Posted on: July 25, 2016

advowson
Possesseur vérifiéJeux: Avis: 2
Mostly stable; mostly frustrating
Positive parts first: the game is fairly stable. I have had only a few crashes, and never in a way that caused me to lose progress. The game is very story oriented, so there is very little replayability. The only reason to replay a campaign would be to try a different party in the same story you saw the first time. The game slavishly follows D&D mechanics, even when this makes the interface confusing or gameplay worse. Armor Class is a complete mess. Good armor lowers your AC, but armor-improving spells give you +AC. Most fantasy games make magic users weak early on and overpowered later. Icewind Dale is no exception, but magic users remain frustrating throughout due to the limited number of spell slots per rest cycle, the ease with which the player can accidentally cancel an in-progress spell, and the difficulty of using area affect spells without causing friendly fire accidents. Once a caster begins a spell, whether successful or interrupted, that spell slot is exhausted until a successful rest. The caster must plan spell slots before a rest cycle, so poor choices may mean the party must retreat, change spells, sleep, and resume the attack. Resurrecting dead characters is so much trouble that save-scumming to prevent character death is widely encouraged. Multiplayer is unreliable and feels like a last minute add-on. Scroll Cases and Ammo Belts sometimes mysteriously turn empty on some systems, then return to their rightful contents on a later game reload. Monster synchronization is often fair, but sometimes monsters are in completely the wrong place on some screens. Sometimes items vanish when transferred between characters run by different players. Sometimes recently identified items revert to unidentified when transferred. If any player opens an NPC dialogue, every player is interrupted until the dialogue ends. As a minor nuisance, many frequently used hotkeys are hard bound to FN keys and cannot be reassigned.
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