc. Most of the puzzles are fairly easy, with a few enjoyable ones, and a few increddibly annoying and hard ones that will make you want to murder someone for example: 1) Trial and error dialogue trees; 2) having to remember an acronym showed to you nearly at the beginning of the game; 3) long sequence of having character A, distract NPC X, but only after you first went with character B and C upstairs, so you can distract NPC Y with B, and have C access a console, but you can't actually do everything if you didn't solve a puzzle elsewhere and got the right items and intel to pull off the heist, and then you still need to fiddle some more with the entire thing; These are some of the worst offenders, but let me tell you, there is plenty to get mad about (including an optional maze). The story starts strong, but sadly peters out, and you'll find contrivances aplenty by the end of it (and other disappointments I won't mention to keep this spoiler free). Game looks good, music is just okay, and is overall not worth it.


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Posted on: March 8, 2021

Worth playing

If you're a fan of point-and-click adventures, Resonance is definitely a game to try. It's nice has a decent story, it's not too much "pixelhunty" and generally plays quite well. The only thing that I didn't like much as I remember were two or three "action" sequences. But worry not, they are not hard or complicated. It's just that they were a bit unexpected.


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Posted on: July 7, 2022

Resonance is a great adventure game

I had a lot of fun playing it. Works great with wine on Linux. That being said here are a few recommendations: - This is a difficult game. Don't be shy to look at a walkthrough. - Tbe retro graphics become much better with FSR supersampling. In Linux this is very easy with gamescope.


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