Posted on: February 9, 2021

retro128
Jeux: 123 Avis: 2
An exercise in boredom
I played this game when it came out, and it felt like a dog even back then. Westwood built in their fair share of tedious tasks and certain puzzles that require a measure of clairvoyance to solve into Kyrandia 1 and 2, but with Malcolm's Revenge they raised it to an art form. The game is soulless - Full of nonsensical puzzles, endless scavenger hunts, and bleak artwork. There is no magic sauce that the previous games had. I think at the time, a lot of devs were experimenting with going from 2D art to 3D renderings to get on the Myst/7th Guest train and many games suffered because greatly of that. Malcolm's Revenge had a laugh track for God's sake. Save your money and check out Grim Fandango if you want to see how it's done.
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