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The Journeyman Project 2: Buried in Time
Description
Prepare for the adventure of a lifetime as you once again assume the identity of Agent #5 of the Temporal Security Agency. Falsely accused of altering Earth's history, you are forced to walk the shadows of time, unearthing clues and escaping mortal danger while seeking crucial evidence that will cle...
Prepare for the adventure of a lifetime as you once again assume the identity of Agent #5 of the Temporal Security Agency.
Falsely accused of altering Earth's history, you are forced to walk the shadows of time, unearthing clues and escaping mortal danger while seeking crucial evidence that will clear your name and reveal the true identity of the conspirators who have framed you!
Buried in Time's contain hours upon hours of engrossing gameplay, challenging puzzles and an incredible soundtrack.
Travel to exotic places like an Aztec temple or Leonardo da Vinci’s workshop
Immerse yourself in a great storyline
Funny and entertaining adventure with breathtaking events
I picked up this game when I was a teenager and immediately fell in love with it. The story is amazing and the way it tries to add a bit of history education in there is brilliant. Loved listening to Arthur tell me about the different locations an making jokes. By the end of the game you really feel a bond with Arthur, truly one of the best sidekicks in a game.
The controls are very clunky in the second one but once you get over that your treated to one of the best adventure games ever made.
I recommend playing through the trilogy in order starting with Pegasus Prime, a remake of the original which is excellent. The 3rd is a great end to the trilogy.
I can't reccomend these games enough. The second one will always hold a speciel place in my heart.
If you love adventure games then give these a try. A truly epic adventure through time.
Unfortunately for me, the first game in the series that I played was its second remake, so it had a LOT of the wrinkles smoothed out, making this one feel like a MASSIVE step backwards in many areas. The movement in the first game was awkward, in this game it is just abysmally bad. You have a set of arrows which you CLICK ON, NO ARROW KEYS!! and they are used both to look AND to move, BUT you need to look TO move. In one era I got stuck because, while there was clearly a door across a large room, if I faced it out in the open I couldn't walk that way. I had to go to the side of the room next to some obstacles, then turn 90 degrees away from the door, then step forward, then turn back towards the door, THEN walk that way. A MAZE IN THE MIDDLE OF AN EMPTY SPACE.
This game also is frustrating in other ways, like, giving you zero indication whether or not there's something interesting you might want to pick up that is of absolutely vital use later. Which means you can't just enjoy wandering around, you're spending a lot of time taking exactly one step forward and then swooping your head around by clicking on the arrows and sweeping the mouse across the screen to see if there's something you might be able to touch, and then taking exactly one more step forward and repeating, over and over. The puzzles are okay, although the game does NOT tell you when you're stuck and need things from other eras. Or well, actually, maybe it does? You're given an AI partner fairly early on and you can ask it for hints, ALTHOUGH the hints are related to what's immediately in front of you so you can't ask generically "what to do next", AND asking for a hint at any time DOCKS YOUR FINAL SCORE.
The real shame here is, the story and the trappings are FANTASTIC, and well acted and just tongue in cheek enough to be fun, truly carrying the game. But the design is one of the very worst point and click UIs I have ever played.
Basically what makes this game great is Arthur. Go rescue him from the space station first. The gameplay was limited by the technology of the times but was still ok. Again at the time it was pretty cool. Might not hold up as well as the third game today but just close the door, turn out the lights and pretend it's 1995 again. It's worth it, you'll have fun.
While I am not normally one to write review, and my first one here, I feel compelled to talk about this incredible game that never really got a chance to shine in the spotlight, Journeyman Project 2: Buried in Time.
To people who never heard of Journeyman Project this unique game has: A very funny AI that references Monty Python, time bending and mind testing puzzles, and a misguided villain who has seen the darkside of humanity.
While the cut-scenes are a bit cheesy same with the dialog, and the graphics have not aged well, its still worth your time with a mystery that will keep you guessing to the end, so jump through the time portal and find your adventure! Also check out the rest of this series even if it took a bit of a nosedive in the last one.
I just can't bring myself to award a game more than three stars when it is buggy enough to inevitably force me to go online just to determine whether I'm running into a bug or if the game is behaving as expected.
That is a consequence from making terrible design decisions, like preventing the player from moving--for no apparent reason--at the exact same spot where the player had no problem moving before, etc. Yes, it's possible to play a game while constantly second-guessing the core game mechanics, but that's not challenging a player's intellect -- that's challenging our patience and wasting our time. If I disregard all the poorly scripted sequences and random deaths (which in fact discourages exploration) most puzzles are pretty straightforward and easy.
Still, there are some "puzzles" that just consist of tilting the camera up or down before you can move forward, but that's just another example of wasting everybodys time--we're not playing the game to experience extreme freedom in navigating the terrain, so stop splitting hairs about whether we're moving horizontally forward or slightly downhill. It's dumb, and it's not something ordinary humans walking around need to "solve".
It's also unforgivable to make an adventure game that can end up in a state where you're unable to complete the game WITHOUT INFORMING YOU ABOUT IT. That's actually possible in TJP2. Once again, stop wasting everybody's time.
I bought it because I like to explore old games and particularly adventure games. I've only listed the bad parts but I otherwise enjoyed it, and didn't need to resort to a walkthrough nor built in hints.
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