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Pathologic 2

Bibliothèque

4.6/5

( 116 Avis )

4.6

116 Avis

English & 1 de plus
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Pathologic 2
Description
Pathologic 2 is a narrative-driven dramatic thriller about fighting a deadly outbreak in a secluded rural town. The town is dying. Face the realities of a collapsing society as you make difficult choices in seemingly lose-lose situations. The plague isn’t just a disease. You can’t save everyone....
Avis des critiques
34 %
Recommander
GamingTrend
95/100
Slant Magazine
4/5 stars
Critical Hit
7.5/10
Notes des utilisateurs

4.6/5

( 116 Avis )

4.6

116 Avis

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Détails du produit
2019, Ice-Pick Lodge, ...
Configuration du système requise
Windows 7/8/10 (64-bit), i3 (8/9 Generation) ~3 Ghz / Ryzen 5, 8 GB RAM, NVIDIA GeForce GTX 660, Ver...
DLCs
Pathologic 2: Marble Nest, Pathologic 2: Soundtrack, Pathologic 2: Artbook
Time to beat
27.5 hMain
34.5 h Main + Sides
50.5 h Completionist
32.5 h All Styles
Description
Pathologic 2 is a narrative-driven dramatic thriller about fighting a deadly outbreak in a secluded rural town. The town is dying. Face the realities of a collapsing society as you make difficult choices in seemingly lose-lose situations. The plague isn’t just a disease. You can’t save everyone.

The plague is devouring the town. The chief local healer is dead, and you are now to take his place. You’ll have to look for unexpected allies. The local kids are hiding something. Try playing by their rules.

You only have 12 days.


  • 12 days in an odd town ravaged by a deadly disease.
  • Time is of the essence: if you don’t manage it carefully, it’ll simply run out. You’ll have to choose how to spend the priceless minutes you have.
  • Survival thriller. You’ll have to manage your bodily functions, offsetting hunger, thirst, exhaustion, and so on. It doesn’t boil down to scavenging resources. Surviving on your own is hard; you’ll have to win over allies.
  • An uphill battle. Managing your bodily parameters may seem bearable at first, and as time goes by, it becomes harder and harder. Your own body is only waiting for an opportunity to give up and betray you. Things are changing from bad to worse and the odds are stacked against you.
  • A duel with an enemy you can’t kill. Your main foe is the plague itself, an incorporeal and malevolent entity that you have to defeat… without having the means to. It’s more powerful and more treacherous than you can imagine.
  • Loot, murder, mug, steal, barter, beg… or don’t. You need resources to survive, and it’s up to you how to obtain them.
  • The fights are short, ungraceful, and vicious. They’re not always lethal though. Many people—yourself included—would prefer to exchange their wallet for their life.
Configuration du système requise
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Notes des utilisateurs

Posted on: August 19, 2019

Haunting, Atmospheric and Relenting

Visually Pathologic 2 very interesting, the town along the Gorkhon river overs varied and atmospheric environment to explore and to survive in. While the colors are largely muted, the attention to detail is excellent. After many playthroughs one can still discover things that were missed previously. Choices you make have very real consequences. To guarantee success you might choose to do terrible things, or you might suffer terrible consequences but never give up your morals. Once the events begin rolling, they will not stop to wait for you. You need to act regardless if you are ready or not. It creates a challenging and engaging experience. I recommend this game, but the game invokes some negative emotions that are not necessarily enjoyable for everyone. There will be stress, helplessness and desperation depending how immersed you become with the game, its story and characters. The plague will take you to your limits. What are you willing to sacrifice for your patients as a surgeon?


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Posted on: December 5, 2021

Pathologic 1 in better

This is what the first game should have been like, playable, more connected to the player. I hated the first version, because it was buggy, empty and lifeless. If you like highly intellectual, plain weird and challenging games where nothing seems obvious and choices actually matter then it's THE game or you.


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Posted on: September 24, 2019

Isn't even good, but it's the best game

I often describe Pathologic by saying "it's not even a good game, but it's the best game". I think this is the shortest way to capture the unique position this game occupies. It has artistic depth that is indescribable in a review. It electrifies my imagination and sucks me into an otherworldly atmosphere. One that is so rarely seen in video games. Much lengthier and more in-depth reviews have opined on it to the point of considering it the most important game in terms of its artistic caliber. But on the other hand the gameplay when judged coldly is merely mediocre. It can easily be boring. It doesn't even try to not be boring sometimes. It embraces being boring just to lull you into a false sense of security and then give you a hot load of existential dread and urgency. But that doesn't make a lot of the game not-boring. Or arduous. Not a good kind of arduous. If you're not the kind of person that gets sucked into the plot of games, these failures can be insurmountable and defeat your enjoyment of the game. But I'd like to make it clear that this is by no means a walking simulator or an "art game". It does what all good games should - which is that it uses gameplay to express itself. It is something that could never exist as a book, or an animation, or a movie. The feelings it gives you exist because of how it uses your interactions with the world and the stress of your decisions. It's rather masterful.


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Posted on: September 29, 2019

Like breaking a nutshell...

Pathologic 2 is a game with most of the strengths and faults of its predecessor. Let's get the faults out of the way first and quickly, since this is a game I want to commend. The combat is stiff and awkward and salvaged only by being rare - I felt compelled to raise fists maybe four times in a twenty-to-thirty hour game. The system by which named NPCs can become infected and die of the plague sometimes feels impervious to player influence - I once got identical results by treating everyone as best I could, and by reloading a save and taking a nap instead. The plague is supposed to be a force of nature, yes, but it's also a system in a game, and players who feel like they have no effect on a system are probably not going to bother interacting with it. Last and least, the default rate at which hunger increases feels ridiculously fast. Trying to keep Burakh fed is like trying to fill a well by spitting into it. Fortunately, this and many other aspects of the game's challenge can be tweaked via difficulty sliders. Now. As for how Pathologic 2 outweighs these faults to become a game worth recommending anyways: The writing is excellent. The town and its people feel alive, and the player character is no exception. Conversations between them flow naturally, from one choice to another to a conclusion. No looping back to a bland, interrogatory list of questions. The game’s mechanics go a long way towards creating the sense of a living town as well. Survival and time management – challenges and safe routes shift from day to day as the plague walks the streets. The sense of urgency and flow this creates makes the game very hard to walk away from. I’d love to extol the game’s virtues in more detail, but I’m running out of space here, so let me summarize instead: stingy text limit combat bad, but writing good buy for the story


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Posted on: December 21, 2020

What a game to play during a pandemic...

Pathologic hooked me from the start. The storytelling, the world, the characters, the mystery - everything perfectly interwoven. Big props also go to the excellent way it made use of the economy throughout, as you rarely get a game that has you considering so thoughtfully what you need most and how far you're willing to sink to get it. In most roleplaying games, when a weak character offers you a reward for helping them, you automatically turn it down to score the good boy points. Not so here. Because what you're being given could seriously make the difference whether someone lives or dies that day. If you've got food on you, you might make the risky trip to help a person that needs treatment. But if you're low? Well, those are hours you simply can't spare because you're in dire need of supplies. Really, what I want to say is that you shouldn't feel too intimidated by the description if you want to check this out. I despise time constraints in most games, but it's so integral to the flow of your experience in Pathologic that you won't ever wish you could play it without it.


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