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Hero-U: Rogue to Redemption

Bibliothèque

4.4/5

( 76 Avis )

4.4

76 Avis

English
29.9929.99
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Hero-U: Rogue to Redemption
Description
Hero-U: Rogue to Redemption is an epic fantasy adventure and role-playing game by Lori Ann Cole and Corey Cole, creators of Quest for Glory, Shannara, Castle of Dr. Brain, and Mixed-Up Fairy Tales. Although Hero-U is not a direct sequel to the Quest for Glory games, it features the same mix of adven...
Avis des critiques
53 %
Recommander
RPG Fan
88%
GamingTrend
90/100
TechRaptor
8.5/10
Notes des utilisateurs

4.4/5

( 76 Avis )

4.4

76 Avis

{{ review.content.title }}
Détails du produit
2018, Transolar Games, ...
Configuration du système requise
Windows 10, 8, 7, or Vista, 2 GHz or better, 4 GB RAM, Intel HD3000 or better, Version 9.0c, 4 GB av...
Time to beat
25 hMain
34 h Main + Sides
75 h Completionist
33.5 h All Styles
Description
Hero-U: Rogue to Redemption is an epic fantasy adventure and role-playing game by Lori Ann Cole and Corey Cole, creators of Quest for Glory, Shannara, Castle of Dr. Brain, and Mixed-Up Fairy Tales. Although Hero-U is not a direct sequel to the Quest for Glory games, it features the same mix of adventure, role-playing, humor, and immersive storytelling that we introduced in that series.

In Rogue to Redemption, Shawn O'Conner strives to become Rogue of the Year while exploring a mysterious castle, making friends and enemies, fighting deadly foes, and uncovering the secrets of his own hidden past. Meanwhile players will enjoy the rich and humorous dialogue and descriptions as they guide Shawn through his adventures.

During the day, Shawn attends classes at the University, practices his skills, and tries to make friends with other students. At night, it's time to pull out weapons, armor, and traps to explore the abandoned wine cellars, stunning sea caves, creepy catacombs, and deadly dungeon beneath Hero-U. Most combat is optional for those who prefer a pure adventure game, but there are ample rewards for those who choose to valorously fight the creatures that threaten the school and all of Sardonia.
  • Story and Character-Driven Adventure Game
  • Role-Playing Game Featuring Skills, Equipment, and Tactical Combat
  • Replayable with thousands of player choices and story variations
  • Turn-Based, Non-Twitch, Avoidable Combat
  • Seamless Blend of Dramatic Story and Comedy
  • Created by Acclaimed Game Designers Lori and Corey Cole
  • Soundtrack by Award-Winning Composer Ryan Grogan
  • Gorgeous 3D environments and 2D vignettes by John Paul Selwood and our talented art team
  • Immersive Mini-Games and Challenging Stealth Gameplay
  • First of a Series of Games Set at the Hero University

Hero-U: Rogue to Redemption (R) is a register trademark of Transolar Games, Inc. Copyright (c) 2012-2018 Transolar Games, Inc.

Succès obtenus le plus souvent
Contenus bonus
student handbook technical manual The Bestiary of Hero-U
Configuration du système requise
Configuration minimale requise :
Pourquoi acheter sur GOG.com ?
SANS DRM. Aucune activation ou connexion en ligne requise pour jouer.
Satisfaction et sécurité. Excellent support client 24/7 et remboursement complet jusqu'à 30 jours.
Time to beat
25 hMain
34 h Main + Sides
75 h Completionist
33.5 h All Styles
Détails sur le jeu
Fonctionne sur :
Windows (7, 8, 10, 11), Linux (Ubuntu 16.04, Ubuntu 18.04), Mac OS X (10.11+)
Sorti le :
{{'2018-07-09T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Taille :
904 MB
Liens :

Fonctionnalités

Langues
English
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texte
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Notes des utilisateurs

Posted on: July 19, 2018

Restored my faith in human creativity

Don't remember the last time I was this feverishly enthralled by anything. I was thinking that after a certain age, any excitement you feel about entertainment will only be subdued at best. Although I was a Kickstarter backer and fully expected to love this game (because Coles, duh), I wasn't prepared to be so instantly taken in, I barely spoke to anyone for the week I played this. This game essentially restored my faith in human creativity. As other reviews here have already mentioned, this game has pretty much everything fans loved in the QFG series: hand-drawn graphics that set up that distant fantasy land atmosphere with a gameplay so immersive you feel part of that world, enchanting music to elevate that, characters you'll never forget that you actually miss once the game ends, and more importantly an intricate plot woven into and through all these components most masterfully. Concurrently there are also fresher and newer aspects to the gameplay so it doesn't feel repetitive, which brings me to the time aspect. I wasn't a fan of the time-sensitive nature of the game at first when I read reviews, although I got that it is required in a game that simulates the university experience. I mean I get a lot of anxiety in real life with regards to time-management and now in the game too? Also it may not be possible to score 100s in all the skills or do everything in one go? It hurt the perfectionist me. However within about 3-5 game days, once you get used to the locations, characters, where to find who/what, test the limits of how much you can bend deadlines etc the timing aspect isn't a big deal at all and you do get to do everything (within the limits of the elective subjects/romance plots you take which adds good replay value). When it comes to time-sensitive tasks, it added the needed thrills and chills and 'real-life' urgency without which I now think the game might not have been as exciting. As for skills, I did manage to get a 100 in most. Even if you don't, you can still reach a 100 using magical items. The remaining few that I couldn't score a 100 in was because I figured out some time-saving training methods too late. Additionally, I feel the time aspect added much needed challenge and freshness for QFG veterans. Personally I feel Hero-U can be compared in terms of challenge to QFG1 where the hero was but starting his career which is also the case for Shawn (which is still challenging owing to the Hero's and Shawn's below avg initial stats, unfamiliar environment and dangers etc). Without the fresher gameplay aspects, or nothing new to learn or struggle with, I would have ended up feeling bored and unfulfilled. The only cons I found were some minor bugs, and that the ending felt a little abrupt. You don't get to look at everything you achieved (through the journal) or have some last conversations with some of the characters about the ending events. I wish there was room for that and some end of school event in the Hall of Heroes or some such where all the characters assemble etc. But I guess it's not very rogue-like to look for glory ;) Apart from that, Shawn was an absolute delight to play as and to be with throughout the game with his good-natured, cheery humorous perspective. The game delivers on everything it promises and is a great blend of adventure, RPG, story-telling and character development and world-building, puzzle-solving, going on challenging quests, combat etc. Hero-U RtR is but the first instalment in a series of games, and also does the job of setting up the plot, characters and places, some of which you can interact with in this game, and some in the coming games which makes it a great stand-alone game in itself while also leaving you curious and eager for more to come.


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Posted on: February 12, 2019

Great Game for QFG fans

First, like many others, I'm a big QFG fan... Actually, I played the original QFG when it was Hero's Quest (yeah, I'm THAT old). Anyway, I find it amusing that so many people lament the grindy nature of this game in the same review they talk about QFG. QFG used the exact same grindy methods/formula to advance your hero skills and abilities. Anyway, the game itself is fantastic! It's a thrwback to the days of old and there are tons of references to the old QFG and other Sierra titles from back in the day. I like the art and style of the game and the storytelling brings back fond memories. I loved that you basically know nothing and have to figure everything out from the beginning. I also liked the challenge of having half of your day sucked away by classes and that you get quizzed on what you learned in class. It was so much fun to play, though I will say the last few days after you resolve your family history are kind of boring because everything is basically done at that point. Couple of things from keeping it from being a 5 star. There are quite a few typos and grammar errors, in a game which has so much text, it's kind of annoying. There are a couple of instances where, if you don't have conversations in the correct order, you can't complete a quest. It is not always obvious to the tone of the conversation that you might need to immediately talk to that person again. However, those minor issues aside, it was a pretty fantastic game.


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Posted on: January 29, 2024

fahbs

Jeux: 354 Avis: 90

Trigger warning

There could have been a fun spiritual QFG buried in here, but any chance of that is killed by the fact that 90% of the game is repeating the same tasks every day to grind stats, or waiting around for arbitrary triggers. You would THINK that exploring the hidden mysteries of your Hogwarts school at night would be interesting, but it's not. Rather than discover things based on exploration or puzzle solving, you solve them by waiting around for days until an arbitrary trigger solves it for you. Except when it doesn't. You never know if you're not progressing because you haven't done something, or if the time based trigger hasn't kicked in yet. So it's all the very worst parts of QFG: stat grinding and waiting around until plot triggers happen. Except it was never this bad in QFG, and at least in those games there was lots of locales to explore. Hero-U is like being stuck in town all game, you can only play the Thief, and all the fun Thief activities are taken away.


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Posted on: November 6, 2019

Excelent RP-Adventure experiencie

Just finished my first run (of many to come). I played all original Quest for Glory Games and I can say they where my favorite games. Those games where adventure games with RPG inserted, I fine blend. Hero-U RTR is more a solo RPG with Adventure inserted, I liked it more. The way you advance, the way training makes you more skilled, everything is done right. Some may complain that there is no arcade involved, that the graphics are static, that there is no voice acting... hello, RPG make you use the best graphic and sound engine... IMAGINATION. I'm very happy I found this jewell, I'll try to contribute for the next chapter. And I'm going to... start playing again!!!


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Posted on: June 14, 2020

Good game, bit slow in pace

For a point and click rpg, this was decent experience, but way too slow in pacing... comparable to Heroine Quest, THR, this game is way too much on point and click aspect... It was leveling system, quest system, but I personally think it's good game that might get on your nerve for its slow pacing.


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