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Project Hospital
Description
Devenez tout à la fois : docteur hors pair, architecte visionnaire et gérant prospère. Concevez votre hôpital, ajustez le moindre détail ou utilisez l'un des modèles prédéfinis avant d'enfiler votre blouse de médecin.Project Hospital offre une simulation de gestion hospitalière détaillée inspirée de...
Devenez tout à la fois : docteur hors pair, architecte visionnaire et gérant prospère. Concevez votre hôpital, ajustez le moindre détail ou utilisez l'un des modèles prédéfinis avant d'enfiler votre blouse de médecin.
Project Hospital offre une simulation de gestion hospitalière détaillée inspirée de la médecine réelle, un mode de construction proposant plusieurs étages et des unités préfabriquées ainsi qu'un parcours de diagnostic complexe.
Affiliez-vous à différentes compagnies d'assurance pour accéder aux patients présentant les pathologies les plus intéressantes, effectuez des examens, des analyses de laboratoire et utilisez les nombreux équipements pour déjouer l'énigme du diagnostic.
Hospitalisez vos patients, opérez-les au bloc et plus encore.
Please ignore old reviews. The game is now after heavy development another game as in Nov 2018. Patch 1.1 and next patchs bring a lot new things...
Very realistic, hard, and funny game not only on theme build hospital, but big role play stuff, managment and early detection of disease symptoms.
WOW!
This is "release", or so the version indicates. If it is, it's inexcusably bad. This is a Unity project and does nothing to hide the fact. Start the game and you're greeted with the standard Unity graphics / controls launcher, and none except the display resolution are relevant to the game. For starters, the control information is for a control pad, which is not used. This brand of thoughtless design sets the tone for the rest of the game.
On the topic of control, nothing can be bound to different keys. What the developer believes is the best layout is all you get. Mockingly, they give you an information sheet via the in-game options menu, but nothing is labeled - it's an abstract outline of a keyboard with locations of keys highlighted, but no visible glyphs. Are you using DVORAK? Are your cursor keys in another location? Is your keyboard tenkeyless or does your Home / End cluster look different? If so, playing this game will be trial and error right out of the gate.
The gameplay itself is a mix between completely hands-off and tedious beyond reason. Patients are automatically moved around your hospital while you aren't in control of their every procedure, which is interesting to watch for the first few minutes. When you do assume direct control, every step must be decided by you. This wouldn't be a problem except that there is no visible queue for your orders, and you can only examine one patient at a time. This means, if you are trying to manage multiple patients, you are constantly opening and closing menus while only looking at one character card at a time. Is this patient under the care of the same doctor as another? Who do they attend to first? Are any of these doctors qualified to care for them? Better get used to pausing the game and digging through menus or just doing nothing.
The simulation seems solid enough otherwise, but what good is that if interfacing with it is such a chore? There is a game in here, somewhere, but it's not ready for prime time.
A somewhat in depth Management/Architect game,
Contains:
3 tutorials, 3 campaigns and 6 challenges (hope there is more to come)
Also released with a sandbox/free mode with various options
and a Mod Workshop which i do not know if it is not available for GOG users or there is no mods yet as it is greyed out.
Would be a 5 star but is a little clunky when building and the menus are not so pleasing to the eye,
(I may not have found it) but it needs a camera rotation for putting wallpaper down and building.
Plus i feel it needs a separate "checklist" in the tutorials for staff
as i forgot to staff one room and the 2nd tutorial told me a room was incomplete... I kept replacing the room for about half an houre before i realised i did not have enough staff, i wish the game would have hinted what the problem was.
In the 3rd tutorial (this could be a bug) rooms would not complete despite having enough room for equipment and all the equipment necessary AND STAFF day and night shift,
I even went and placed prefabs and there was still a problem until i restarted the tutorial.
but i have not run into any problems in the campaign except one:
where for some reason i could not go up or down a floor/level, so overall i am happy with the game,
anyway... this game is for people (IMO)
who played theme hospital but want a serious tone to it now that we got older
Also people who like Tycoon, Management, Strategy, and building.
I dont know if i can edit this later but i would like to when i get more of a feel for the game in maybe a week or so as i feel with the few hours that i have spent in game cannot justify a real review.
There is still room for improvement but the quality is already enough to sink hours into this game.
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Contrary to other hospital simulation, this game tries to be realistic, and it succeeds.
There are real diseases with a well-made diagnostic mechanic. The patients have symptoms that can be discovered by doing tests (provided you have the right equipment in your hospital) the discovered symptoms will shrink the list of possible diseases until only one is correct (the game also gives probability if you somehow can't reduce that list to one). Each diseases has a treatment that can be prescribed if you have enough room and equipment. You can let your doctors do this automatically or you can take control of the patient and decide what tests and treatments will be done by the doctor. ------------
On the management side, there are 5 different departments you can build with different rooms and equipment. You have to balance the number of beds, the number of staff for day and night shifts, the number of surgery rooms for each department. It is also important to manage the skills of your staff, this nurse intern costs less but sometimes you wished you had hired a second surgery nurse because this first one is currently transporting a patient who collapsed in the corridor.
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Lots of variables but the tutorial are pretty well made and the sandbox mode has objectives to guide you on your way from an emergency room to a complete hospital complex. But you also learn while playing and your second hospital will be better than your first, and your third even better.
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There are room for improvement though, but fortunately the devs are active, release patches regularly and take bug reports seriously. My main criticism is that actually, it is a bit linear. Very quickly, if you don't open new departments, you get stuck on a pre-defined number of patients per day. No room for creativity, like saying I want to make a huge orthopaedic hospital.
Total waste of money. This should still be in beta test, is NOT a functional release.
I couldn't get past the second tutorial. I built and staffed the second room, but it told me the hired person had no workspace -- even though I had just built the workspace. A tutorial should TEACH people how to play the game.
There are TONS of meaningless options, like wall color, but no way to create prefab rooms with varying sizes.
This game is unplayable. I want a refund.
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