Posted on: January 6, 2021

a_delo
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A missed chance
HOMM III brough the classic formula to perfection, so the only way to make a worthy successor was to rethink the whole game. HOMM IV was a bold attempt to evolve the series and, despite all its shortcomings, for the most a succesful one. It features the best campaigns of the whole franchise, and offers the most strategic options among all the Heroes titles (which are usually quite shallow under this regard, the strategic layer being just a sort of pretext for the engaging tactical battles; unfortunately this makes also more apparent the traditional weakness of HOMM's strategic AI). Having the hero in the field makes the tactical encounters more interesting, even if there are issues with the later campaign maps as the heroes themselves becomes by then killing machines of Doom (to be honest this is a long-standing issue with HOMM, never really addressed. The possibility given by HOMM IV to go after the hero in the tactical map is probably the closest attempt to fix this "honestly"). As a long-term fan of the series, I believe that HOMM IV is a turning point and a missed opportunity (HoMM V and VI are just inferior versions of HoMMIII, even if the V is not a bad game by itself)
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