Posted on: March 11, 2021

MMaure
Possesseur vérifiéJeux: 92 Avis: 1
no difficulty setting
too hard for me, no fun to be stuck at a boss. can't change difficulty
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Hollow Knight is © Copyright Team Cherry 2017









Game length provided by HowLongToBeat
Posted on: March 11, 2021

MMaure
Possesseur vérifiéJeux: 92 Avis: 1
no difficulty setting
too hard for me, no fun to be stuck at a boss. can't change difficulty
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Posted on: March 11, 2017

thaumasiotes
Possesseur vérifiéJeux: Avis: 8
Ridiculously combat-focused exploration.
"We want our game to be so brutally difficult that youtube will be the *only* way to experience it."
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Posted on: November 2, 2019

Evil_the_Nub
Possesseur vérifiéJeux: 29 Avis: 1
Slow and shallow
For a Metroidvania game you don't get any interesting and fun abilities to unlock. After playing for about 10 hours I feel like I had gotten most of the abilities I should have started with in the first place. The combat consists of just hitting things with a standard melee weapon, and the typical fireball/magic ranged attack. There's nothing groundbreaking or inspired in that department However all that can be overlooked if the game world itself is interesting and unfortunately that's where the game is the most lacking. Everything is drab and dull. Some of the areas have a distinct aesthetic, but all the rooms in those areas look so much alike that it's hard to tell where you are most of the time. It's made even worse by the bizzare and convoluted map system. Instead of uncovering the map as you go so you get a good idea of where you are and where you've been, you run around blind untill you find the guy who sells the maps. If that were all there was to it it could work, but no, it gets worse. The map you get only has a few rooms uncovered, you have to explore the rest of the zone on your own. If only it were that simple, the map still won't uncover the rooms you've been to until you stumble upon a save point. So first it's blindly wandering around until you find the map salesman, then it's blindly wandering around until you find a checkpoint, and then you can backtrack through the areas you were just in to hopefully stumble upon the correct way to go. Oh, I forgot to mention that it still doesn't show your location on the map unless you equip a compass. As you'd expect the pace of the game is agonizingly slow, and mostly consists of blindly wandering around until you find an exciting new ability like a short dash, or wall jump.
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Posted on: June 24, 2023

Aldokim
Possesseur vérifiéJeux: 105 Avis: 1
I don't understand the popularity
- the combat is really stubby and basic, feels like a flash game - the visual style is extremely bland - for the first few hours, every environment is some kind of monochrome cave - later areas aren't much more interesting - level design feels like it could be procedural for how uninteresting it is I don't understand where the appeal for this game is. It's another in the pile of bland Metroidvania games. Play Momodora: Reverie Under the Moonlight instead.
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Posted on: March 23, 2017

tinywoe
Possesseur vérifiéJeux: 20 Avis: 2
presque un bon jeu
si seulement les boss n'étaient pas purement et simplement aléatoire, il faudra attendre le bon cycle pour les vaincre. Certes la maistrise joue, néanmoins, un écran saturé de projectiles inesquivable devient vite la norme. Ce n'est pas amusant et c'est au delà de la frustration. La difficulté est artificielle, frapper les boss 40 fois alors qu'il vous tue en 3 secondes, ou se trouve le fun ? On cherche encore. Dommage car toute la partie exploration est vraiment extrèmement réussie et agréable. Contentera parfaitement ceux qui aiment souffrir.
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