Posted on: March 14, 2025

Frankelstner
Possesseur vérifiéJeux: 243 Avis: 7
Broken music, subpar gameplay
There's no music during the majority of game, with music sometimes beginning to play when halfway through a level and then disappearing shortly after. Levels aren't too hard once figured out, but the figuring-out is punishing: - Enemies or obstacles or platforms may spawn out of nowhere, sometimes requiring split-second reactions. - The camera is zoomed in so much that it's impossible to get into any kind of flow on the first few attempts. Jumping from platform to platform elegantly is easier when one can plan ahead instead of having to regain bearings after every jump because the obstacle after that hadn't even been visible before. This impacts level secrets as well; any crevice is either a cage or extra life, or certain death. - One level in particular decides to arbitrarily take control of the camera in the middle of the level and slowly move it to the right, with no visual or audio cue or even any kind of in-game reason whatsoever. Rayman dies when hitting the left edge of the screen. Mastering this game is not about getting better at controlling rayman but rather dying repeatedly to memorize the key parts of a level. Once that is done, the game is a decent platformer. But that still means spending more playtime being punished before getting into the flow of a level.
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