Posted on: March 5, 2025

krononias
Possesseur vérifiéJeux: 75 Avis: 4
Really fun
I really like the weapon designs and seeing them transform for each firing mode. Very slick
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Posted on: March 5, 2025
krononias
Possesseur vérifiéJeux: 75 Avis: 4
Really fun
I really like the weapon designs and seeing them transform for each firing mode. Very slick
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Posted on: August 23, 2025
Gewalthaufen
Possesseur vérifiéJeux: 365 Avis: 35
Very short not-so-oldschool fps
The game is a series of combat arenas and overall looks and plays fine for it's time. While the levels seem to be pretty open and explorable, the game goes out of it's way to block you in with invisible walls and deathplanes (looking at you, Hospital). The physics can be quite janky at times, especially involving the dash move: It seems like it interacts weirdly with the height axis. You might randomly die from full health when trying to dash down stairs, or end up on top of an open door you tried to charge through.
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Posted on: October 6, 2019
zephyrus224
Possesseur vérifiéJeux: 212 Avis: 4
Fun but Janky
Don't even bother getting the secrets unless you do purely by chance. When you can see an upgrade pack right in your face but can't get it unless you corner glitch your jump just right......it totally breaks the immersion. The jump mechanics are so bad that it is a huge waste of time. Disregard that, and it's a pretty fun game.
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Posted on: January 21, 2025
thegreyshadow
Possesseur vérifiéJeux: 868 Avis: 9
Great, underrated title
This is a great game. Not much of a story or lore, but it's there if you're curious, and even more, it's done tastefully using the aesthetics of the comic. Good music, nice gameplay. The game it's a nice FPS, with good level design, good sound design and visuals. Not open world, but still very playable. The graphics look quite good even on my potato Intel UHD 620 integrated GPU. I recommend the game; it's great entertainment for the money.
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Posted on: February 27, 2022
erorch
Possesseur vérifiéJeux: 289 Avis: 3
Streamlining Classic Shooter
Interesting, but somewhat unpolished, take on classic shooter formula. Here are my thoughs after 2 playthroughs on Normal (second playthrough with New Game +). Your arsenal consists of two weapons, each weapon with five modes, each mode with primary and secondary fire (although some of secondaries are just scopes). You start with only single mode primary fire on both weapons and use nanites (which are picked from enviroment/secrets and rewarded for killing some enemies) to buy others. You also get sword after few levels but it's mostly useless. From this setup first problems with design start to emerge. Because weapon progression is entirely up the player it is possible to invest in wrong modes (because they are not created equally) and make game harded than it is suppose to be (which is exacly what happen to me in my first playthrough). On top of that because of how arsenal is structured you have to have literal flowchart in your head in order to quickly get to mode you want (this got progressivelly easier as I played, but even in 2nd playthrough I still occasionally made mistakes). Enemies are also somewhat mixed bag. Enemies have very tight hitboxes, which often result in situation which are hilarious in hindsight (shotgun missing half of its pellets at point blank due to one of most common enemy types having narrow torso) but annoying in game. It's especially bad with missiles and grenades which can often graze enemy and not detonate. Enemies have weakpoints. Some do. Maybe. Sometimes enemies will die faster. Sometimes they will get partially dismembered. Barely any feedback so its impossible to get consistent results. Player character has unlimited sprint and dash. This can make some encounters easy. Game is less focused on straight up shooting enemies and more on crowd control and enviromental kills. Once you actually learn it it starts to become fun but early on it's really slog as you fight against weapon flowchart and habits from other FPS games.
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