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Miasma Chronicles
Description
Dans un futur pas si lointain, l'Amérique a été ravagée par une force sauvage et inconnue, le «Miasma».
Faites la rencontre d'Elvis, un jeune homme arrivé dans la ville minière de Perma alors qu'il n'était encore qu'un bébé. Confié par sa mère à son grand « frère » robotique, il a reçu un...
Dans un futur pas si lointain, l'Amérique a été ravagée par une force sauvage et inconnue, le «Miasma».
Faites la rencontre d'Elvis, un jeune homme arrivé dans la ville minière de Perma alors qu'il n'était encore qu'un bébé. Confié par sa mère à son grand « frère » robotique, il a reçu un gant mystérieux qui lui permet de contrôler le Miasma.
Accompagnez ces deux frères dans leur quête à travers des terres désolées post-apocalyptiques tandis qu'ils cherchent des réponses. Des réponses qui pourraient bien changer à jamais le cours de l'histoire humaine.
• Gameplay d'exploration en temps réel avec des combats tactiques au tour par tour et des éléments de RPG.
• Explorez des environnements sublimes et rencontrez des personnages excentriques.
• Donnez à vos héros l'avantage au combat grâce à des capacités et armes améliorables.
• Vivez une histoire de fantasy évolutive qui fera la lumière sur le Miasma.
Les créateurs de Mutant Year Zero: Road to Eden vous proposent une jolie aventure tactique que vous n'êtes pas près d'oublier.
I had a blast with Miasma Chronicles. It's a turn-based squad strategy game with minor RPG elements. Nothing more, nothing else. More suited to PC controls rather than console. Not a AAA title, but I didn't have a problem with in-game graphics. They are good for this type of game. Of course, cinematics are not going to blow your mind away. Gameplay gets a 4.5 /5 for me. One really needs to manage, movement, shooting, special abilities, and inventory. Challenging, but not frustrating. Spent about 27 hours total on this game, got the max level and completed all the side quests. So, the length it's definitely a plus, and the game is not padded. Give this game a shot if you the genre, and you'll be pleasantly surprised.
I start by saying that 4 stars is a stretch here. But I also think 3 starts is not enough.
I bought this game because I really like Mutant: Year Zero from the same developer. I hoped to get something like that and Miasma delivered... almost. Miasma Chronicles has a story just as weird and crazy as Year Zero. It has very similar, all be it updated gameplay. It is bigger and looks better, so I suspect the budget was slightly higher here. I think that characters are a little more fleshed out, but then they are not as charming. There are a few more similarities, Year Zero players will quickly recognize the handiwork.
Over all, it has a very similar vibe to their previous game... but not quite. Something is missing, something small, but significant, something that I can't quite figure out. Still, I had a lot of fun with this one. If you like Year Zero I think this game will also be worth your time and money.
What if you didn't play Mutant: Year Zero? Well, go and play it :). But also play this one, if you like tactics games and/or weird and crazy stories with weird and crazy characters.
To me gameplay feels just right for a turn based game. Not too basic but not too complicated either. The characters can be a bit wtf at times but in general are quite good and memorable. The world is BEAUTIFUL, and it feels so alive. Ambient dialogues everywhere, the maps are large but don't feel boring. Definitely recommended
If you've enjoyed Mutant Year Zero: Road to Eden, then this game is for you.
The great tactical combat with dark-ish ambience and intriguing story returns.
The characters are interesting and varied, but I believe the relationships felt very opposite of "show-not-tell", and maybe a bit rushed. (And it's also disappointing being limited to only 3 people per party, so some characters won't even get any use out of them...)
There's a lot of environmental storytelling, but sadly you're not able to look at things more closely.
There's also some (optional) puzzles.
The combat is where the story shines, with its emphasis on positioning, usable items, special powers & character abilities, explosive barrels, and the 4 weapon types (assault rifles, shotguns, sniper rifles, and bouncing discs). The stealth options are very limited, but if approached correctly, you may reduce most enemy numbers before the real combat even starts.
But with Unreal Engine being used, expect great drops / variations in performance. Also the lighting felt a bit off to me at moments.
All in all a great tactical story game I recommend trying out.
...the devs lost the plot so many times.
They started so strong with Mutant Year Zero and came to this game.
The best of Miasma Chronicles is the world.
It looks really exciting to go around there, but I wish what I wished for MYZ: Make these worlds fully explorable RPGs, like Wasteland or old school Fallout.
There is no wishing for replaying it, when its done.
I never bothered in respecing the chars or try out many Miasma Powers, because there was not so much to try out, if the game follows just a straight line.
I could summon a healer (OP power) and chain lightning groups.
It was all so damn useful from start to finish.
I encountered so many interesting locations, but sidequests are mostly easy and quickly done.
The quirkyness of MYZ was not here and the humor didnt always work.
On a technical point of view it has so many issues, too.
I can save and load all time, but no Quick Safe and Quick Load option. Why? Feels like devs on the one hand want to keep it in, but on the other make the players life harder.
And if you have a combat system to try around a % number and you dont want reloads until a shot lands, develop a different system or make it a fully playable RPG.
And you need that, because the enemies have extreme range and accuracy. Cover or not, they ht hard and I counted. The whole playthrough enemy missed 5 times. FIVE! Of course I need to reload constantly to get the best result. What kind of system is that?
On top its so buggy and very often things didnt work. "Tackle" was just move, but no tackle.
EMP grenades dont shock robots.
Jades Warcry didnt boost aggro.
The list is endless.
It didnt happen every fight, but the whole game.
Graphical bugs, too.
4 crashes.
How can such a game be in this state?
Or you start an ambush, realise one character is in a bad spot, you quit the ambush and all others get teleported to you, after you plotted it all so carefully. Infuriating.
Compare price to Clair Obscur. Could tell so much more...
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