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Little Nightmares
Description
Plongez dans le conte sombre et singulier de Little Nightmares et affrontez les terreurs de votre enfance ! Aidez Six à s'échapper de l'Antre, un mystérieux vaisseau peuplé d'âmes corrompues en quête de leur prochain repas. Au cours de votre périple, vous découvrirez la plus troublante des maisons d...
Plongez dans le conte sombre et singulier de Little Nightmares et affrontez les terreurs de votre enfance ! Aidez Six à s'échapper de l'Antre, un mystérieux vaisseau peuplé d'âmes corrompues en quête de leur prochain repas. Au cours de votre périple, vous découvrirez la plus troublante des maisons de poupée : à la fois prison et vaste terrain de jeu. Il vous faudra retrouver l'enfant qui sommeille en vous pour laisser libre cours à votre imagination et trouver le moyen de sortir !
This is a very interesting title made by the LittleBigPlanet developers. A horror adventure game with stealth elements. The story revolves around a little girl named Six that is trapped in some mechanical island named The Maw. This game's atmosphere is very disturbing and the monsters look like creepy claymation characters. This game is very fun but kind of short. But the biggest con of this game is that you have no idea of what's going on as the story is not explained in any way. Heck only reason I know the main character's name or the setting is because of the main website. A three issue comic will explain some of the plot but why couldn't some explanations be in the game? All in all I recommend this game if you love playing hide and seek with monsters.
Little Nightmares is my GOTY for 2017 thus far. It looks and feels so polished.
I grew up reading a lot of books, kids' books as a youngster. This game seems to me like a lot of those darker books brought to life. The Stinky Cheese Man and other Fairytales, Where the Sidewalk Ends, Where the Wild Things Are -- if you could turn some of these stories into a 2(+1/2) dimension video game, you'd have Little Nightmares.
The game features no in-game UI, which I personally think is a great way to immerse the player. I am sick of flashy, invasive, screen-real-estate-hogging UI's with life meters, minimaps, health indicators, collection indicators, etc. There's none of that here. For that matter, there's very few 'collectibles' which pop up so often in games nowadays, which is nice. It lets you the player just experience the game without worrying if you missed a Golden Puzzle Piece or hidden treasure room.
And experiencing the game is really the focus in Little Nightmares. The art style and aesthetic are slightly reminiscent of Little Big Planet, but decidedly darker and with a more coherent theme. For all I know the developer could have started with a LBP user-made map and then just expanded it to an entire game.
The controls and gameplay are not revolutionary or great, but as I say I am far more interested in experiencing this game rather than trying flashy maneuvers or beating the game quickly. In that regard I would say Little Nightmares is sort of a hybrid between a platformer game and a walking simulator. It is apparent to me that the platforming is there really to only get you from set piece to set piece, and it's not so much the focus. Which is nice because it lets the game's level design tend towards creative aesthetics rather than being gameplay oriented.
In summary, I love the setting and visuals of this game; it reminds me of so many storybooks that it's the closest I've ever seen to a storybook brought to gaming. Each area is like a page of a (darker) children's book, and I often just have to stop and marvel at how creative and striking a given area is.
Little Nightmares is a wonderful game, it is a bit short but that doesn't stop it from delivering quite the spine-chilling atmosphere. The graphics are superb and you can't help but want to explore every corner of the Maw. Even when I knew where I needed to go, I always spent more time exploring every detail of the environment (where possible).
The DLC's are awesome too and shed a little more light upon the story and the secrets that the maw hides. I would highly recommend giving these 3 chapters a go after you finish the game.
Little Nightmares reminded me a bit of a combination between "Spirited away" and "Limbo" but that's just probably me, the game and story are very original.
What I would highly recommend however is to use a controller, otherwise it is impossible or highly frustrating to play and it takes a huge part of the fun away. Another problem I encountered (that may only have effected me) was that it consumed the battery of my laptop in an hour and if I pluged it in, it overheated and the game was severely lagging as if I would play in slow motion.
Overall it is a nice game you shouldn't miss out on if you like platformers and horrors.
Little Nightmares injects a good dose of terror into the 2.5D puzzle-platformer genre. I am still not entirely sure what the story is, but there are some great fan theories on the internet you can look up, and this is one of those games where contemplating the story afterwards is actually better. You play as a tiny hooded child that must escape a horror-filled floating facility on the sea where orphans are reprocessed into food for the gluttons of the mainland (yuck!). While the controls feels rather clumsy, and while the solutions to certain puzzles are a little silly, the gameplay is wonderfully tense and filled with unique moments. Definitely a gem for horror fans or platforming affictionados looking for a game with a little more thriller spice. Doesn't hurt that the graphics have a gorgeous visual style also.
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