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Mordheim: City of the Damned

Bibliothèque

3.3/5

( 159 Avis )

3.3

159 Avis

français, English & 5 de plus
19.9919.99
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Mordheim: City of the Damned
Description
Cette version GOG n’inclut pas de contenu en ligne. En compensation, le DLC "HIRED SWORDS DLC BUNDLE 2 - Doomweaver + Wolf-Priest of Ulric" est inclus pour chaque achat. Bienvenue dans Mordheim: City of the Damned! Jouez à la première adaptation en jeu vidéo du jeu de plateau de Games Workshop, Mo...
Avis des critiques
39 %
Recommander
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4/5 stars
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8.5/10
Softpedia
8/10
Notes des utilisateurs

3.3/5

( 159 Avis )

3.3

159 Avis

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Détails du produit
2015, Rogue Factor, ...
Configuration du système requise
Windows 7/8/10 64bit, AMD/INTEL Dual-Core 2.4 GHz, 4096 MB RAM, 1024 MB DirectX 9.0c compatible AMD...
DLCs
Mordheim: City of the Damned - Witch Hunters, Mordheim: City of the Damned - The Poison Wind Globadi...
Time to beat
15.5 hMain
56.5 h Main + Sides
86 h Completionist
72.5 h All Styles
Description

Cette version GOG n’inclut pas de contenu en ligne. En compensation, le DLC "HIRED SWORDS DLC BUNDLE 2 - Doomweaver + Wolf-Priest of Ulric" est inclus pour chaque achat.


Bienvenue dans Mordheim: City of the Damned!


Jouez à la première adaptation en jeu vidéo du jeu de plateau de Games Workshop, Mordheim. Situé dans l'univers de Warhammer, Mordheim: City of the Damned est un jeu de stratégie au tour par tour dans lequel vous dirigez des bandes lors d'escarmouches mortelles. Le jeu combine des éléments de RPG, des combats tactiques et la personnalisation d'unités dans un monde dominé par le chaos et la rivalité.

Après le crash d'une comète sur Mordheim, la Cité des Damnés s'est transformée en un champ de bataille terrifiant où les bandes rivales s'affrontent pour prendre le contrôle de quartiers clés, à la recherche des fragments de pierre magique qui leur apporteront la gloire et la fortune.

Choisissez vos bandes parmi les factions emblématiques de Mordheim et menez-les dans des batailles épiques. Votre stratégie sera votre meilleure alliée ! Visitez les quatre coins de la Cité des Damnés pour réaliser les missions de la campagne solo.

Mordheim: City of the Damned © Copyright Games Workshop Limited 2014. Mordheim: City of the Damned, the Mordheim: City of the Damned logo, Mordheim, the Mordheim logo, GW, Games Workshop, Warhammer, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Focus, Focus Home Interactive and its logos are trademarks or registered trademarks of Focus Home Interactive. Rogue Factor and its logos are trademarks or registered trademarks of Rogue Factor. All rights reserved to their respective owners.

Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
15.5 hMain
56.5 h Main + Sides
86 h Completionist
72.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11)
Sorti le :
{{'2015-11-19T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Éditeur :
Taille :
4.9 GB
Liens :

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Notes des utilisateurs

Posted on: November 20, 2021

A Labor of Imperfect Love

I can't hate a game so clearly crafted with a love for Warhammer lore and a game that's sadly no longer in print but was my favorite Warhammer iteration. Everything a fan could want is here. I'm willing to accept one combat action a character when there's a lot of characters and a LOT of the mechanics here to play with. Tons of info is available to calculate every turn based action. For every action there's a reaction. Firing a gun leads to arm fatigue. You want to avoid traps? Spend a turn to attempt perception. You're surrounded by enemies? Your unit may flee unless bolstered by an ally or your holy sign which both you and the enemy can steal to route the foe. Everything you can do the enemy can do too, and AI seems pretty solid. It looks nice, sounds good, I like that you have some wiggle room to run around within circles designated by action points so you can jump a bridge to escape or clamber up a roof to get a sniping perch. That said there has been some pathfinding issues I've seen and I'm a little sorry they swapped out wound points for a standard HP meter which makes fights WAY longer than they need to be. That said the campaign experience of the table top game is here and it it's illustrated beautifully. Is it perfect? No. But it captures the atmosphere and essence of a game I used to love.


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Posted on: January 28, 2024

Did they play test this?

I really want to play this because the character development mechanics and the tactics are pretty cool, but between the janky controls and the bad design decisions this is too frustrating to play. I got to the first story mission and gave up on the game...who designs missions like this, did they not play this before release? With a map feature (so you know where your guys and the mission objectives are) I think I could play this - without it this game is unplayable for me.


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Posted on: January 30, 2024

RNG even where there shouldn't be any

I never played Mordheim but I used to play Necromunda. In a tabletop campaign, I don't mind it being RNG if one of my guys dies - since everyone has the same risk. Against computer teams that are generated for each mission, it becomes a huge imbalance. If I manage to kill the leader of an AI warband, that faction should have a long-term structural disadvantage but they don't. All the jeopardy is on the player. I played as Skaven, and with that faction your troops are quite weak in combat. They need to gang up to be effective, and the randomized deployment with no tactical map or overview means each game a couple of them won't make it back to the group so they will get taken out, so they will get permanent injuries. The looting is also excruciating - it's not a race to find the warpstone, it's a race to regroup followed by a big fight. So you end up also having a resource disadvantage. There didn't seem to be any options for stealth, ranged combat is ridiculously underpowered, and the game penalizes any attempt to climb with damage - and there is an artificial limit on how many troops you can put in a street/corridor/passage - meaning the weak ratmen are forced into a conspicuous race to regroup in an open square, and then have to hope the AI attacks them piecemeal. It strikes me that they've used the UI from a quad-based tactical game (it's very similar to the UI of that 2010s X:Com reboot) but the mechanics are those of a tabletop skirmish wargame. It doesn't work. Even though I got it in a giveaway I actively resent the hour or two I spent watching it load the AI's moronic moves.


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Posted on: May 29, 2023

Onlurker

Jeux: 33 Avis: 1

I realllllly want to love it....

BACKGROUND: I absolutely adore the setting of Mordheim & the nostalgea and fantasy skirmish games, and have played seveal kinds on the tabletop so already this game floats my boat. Also, it seems I'm one of few reviewers to have played the Android equivilant (of sorts) "Mordheim Warband Skirmish" which had good gameplay but got erased from existence and you can't even download it to access your purchases! THIS GAME: Sadly there seems to be a CLEAR disconnect with the development & maybe GW's motives, because I did not find the RNG to be sincere, and heavily suspect that being purposefully to drive DLC purchases. Heeaaavvvily. I've thought about this: the controls may be the worst controls of any game I've ever played when combined with the obligatory super-long waits to even play. I WANT to love this game, but it was mostly disbelief at how (seeming purposefully?) crooked the RNG is- all the reviews you hear (about it being broken) are true- and there's zero saves so dozens of hours can disappear in the twinkling of an eye. Not just if you make a very slight error in executing commands awkward controlled commands, but even if you don't- the AI seems to have magic dice, and you don't. If you can get past all of this, there's a game underneath to love. But I will end by reiterating the fate of the semi-beloved App version- if that got 'disappeared' from existence, I can't fathom how this game exists because it's sadly worse as far as my play experience,. They are basically giving it away for a reason, sad to say. Most of all everything I have said is in the shadow of Games Workshop being notoriously profit-driven at times, and that's frankly (and sadly) the only way I can make sense of what ended up in front of me on the screen. I am really, really sad to write this review. I hope they take this clearly underdeveloped game- fix some fundamental issues, and another developer with more than a brief period of time develops this game.


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Posted on: January 26, 2024

Had a blast playing this game...

I got this on Steam years ago and had a great time. It's not a carbon copy of the tabletop, but it really captures the feel and flavour of Mordheim. If you go in knowing that you'll really enjoy it. Think of it as a film version of the book or vice-versa. The movement system can take a bit of getting used to. Instead of inches (like the tabletop), you have circles (think of them as bases) of movement that you can undo by going back on yourself into the last circle you were in - this can be cheesed a bit by allowing you to walk somewhere, have a look and then walk back on yourself, which is a bit of an issue. You also can't undo certain actions and movements (like walking into a trap or jumping down to somewhere else), which can be a bit of a surprise when you have just been wandering around the map for a while in your first game. These circles are also used to determine charges and attacks, so you can't move into an enemy circle without attacking them. This means it's very easy for a road or hallway to become blocked by a few warriors fighting and you'll be forced to think about how to squeeze more of your guys in around an enemy by making sure you put your first warrior in right at one edge. There were some minor issues with gaps in models at certain angles, but I imagine these have been fixed now and they didn't affect gameplay as you could only see them at unusual views. The games can be quite long as you are running guys around individually - which might be a bad thing if you don't enjoy slower-paced games. But it also means you get to explore a vision of Mordheim more thoroughly. I would say that I think there was a lack of walkways to fall off and the game's vision of Mordheim is very conservative compared to the stuff you see people make for the tabletop. The way the level layouts are always different and interesting was very interesting, but it would have been nice to have a way to control the level layout. Saying all that I would still recommend it


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