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Neverwinter Nights: Doom of Icewind Dale

Bibliothèque

3.8/5

( 27 Avis )

3.8

27 Avis

English
9.999.99
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Neverwinter Nights: Doom of Icewind Dale
Description
After more than 20 years, the story of the Hero of Neverwinter finally continues in this epic new adventure from Luke Scull, fantasy author and lead designer of Tyrants of the Moonsea!   In the Ten Towns of Icewind Dale, the Hero of Neverwinter awakens. Stripped of their recent memories and l...
Notes des utilisateurs

3.8/5

( 27 Avis )

3.8

27 Avis

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Détails du produit
2025, Beamdog, ...
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Windows 10, 11 64-bit, Intel Core i3 3rd gen or equivalent, 4 GB RAM, OpenGL 3.3 compatible with 2 G...
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Description

After more than 20 years, the story of the Hero of Neverwinter finally continues in this epic new adventure from Luke Scull, fantasy author and lead designer of Tyrants of the Moonsea!

 

In the Ten Towns of Icewind Dale, the Hero of Neverwinter awakens. Stripped of their recent memories and left to die by a mysterious power, they must survive a dire threat to the dale as they seek the truth behind their abduction. The answers they discover will shape the very fate of the Forgotten Realms.

 

Explore the arctic wilderness of the infamous Icewind Dale. Fight snow goblins, ice trolls, yetis, and worse as you navigate the frozen tundra and icy wastes and uncover a sinister plot to unleash a rage-filled godling upon the North. Only with the aid of friends old and new will the legendary Hero of Neverwinter be able to recover their memories and prevent the Doom of Icewind Dale…

 

Features:

  • An expansive DLC with 10-15 hours of gameplay
  • Navigate the world map to explore 14 areas in Icewind Dale including Icewind Pass, the Dwarven Valley, and the Reghed Glacier. Visit several of the famed Ten Towns!
  • Recruit from 5 different companions for your party, including returning characters from the original Wailing Death campaign as well as Tyrants of the Moonsea
  • 14 new monsters to face off against, including new creature portraits
  • 16 new music tracks and 24 new ambient area tracks bring Icewind Dale to life in all its majestic beauty
  • An official sequel to the Original Campaign that also ties in with the Shadows of Undrentide, Hordes of the Underdark, and Ossian Studios’ campaigns

 

Purchasing Doom of Icewind Dale will help support development of the rest of The Blades of Netheril campaign—an epic continuation of the Hero of Neverwinter saga and a love letter to Neverwinter Nights and its community.

©2025 Beamdog. ©2025 Wizards of the Coast LLC. All Rights Reserved. Wizards of the Coast, Dungeons & Dragons, Baldur’s Gate, Planescape, Neverwinter Nights, and their respective logos are trademarks of Wizards of the Coast LLC.

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SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
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Détails sur le jeu
Fonctionne sur :
Windows (10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04), Mac OS X (12+)
Sorti le :
{{'2025-02-21T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
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Taille :
245 MB
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Notes des utilisateurs

Posted on: March 3, 2025

Hideously unbalanced

I am very grateful for new content especially when it brings back familiar characters I love. But the encounters seem like they were put together by an amateur. AI for party members has always very limited so expect the brunt of your tactics to fall on the main character and there is very limited options as you are de-leveded to 10 and stripped of you gear. My monk is getting carved up. There is no temple for monk gear and I haven't found a potion vendor. I want and love more nwn content but can you make it a little more enjoyable?


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Posted on: April 7, 2025

More of a continuation of other modules

The module is marketed as a continuation of the original NWN campaing. But it's anything but. It's more of a continuation of other modules by Luke Scull such as Tyrants of the Moonsea etc. There are a couple of characters from the original campaign, and I litterally mean a couple, while there are numerous characters from Tyrants of the Moonsea, Darkness over Daggerfod etc. I was hoping that this would be the "Hordes of the Underdarl" for the orignial campaign, but honestly if NPC's didn't remind you constantly that you are "The Hero of Neverwinter" you'd never know that this is connected to the original campaing in any way. To add insult to injury, the main hook is getting your memories and power back , but you only level up to about 13 in this (vs lvl 17-20 at the end of the OG) and you never really get your equipment back, then are left with a cliffhanger at the end. Honestly it's not a bad module, but it's difficult to get over the "bait and switch" that this is. Marketed as a continueation of the OG campaing, to likely drump up interest and then giving you a completely unrelated storyline with a character that might as well be completely new.


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Posted on: March 22, 2025

pkl04

Possesseur vérifié

Jeux: 123 Avis: 2

Decent

It's not quite the quality of the main campaign (which it's advertised as a continuation). There are some bugs with quests and events, but nothing gamebreaking. The story is super simple, though overall it's a fun little adventure. And more NWN content is always very welcome.


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Posted on: November 23, 2025

cvntr

Possesseur vérifié

Jeux: 222 Avis: 1

Must have

For all Robert Salvatore and Forgotten Realms fans.


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Posted on: March 3, 2025

A bumpy but all in all good start...

1) Advertised as a long awaited sequel to the NWN:OC, it really feels more like a stand alone module story wise. Sure, there are some references thrown in here and there, but the module's plot would suffer absolutely nothing if those references were cut out. I understand tat DOID is only the first step in a larger narrative, which may in the future have more ties to the original campaign, but as it stands alone (I can not review content that doesn't exist yet, and therefore need to judge the module on it's own merit) - it's poorly tied in. Sure, you meet Pavel (the tutorial henchman from OC), and Sharvyn and Arin Gend. There is talk of some falling out between the protagonist and Nasher over the whole Aribeth drama but these are really trivial things when compared with what is actually going on in the story. The Ten Towns are under attack, and the BBEG has absolutely no connection to Neverwinter or our protagonist. Yes, there is the second plot (The Masked Lady) - but it is underdeveloped, clearly to become an overarching theme for the remainder of the Blades of Netheril saga. However, as mentioned before, that is still to come. I mark this as a negative. PART1/2


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