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Irony Curtain: From Matryoshka with Love
Description
Take a look behind Irony Curtain in a satirical point and click inspired by the best works of LucasArts and Daedalic Entertainment! Experience the totalitarian Matryoshka through Evan’s eyes – a low-ranking, goofy journalist involuntarily pulled right into the middle of an espionage stand-off bet...
Take a look behind Irony Curtain in a satirical point and click inspired by the best works of LucasArts and Daedalic Entertainment! Experience the totalitarian Matryoshka through Evan’s eyes – a low-ranking, goofy journalist involuntarily pulled right into the middle of an espionage stand-off between two powers. Hop onto the wacky spy adventure, uncover secrets of the bizzare communist country (and the powerful capitalistic empire!), witness the story full of unpredictable twists and turns and discover the true agenda of the mysterious Supreme Leader!
What business might the loving father of the Matryoshkan nation have with a lowly, capitalistic pen pusher?
Why suddenly lift the Irony Curtain and welcome a stranger in Matryoshka?
And why is there an alligator in the middle of the bathroom?!
What can you expect:
An original setting: fictional Cold War era – alternate reality unbound by historical accuracy, and the communistic Matryoshka full of people who work all the possible angles to navigate this illogical, odd country.
Inspired by classic adventure games – but better. No dream-logic, no pixel hunting. No-nonsense. Pure point and click fun.
The Spy Intrigue – sleeper spies, stolen secrets and world-domination plots wrapped up in layers of humour
Quirky characters – Meet the mysterious Leader ruling Matryoshka with an irony fist, the clueless and guilible Evan, the brave and witty Agent Anna and the notorious Minister of Propaganda...
Do it your way – some of the puzzles are non-linear and can be solved in two or more different ways.
21 hand-painted locations – that look surprisingly better than their original inspirations.
This is a cute little adventure game with a playfulness that I kinda enjoyed at times. The cartoonish art style reminded me of the late 90's Sierra/Lucasarts titles when they were trying for that Saturday Morning Cartoon look, so that was a positive. Unlike those titles, however, this game tends to be on the easier side... which is not necessarily a bad thing. I guess I just expected more difficult puzzles.
Unfortunately, I didn't finish the game because it would keep crashing for me as soon as I made progress. By the fourth or fifth crash, I decided to move on to something else. I'll probably return to this game at some point
Basically: Evan goes to a communist state, believing it to be paradise on earth, and he discovers that's not true.
I found the graphics and the English dubbing appreciable, for their cartoony style. For most of the time you are locked in two/three rooms with few objects and characters: that makes the game feel a bit too linear at times, but it also makes it not too frustrating. There is also a quite well built-in hint system.
The story per se is fine, but the recurring joke "dictatorship=bad" gets old quickly, and I understand the other reviews describing the game as presenting a stereotype that is too ridiculous at times. In particular, Evan's character soon becomes irritating: we all like a protagonist that is a bit goofy and dumb, but his perennial rose-tinted glasses, seeing whatever messed up thing as a pride of the Praty or whatever, that ceases to be funny quite quickly.
this is a must-play for everybody who`s into intelligent narrative gaming. This story cuts deep and is propelled by a very profound sarcasm that fuels all those special moments - many of which are incredibly funny - and patches the occasional plot hole. New favorite dev, right here! I am impressed! Kudos!
When I first saw the graphics style and a short gameplay video of this game, it reminded me of the Deponia series - and I was right, somewhat.
Still, this game stands well on its own and is not a mere copy of another. The story of the little communist country visited by a communism-loving well-meaning western journalist (which you play as) is quite well laid out and given the topic and time (mid 50's) there's no shortage of irony (ok, it's in the title) and cynical sarcasm and in some instances quite dark humor.
The story is not overly long but convoluted and with some twists and the puzzles are mostly of the typical adventure style, with some mini action-games thrown in.
However, these positive aspects are completely overshadowed by the issues the game has:
First, the german translation (text only) is horribly bad, to the point of being useless when it comes to hints about puzzles. Quite a lot of times you have to think about what the original English term could have been and deduce from that the solution. Also, a lot of jokes and word-play is lost, even though there were some obvious possible translations. And due to the bad translation, some puzzles basically have to be brute-forced if you don't speak English as the information you need is in the spoken (English) text but not the written (German) one.
Secondly, the action-minigames are too fiddly. My advice would be to either remove them or at least make them optional after you fail once or twice. The mouse spot detection seems broken.
Third, the game audio is filtered to sound like old-style 50's era radio transmissions, but after a short while this becomes unbearable to the point that I played mostly without sound, unless I got stuck at a puzzle (see above).
But most importantly: The game crashes about 50% of the time it auto-saves or you save manually. That's a big no-go and I'm shocked noone caught that in playtesting — it even crashed at the credits, because it saves there!
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